Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix

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{{Game|BBS|FMB}}
{{Game|BBS|FMB}}
[[File:CommandBoardMainMenu.png|thumb|300px|The Command Board main menu]]
[[File:Command Board Logo KHBBS.png|250px|right]]
The {{nihongo|'''Command Board'''|コマンドボード|Komando Bōdo}} is the board game level-up system in ''[[Kingdom Hearts Birth by Sleep]]''. It can be used to power up your [[Deck Commands]] used in battle by gaining Command Panels and leveling them up. You toss the dice and move toward your goal, gaining Goal Points (GP) along the way. The player also will have the chance to steal GP from their rivals and use certain panels and Command Cards to their advantage. When it is your turn you have the option to roll the dice, use one or more of your Command Cards as part of a Hand, check the status of the game or choose different options to adjust gameplay and help.
The {{nihongo|'''Command Board'''|コマンドボード|Komando Bōdo}} is a mini-game in ''[[Kingdom Hearts Birth by Sleep]]''. It can be used to power up the player's {{c|Deck Command|KHBBS}}s by obtaining Command Panels and leveling them up. Players toss the dice and move toward the goal, gaining Goal Points (GP) along the way. The player also will have the chance to steal GP from their rivals and use certain panels and Command Cards to their advantage. Players have the option on their turn to roll the dice, use at least one Command Card as part of a Hand, check the status of the game or choose different options to adjust gameplay and help.


After you roll the dice, you can go any direction on the board except from the direction you just came from. There is no specific path you have to take in order to win the game. There is a certain number of total GP that a player must have before winning the game. Once you've arrived back at the starting point and have the required number of total GP, you have finished the game. The winner will recieve medals to be used in the Moogle Shop if the Command Board seesion is played as an Event in the [[Mirage Arena]]. Even if you didn't win, your commands will still be leveled up and any new commands purchased from Bonus Panels or opponents will be recieved.  
After rolling the dice, players can go any direction on the board except from the direction they just came from. There is no specific route to take in order to win the game. There is a certain number of total GP that a player must have before winning the game. Returning to the starting point with the required number of total GP finishes the game. The winner will receive medals to be used in the Moogle Shop if the Command Board session is played as an Event in the [[Mirage Arena]]. Regardless of victory, the player's commands will still be leveled up and any new commands purchased from Bonus Panels or opponents will be received.
[[File:Command Board Main Menu KHBBS.png|thumb|300px|The Command Board main menu.]]


==Playable Boards==
==Boards and Pieces==
[[File:CommandBoard.jpg|thumb|300px|Terra, Aqua and Ventus on Land of Departure's Command Board.]]
[[File:Command Board Gameplay KHBBS.png|thumb|300px|Terra, Aqua and Ventus on the Keyblade Board.]]
Here is a list of the playable boards in the game. Each Command Board is based off of a world and has a different panel formation to represent that world. The boards are available to play once the adventures in the respective world are completed.
Each Command Board is based on a world and has a different panel formation to represent that world. The boards are unlocked after completing the story of the worlds they are based on, except the Hunny Pot Board, which is unlocked by examining the book in [[Merlin's House]], and the Secret Board, which is unlocked by winning a game on each of the other boards.
[[File:CBMaps.png|thumb|The Command Board maps.]]
*[[Land of Departure]]: {{nihongo|Keyblade Board|キーブレードボード|Kīburēdo Bōdo}}
**The panel formation forms the shape of a Keyblade.
*[[Castle of Dreams]]: {{nihongo|Royal Board|ロイヤルボード|Roiyaru Bōdo}}
**The panel formation forms the shape of the Glass Slipper.
*[[Deep Space]]: {{nihongo|Spaceship Board|スペースシップボード|Supēsushippu Bōdo}}
**The panel formation forms the shape of a spaceship.
*[[Disney Town]]: {{nihongo|Toon Board|トゥーンボード|Tūn Bōdo}}
**The panel formation forms the shape of an ice cream parfait.
*[[Neverland]]: Skull Board
**The panel formation forms the shape of a skull. Only available in the western releases and [[Kingdom Hearts Birth by Sleep Final Mix]].
*[[100 Acre Wood]]: {{nihongo|Honeypot Board|ハニーポットボード|Hanīpotto Bōdo}}
**The panel formation forms the shape of a honey jar.
*Land of Departure: {{nihongo|Secret Board|シークレットボード|Shīkuretto Bōdo}}<ref>Unlocked after winning on all of the previous boards.</ref>
**The panel formation forms the shape of the Mark of Mastery found on the attire of Ven, Terra, Aqua and Master Eraqus.


==Character Pieces==
The player plays as [[Terra]], [[Ventus]], or [[Aqua]] based on the current storyline. When playing in the Mirage Arena, the player character is in their [[Keyblade Armor]]. Players play against certain Disney characters based on the world the board is based upon. Players can can choose from a set order of who will go first, or roll a die with the other characters to see what the order will be. Playing Command Board from the menu pits players against both opponents (with the exception of the Royal Board, which only has one opponent), while playing in the Mirage Arena allows players to choose to play against one or two opponents.
[[File:Command_Board5.jpg|thumb|250px|Picking the order of turns.]]
You will control [[Terra]], [[Aqua]], or [[Ventus]] based upon whose storyline you are playing through.
===World Characters===
Besides your own character piece, you will play the game along with certain Disney characters. The Disney characters that appear on the board will only show up for the board for their respective worlds. You can play with two players or only one. You can choose from a set order of who will go first or you and the other characters will roll a die to see what the order will be. Below is a list of characters that have been confirmed so far.
{| width="50%" |
| valign="top" width="25%" |
;[[Castle of Dreams]]
*[[Cinderella]] (both in rags and ballgown)


;[[Deep Space]]
*{{nihongo|[[Keyblade Board]]|キーブレードボード|Kīburēdo Bōdo}}
*[[Stitch|Experiment 626]]
**Terra (Ventus and Aqua only)
*[[Gantu]]
**Ventus (Terra and Aqua only)
**Aqua (Terra and Ventus only)
*{{nihongo|[[Royal Board]]|ロイヤルボード|Roiyaru Bōdo}}
**[[Cinderella]] (Casual Wear) (Ventus and Aqua only)
**Cinderella (Dress) (Terra only)
*{{nihongo|[[Spaceship Board]]|スペースシップボード|Supēsushippu Bōdo}}
**[[Experiment 626]] (Stitch)
**[[Gantu]]
*{{nihongo|[[Toon Board]]|トゥーンボード|Tūn Bōdo}}
**[[Minnie Mouse]]
**[[Captain Justice]] (Ventus and Aqua only)
**[[Captain Dark]] (Terra only)
*{{nihongo|[[Skull Board]]|スカルボード|Sukaru Bōdo}}<ref>The Skull Board is not available in the original Japanese release.</ref>
**[[Peter Pan]]
**[[Captain Hook]]
*{{nihongo|[[Hunny Pot Board]]|ハニーポットボード|Hanīpotto Bōdo}}
**[[Winnie the Pooh]]
**[[Tigger]]
*{{nihongo|[[Secret Board]]|シークレットボード|Shīkuretto Bōdo}}
**Terra (Ventus and Aqua only)
**Ventus (Terra and Aqua only)
**Aqua (Terra and Ventus only)


;[[Disney Town]]
<gallery>
*[[Queen Minnie]]
File:Keyblade Board Map KHBBS.png|The Keyblade Board Map
*[[Captain Dark]]
File:Royal Board Map KHBBS.png|The Royal Board Map
 
File:Spaceship Board Map KHBBS.png|The Spaceship Board Map
;[[100 Acre Wood]]
File:Toon Board Map KHBBS.png|The Toon Board Map
*[[Winnie the Pooh]]
File:Skull Board Map KHBBS.png|The Skull Board Map
*[[Tigger]]
File:Hunny Pot Board Map KHBBS.png|The Hunny Pot Board Map
 
File:Secret Board Map KHBBS.png|The Secret Board Map
| valign="top" width="25%" |
</gallery>
;[[Neverland]]
{{-}}
*[[Peter Pan]]
*[[Captain Hook]]
 
;[[Land of Departure]]
*[[Terra]]
*[[Aqua]]
*[[Ventus]]
**''Note: Whoever you play as, the other two will be your opponents''
|}


==Display==
==Display==
====GP Counter====
====GP Counter====
The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is your current GP. You can spend this like cash and can use it to buy panels or to pay other character's panels when you are stopped on them. The bottom number is your total GP which is the total of your current GP and the points that you have used on panels of your own. The GP Counter also shows which character is which color and how many of the Check panels the character's have passed through.
The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is the player's current GP, which doubles as currency and can be used to buy panels or pay other character's panels when stopping on them. The bottom number is the total GP which is the sum of the current GP and the points spent on the player's panels. The GP Counter also shows which character is which color and how many of the Checkpoints the characters have passed through.


====Map====
====Map====
At the top right corner, there is a map of the current game board. It shows you the character pieces' position, which command panels are claimed by certain characters, which white command panels are still available, where the four checkpoint panels are, and where the Keyhole starting panel is.
At the top right corner, there is a map of the current game board. It shows the character pieces' position, which command panels are claimed by certain characters, which white command panels are still available, where the four checkpoint panels are, and where the Keyhole starting panel is.


==Command Cards==
==Command Cards==
[[File:Command_Board4.jpg|thumb|250px|The Command Card menu.]]
[[File:Command Board Hand Gameplay KHBBS.png|thumb|250px|The Command Card menu.]]
Command Cards are cards that represent [[Deck Command]]s or Action Commands that you have. The dealer AI gives preference to Commands you have yet to master, but if you use up your un-mastered Commands, it will begin to deal from your mastered deck. The cards are given to you at the start of the game. You can hold up to five cards in your hand at a time. You can use them after you have purchased Command Panels to set a certain deck command or action command to level up. You can also activate different effects by spending them before you roll the dice. The different types of command cards and effects are:
Command Cards are cards that represent {{c|Deck Command|bbs}}s that the player owns. These cards can either be placed on purchased Command Panels, or used once per turn for a Hand. Each player is dealt up to their hand size of five at the start of the game. They are dealt one Command Card each time they pass a new Checkpoint, and their hand is refilled once they return to the Start Panel after passing all four Checkpoints. The dealer gives preference to Commands not yet mastered, but if the unmastered Commands are used up, it will begin drawing from those that have been mastered.
{{-}}
 
===Cards===
===Cards===
{|class="wikitable" width="100%"
{|border="1" cellspacing="0" cellpadding="2" style="width:50%"
|-bgcolor="#87ceeb"
|-style="{{style|bbs|a}}"
|style="text-align:center"|'''Card'''
!Card
|width="500" style="text-align:center"|'''Description'''
!Description
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|[[File:AttackCard.png|30px]]<br>'''Attack Card'''
![[File:Attack Card KHBBS.png|30px]]<br>Attack Card
|width="90%"|A card representing an attack command. Marked with a Keyblade.
|A card representing an attack command. Marked with a Keyblade.
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|[[File:Magic_Card.png|30px]]<br>'''Magic Card'''
![[File:Magic Card KHBBS.png|30px]]<br>Magic Card
|width="90%"|A card that represents a magic command. Marked with a Mage Hat.
|A card that represents a magic command. Marked with a mage's hat.
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|[[File:Misc_Card.png|30px]]<br>'''Miscellaneous Card'''
![[File:Misc Card KHBBS.png|30px]]<br>Miscellaneous Card
|width="90%"|A card representing action commands and Shotlock commands. Marked with a Crown.
|A card representing action, Shotlock, and Friendship commands. Marked with a crown.
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|[[File:JokerCard.png|30px]]<br>'''Joker Card'''
![[File:Joker Card KHBBS.png|30px]]<br>Joker Card
|width="90%"|A random card marked with a question mark.
|A random card marked with a question mark.
|}
|}


===Effects===
===Hands===
{|class="wikitable" width="100%"
{|border="1" cellspacing="0" cellpadding="2" style="width:80%"
|-bgcolor="#87ceeb"
|-style="{{style|bbs|a}}"
|width="15%" style="text-align:center"|'''Effects'''
!style="width:20%"|Name
|width="55%" style="text-align:center"|'''Description'''
!style="width:65%"|Effect
|width="30%" style="text-align:center"|'''Requirements'''
!style="width:15%"|Required
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Stun'''
|{{nihongo|'''Stun'''|スタン|<br>Sutan}}
|Causes an opponent to lose their next turn.  
|Force an opponent of your choosing to sit out a single turn.
|<center>[[File:AttackCard.png|30px]]</center>
![[File:Attack Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Navigator'''
|{{nihongo|'''Two Dice'''|ダイス×2|<br>Daisu x2|lit. "Dice x2"}}
|Allows player to move in any direction on their turn
|Roll two dice instead of one. You will move the sum you roll.
|<center>[[File:AttackCard.png|30px]]+[[File:AttackCard.png|30px]]</center>
![[File:Magic Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Double Toll'''
|{{nihongo|'''GP Protector'''|BPガード|<br>BP Gādo|lit. "BP Guard"}}
|Doubles the value of player's panels for 5 turns.
|Avoid losing GP. Only works once. <!--game desc--> However, it can be cast multiple times to have more than one GP Protector active.
|<center>[[File:AttackCard.png|30px]]+[[File:AttackCard.png|30px]]+[[File:AttackCard.png|30px]]</center>
![[File:Misc Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Two Dice'''
|{{nihongo|'''Navigator'''|方向チェンジ|<br>Houkou Chenji|lit. "Direction Change"}}
|Allows the user to roll two dice for this turn.
|Choose the direction you want to move after rolling.
|<center>[[File:Magic_Card.png|30px]]</center>
![[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Three Dice'''
|{{nihongo|'''Three Dice'''|ダイス×3|<br>Daisu x3|lit. "Dice x3"}}
|Allows the user to roll three dice for this turn.
|Roll three dice instead of one. You will move the sum you roll.
|<center>[[File:Magic_Card.png|30px]]+[[File:Magic_Card.png|30px]]</center>
![[File:Magic Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''GP Protector'''
|{{nihongo|'''Confuse'''|コンフュ|<br>Konfyu}}
|Prevents the player from losing GP.
|For three turns, cause all opponents to proceed in random directions when they reach intersections.
|<center>[[File:Misc_Card.png|30px]]</center>
![[File:Misc Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Confuse'''
|{{nihongo|'''Double Toll'''|通行料2倍|<br>Tsuukouryou 2-bai}}
|Causes all opponents to move without control.
|Double the tolls for landing on your panels for five turns.
|<center>[[File:Misc_Card.png|30px]]+[[File:Misc_Card.png|30px]]</center>
![[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]+[[File:Attack Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Jokers Fortune'''
|{{nihongo|'''GP Magnet'''|BPマグネ|<br>BP Magune|lit. "BP Magnet"}}
|Activates a slot reel that can be stopped to activate various effects.  
|Obtain a set GP<!--varies per board--> × the total number of panels your opponents own.
|<center>[[File:JokerCard.png|30px]]</center>
![[File:Attack Card KHBBS.png|30px]]+[[File:Magic Card KHBBS.png|30px]]+[[File:Misc Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''Golden Chance'''
|{{nihongo|'''Joker's Fortune'''|ジョーカーチャンス|<br>Jōkā Chansu|lit. "Joker Chance"}}
|Activates a slot reel that can be stopped to activate various effects.
|Use the spinner to trigger various hands. Stop on "Panel Capture" to instantly acquire a panel.
|<center>[[File:JokerCard.png|30px]]+[[File:JokerCard.png|30px]]+[[File:JokerCard.png|30px]]</center>
![[File:Joker Card KHBBS.png|30px]]
|-bgcolor="#e6e6fa"
|-
|width="10%" style="text-align:center"|'''GP Magnet'''
|{{nihongo|'''Golden Chance'''|ゴールデンチャンス|<br>Gōruden Chansu}}
|Receive GP based on the number of panels owned by opponents, the more panels they own the more GP is gained.
|Activates a slot reel that can be stopped to activate various effects. <!--game desc--> Has the same effects as "Joker's Fortune", except "Panel Capture" is replaced with "Zone Capture", which acquires an entire zone at once. {{?}}
|<center>[[File:AttackCard.png|30px]]+[[File:Magic_Card.png|30px]]+[[File:Misc_Card.png|30px]]</center>
![[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]+[[File:Joker Card KHBBS.png|30px]]
|}
|}
There are some command cards that can protect you from Special Panels.
If you run out of command cards you can no longer buy command panels. If you reach a Check Panel, you receive one command card and if you reach the Start Panel after passing all check panels you will receive as many command cards as you can hold.
{{-}}
{{-}}


Line 144: Line 131:


===Start Panel===
===Start Panel===
The start panel is a yellow panel with a Keyhole on it. You start the game here and once you make it back to this panel, the game will be over. If you simply pass over this panel after reaching all four Check Panels, you will be rewarded with GP from Lap Bonus, Panel Bonus and Card Bonus.
The start panel is a yellow panel with a Keyhole on it. Returning to this panel after acquiring the goal number of GP ends the game, while passing over this panel after reaching all four Checkpoints rewards GP from Lap Bonus, Panel Bonus and Card Bonus.


===Check Panels===
===Checkpoints ===
There are four check panels throughout the board that act as checkpoints. There is a blue one, a red one, a green one and a yellow one. Although you do not need to pass through all four panels to end the game, you will be rewarded with extra GP if you pass through them all and land on the start panel.
There are four Checkpoints throughout the board, blue, red, green, and yellow. Passing through all four panels is optional, but doing so before landing on the start panel nets extra GP.


===Command Panels===
===Command Panels===
There are white command panels that can become yours after landing on them, paying a certain amount of GP and selecting one of your Command Cards. After you purchase a command panel, it is colored to represent that you have bought it and it shows what level the command is at. If someone stops on one of your purchased command panels it takes GP from their current GP and their total GP, but if you land on a command panel of another character you will have to pay them GP. The number on the panel is the amount of GP you or someone else has to pay. You also have the choice of stealing the panel from the person but you have to pay a large amount of GP.
Landing on a white command panel will allow players to purchase it, paying a certain amount of GP and selecting a Command Card. Purchasing a command panel colors it based on the player's color, and it shows what level the command is at. If someone stops on a purchased command panel, it takes GP from their current GP and their total GP. The number on the panel is the amount of GP a player has to pay. Players can also steal the panel from the person for a large amount of GP.


If you've stopped on your Command Panels you can spend your current GP to level up them. You can also level them up by landing on a Check Panel or the Start Panel and selecting whatever Command Panel you want. If you level them up you can take more GP from other players when they land on your panel and your Deck Commands will receive more CP in normal battle. You can level up your command panels all they way until they are mastered. The amount of how much GP you will get from the game is decided by various things like the position and value of the panel. If you purchase an opponent's Command Panel, you will receive that Command at the end of the game, unless it is a Command that your character is unable to equip.
Players who stop on their own Command Panel can spend their current GP to level them up until the command is mastered. They can also level them up by landing on a Checkpoint or the Start Panel and selecting a Command Panel of choice. Leveling up Command Panels increases the GP deposited by other players. The amount of how much GP obtained in the game is decided by various things like the position and value of the panel. When playing from the menu, purchasing an opponent's Command Panel will allow the player to obtain that command at the end of the game.


===Bonus Panels===
===Bonus Panels===
From the beginning of the game, some Command Panels are set as Bonus Panels and are represented by a gold star. Landing on the Bonus Panel allows the player to receive a new Deck Command without using a Command Card while still having to pay for it.
From the beginning of the game, some Command Panels are set as Bonus Panels and are represented by a gold star. Landing on the Bonus Panel allows the player to receive a new Deck Command without using a Command Card while still having to pay for it.


[[File:Basic Command Board Blocks.png|thumb|right|The Prize Cube panel that is used to navigate the damage panels.]]
Each board has its own set of bonus panels, some of which feature "limited" rewards, such as [[Shotlock]]s, and are replaced by different rewards for subsequent games once it has been obtained. In the Mirage Arena, the vast majority of bonus panels for each board are absent.
 
[[File:Basic Command Board Blocks.png|thumb|The Prize Cube panel that is used to navigate the damage panels.]]
 
===Damage Panels and Prize Cube===
===Damage Panels and Prize Cube===
Damage Panels are board spaces that are flat squares instead of cubes. If you land on one of these, you will lose the amount of GP from both your current and total GP that is displayed on the panel. There is one way to avoid these panels and that is a panel that looks like a present called the Prize Cube and can be rolled around to travel over the damage panels safely. The GP that has been taken from the damage panels will be given to the Prize Cube.
Damage Panels are board spaces that are flat squares instead of cubes. Landing on one of these detracts the current and total GP that is displayed on the panel. There is one way to avoid these panels and that is a panel that looks like a present called the Prize Cube and can be rolled around to travel over the damage panels safely. The GP that has been taken from the damage panels will be given to the Prize Cube.


However, there is a limit to how many panels the Prize Cube can go and once the counter reaches zero, the panel disappears and gives you the GP inside and all the GP taken from players on the damage panels. You can also take over control of the present panel while someone else is on it and they will fall onto the damage panel and lose GP.
However, there is a limit to how many panels the Prize Cube can go and once the counter reaches zero, the panel disappears and rewards the GP inside and all the GP taken from players on the damage panels. Players can also hijack the Prize Cube while someone else is on it and they will fall onto the damage panel and lose GP.
{{-}}


===Special Panels===
===Special Panels===
[[File:CommandBoard3.jpg|thumb|left|250px|Ven activating the Experiment 221 special event, "Electric Spark".]]
[[File:Command Board Keyblade Rider KHBBS.png|thumb|250px|Terra activating the Land of Departure special event, "Keyblade Glider"]]
If you land on a special panel which is gold and purple in coloration, a unique event will occur. These events are carried out by other characters from the world which board you are playing. These events may help and others may hinder your progress as well. Here are the known characters and their events:
Special Panels are gold and purple in coloration. Landing on them will trigger a unique event based on the current board that may help or hinder the user.


*[[Experiment 221]]: "Gigawatt Jolt": Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
;List of events
*[[Fairy Godmother]]: "Bibbidi-bobbidi-boo": Gives the player the value of a single dice roll times 300 GP.
*'''Keyblade Glider''': Allows the player to move to any spot on the game board.
*[[Rabbit]]: "Hunny Hunt": Awards player 500 GP and places pots of Hunny over the game board that can either give you GP or, if they have [[Honey Bee]]s, take away GP points.
*'''Gigawatt Jolt''': Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
*[[Captain Justice]]: "Captain Justice": He will follow a player, either rewarding GP every turn or purchasing a square cheaper than its normal cost, placing a card on it for free. He will follow a different player if they come in contact with him first. This effect eventually wears off. Can be found on any board and in Western releases unlocks Pete as a D-Link.
*'''Bibbidi-bobbidi-boo''': Gives the player the value of a single dice roll times 200 GP.
*[[Captain Dark]]: "Captain Dark": He will follow a player, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. This effect eventually wears off. Can be found on any board and in Western releases unlocks Pete as a D-Link.
*'''Hunny Hunt''': Awards player 500 GP or takes 200 GP away, then places pots of Hunny over the game board that can either give you GP or, if they have [[Honey Bee]]s, take away GP points.
*[[Chip and Dale]]: "Fantasia": Rewards 300 GP plus an additional 300 GP for every space owned.
*'''Fantasia''': Rewards 300 GP plus an additional 300 GP for every space owned.
*[[Tinker Bell]]: "Pixie Dust" Allows you to move an opponent to any panel you want.
*'''Pixie Dust''': Allows you to move an opponent to any panel you want.
*[[Terra]], [[Ventus]], or [[Aqua]] (whoever you are playing as): "Keyblade Glider" allows the player to move to any spot on the game board.
*'''Captain Justice''': He will follow a player for several turns, either rewarding GP every turn or purchasing a square cheaper than its normal cost, placing a card on it for free. He will follow a different player if they come in contact with him first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and ''Final Mix'' releases unlocks the Pete D-Link.
{{-}}
*'''Captain Dark''': He will follow a player for several turns, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and ''Final Mix'' releases unlocks Pete as a D-Link.


===GP Up Panel===
===GP Booster Panel===
The GP Up Panel is a black panel that increases the rate of GP you receive when people land on your panels, when you land on the checkpoint and starting panels and if you successfully use the Prize Cube on the damage panels.
The GP Booster Panel is a black panel that increases the rate of GP received when opponents land on a player's panel, when players land on the checkpoint and starting panels and if a player successfully uses the Prize Cube on the damage panels.


==Wireless Gameplay==
==Wireless Gameplay==
[[File:CommandBoard2.jpg|thumb|250px|right|Command Board play in the Mirage Arena]]
[[File:Command Board Mirage Arena Gameplay KHBBS.png|thumb|250px|Command Board play in the Mirage Arena.]]
Like regular battle has [[Joint Struggle]] multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows you to play on all the different world game boards. You can play as either Terra, Aqua, and Ventus and they will appear as they do in their armor. The rules are the same as the single player Command Board and you can still gain GP to level up your Deck Commands.
Like regular battle has [[Joint Struggle]] multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows players to play on all the different world game boards. Terra, Aqua, and Ventus appear in their [[Keyblade Armor]]. The rules are the same as the single player Command Board and players can still gain GP to level up Deck Commands.
 
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==Trivia==
==Trivia==
*Tetsuya Nomura explains that he included a board-game element because he enjoyed board games as a child in elementary school, and even used to make his own.
*Tetsuya Nomura explains that he included a board-game element because he enjoyed board games as a child in elementary school, and even used to make his own.-->
*In the ''Kingdom Hearts Birth by Sleep'' Ultimania, there is artwork and images of a [[Neverland]] Command Board. It is unknown why it was taken out of the Japanese version of the game as it is available in the International release.


==Notes and References==
==Notes and references==
{{reflist|1}}
{{reflist}}


==See also==
==See also==
*[[Deck Command]]
*[[Deck Command (KHBBS)]]
*[[Shotlock]]
*[[Shotlock]]
*[[Command Style]]
*[[Command Style]]
*[[Dimension Link]]
*[[Dimension Link]]
{{-}}
{{BBS}}
{{BBS}}
{{minigames}}
{{minigames}}
[[Category:Kingdom Hearts Birth by Sleep]]
[[Category:Kingdom Hearts Birth by Sleep]]
[[Category:Game elements]]
[[Category:Game elements]]

Latest revision as of 17:24, 1 June 2023

Command Board Logo KHBBS.png

The Command Board (コマンドボード Komando Bōdo?) is a mini-game in Kingdom Hearts Birth by Sleep. It can be used to power up the player's Deck Commands by obtaining Command Panels and leveling them up. Players toss the dice and move toward the goal, gaining Goal Points (GP) along the way. The player also will have the chance to steal GP from their rivals and use certain panels and Command Cards to their advantage. Players have the option on their turn to roll the dice, use at least one Command Card as part of a Hand, check the status of the game or choose different options to adjust gameplay and help.

After rolling the dice, players can go any direction on the board except from the direction they just came from. There is no specific route to take in order to win the game. There is a certain number of total GP that a player must have before winning the game. Returning to the starting point with the required number of total GP finishes the game. The winner will receive medals to be used in the Moogle Shop if the Command Board session is played as an Event in the Mirage Arena. Regardless of victory, the player's commands will still be leveled up and any new commands purchased from Bonus Panels or opponents will be received.

Command Board Main Menu from Birth By Sleep
The Command Board main menu.

Boards and Pieces[edit]

Terra, Aqua and Ventus on the Keyblade Board.

Each Command Board is based on a world and has a different panel formation to represent that world. The boards are unlocked after completing the story of the worlds they are based on, except the Hunny Pot Board, which is unlocked by examining the book in Merlin's House, and the Secret Board, which is unlocked by winning a game on each of the other boards.

The player plays as Terra, Ventus, or Aqua based on the current storyline. When playing in the Mirage Arena, the player character is in their Keyblade Armor. Players play against certain Disney characters based on the world the board is based upon. Players can can choose from a set order of who will go first, or roll a die with the other characters to see what the order will be. Playing Command Board from the menu pits players against both opponents (with the exception of the Royal Board, which only has one opponent), while playing in the Mirage Arena allows players to choose to play against one or two opponents.

Display[edit]

GP Counter[edit]

The GP Counter is in the bottom right corner and keeps track of all the character's current and total GP. The above number is the player's current GP, which doubles as currency and can be used to buy panels or pay other character's panels when stopping on them. The bottom number is the total GP which is the sum of the current GP and the points spent on the player's panels. The GP Counter also shows which character is which color and how many of the Checkpoints the characters have passed through.

Map[edit]

At the top right corner, there is a map of the current game board. It shows the character pieces' position, which command panels are claimed by certain characters, which white command panels are still available, where the four checkpoint panels are, and where the Keyhole starting panel is.

Command Cards[edit]

The Command Card menu.

Command Cards are cards that represent Deck Commands that the player owns. These cards can either be placed on purchased Command Panels, or used once per turn for a Hand. Each player is dealt up to their hand size of five at the start of the game. They are dealt one Command Card each time they pass a new Checkpoint, and their hand is refilled once they return to the Start Panel after passing all four Checkpoints. The dealer gives preference to Commands not yet mastered, but if the unmastered Commands are used up, it will begin drawing from those that have been mastered.

Cards[edit]

Card Description
Attack Card KHBBS.png
Attack Card
A card representing an attack command. Marked with a Keyblade.
Magic Card KHBBS.png
Magic Card
A card that represents a magic command. Marked with a mage's hat.
Misc Card KHBBS.png
Miscellaneous Card
A card representing action, Shotlock, and Friendship commands. Marked with a crown.
Joker Card KHBBS.png
Joker Card
A random card marked with a question mark.

Hands[edit]

Name Effect Required
Stun (スタン
Sutan
?)
Force an opponent of your choosing to sit out a single turn. Attack Card KHBBS.png
Two Dice (ダイス×2
Daisu x2
?, lit. "Dice x2")
Roll two dice instead of one. You will move the sum you roll. Magic Card KHBBS.png
GP Protector (BPガード
BP Gādo
?, lit. "BP Guard")
Avoid losing GP. Only works once. However, it can be cast multiple times to have more than one GP Protector active. Misc Card KHBBS.png
Navigator (方向チェンジ
Houkou Chenji
?, lit. "Direction Change")
Choose the direction you want to move after rolling. Attack Card KHBBS.png+Attack Card KHBBS.png
Three Dice (ダイス×3
Daisu x3
?, lit. "Dice x3")
Roll three dice instead of one. You will move the sum you roll. Magic Card KHBBS.png+Magic Card KHBBS.png
Confuse (コンフュ
Konfyu
?)
For three turns, cause all opponents to proceed in random directions when they reach intersections. Misc Card KHBBS.png+Misc Card KHBBS.png
Double Toll (通行料2倍
Tsuukouryou 2-bai
?)
Double the tolls for landing on your panels for five turns. Attack Card KHBBS.png+Attack Card KHBBS.png+Attack Card KHBBS.png
GP Magnet (BPマグネ
BP Magune
?, lit. "BP Magnet")
Obtain a set GP × the total number of panels your opponents own. Attack Card KHBBS.png+Magic Card KHBBS.png+Misc Card KHBBS.png
Joker's Fortune (ジョーカーチャンス
Jōkā Chansu
?, lit. "Joker Chance")
Use the spinner to trigger various hands. Stop on "Panel Capture" to instantly acquire a panel. Joker Card KHBBS.png
Golden Chance (ゴールデンチャンス
Gōruden Chansu
?)
Activates a slot reel that can be stopped to activate various effects. Has the same effects as "Joker's Fortune", except "Panel Capture" is replaced with "Zone Capture", which acquires an entire zone at once.[?] Joker Card KHBBS.png+Joker Card KHBBS.png+Joker Card KHBBS.png

Panels[edit]

There are many different kinds of panels that are on the game board that each have their own purpose.

Start Panel[edit]

The start panel is a yellow panel with a Keyhole on it. Returning to this panel after acquiring the goal number of GP ends the game, while passing over this panel after reaching all four Checkpoints rewards GP from Lap Bonus, Panel Bonus and Card Bonus.

Checkpoints[edit]

There are four Checkpoints throughout the board, blue, red, green, and yellow. Passing through all four panels is optional, but doing so before landing on the start panel nets extra GP.

Command Panels[edit]

Landing on a white command panel will allow players to purchase it, paying a certain amount of GP and selecting a Command Card. Purchasing a command panel colors it based on the player's color, and it shows what level the command is at. If someone stops on a purchased command panel, it takes GP from their current GP and their total GP. The number on the panel is the amount of GP a player has to pay. Players can also steal the panel from the person for a large amount of GP.

Players who stop on their own Command Panel can spend their current GP to level them up until the command is mastered. They can also level them up by landing on a Checkpoint or the Start Panel and selecting a Command Panel of choice. Leveling up Command Panels increases the GP deposited by other players. The amount of how much GP obtained in the game is decided by various things like the position and value of the panel. When playing from the menu, purchasing an opponent's Command Panel will allow the player to obtain that command at the end of the game.

Bonus Panels[edit]

From the beginning of the game, some Command Panels are set as Bonus Panels and are represented by a gold star. Landing on the Bonus Panel allows the player to receive a new Deck Command without using a Command Card while still having to pay for it.

Each board has its own set of bonus panels, some of which feature "limited" rewards, such as Shotlocks, and are replaced by different rewards for subsequent games once it has been obtained. In the Mirage Arena, the vast majority of bonus panels for each board are absent.

The Prize Cube panel that is used to navigate the damage panels.

Damage Panels and Prize Cube[edit]

Damage Panels are board spaces that are flat squares instead of cubes. Landing on one of these detracts the current and total GP that is displayed on the panel. There is one way to avoid these panels and that is a panel that looks like a present called the Prize Cube and can be rolled around to travel over the damage panels safely. The GP that has been taken from the damage panels will be given to the Prize Cube.

However, there is a limit to how many panels the Prize Cube can go and once the counter reaches zero, the panel disappears and rewards the GP inside and all the GP taken from players on the damage panels. Players can also hijack the Prize Cube while someone else is on it and they will fall onto the damage panel and lose GP.

Special Panels[edit]

Terra activating the Land of Departure special event, "Keyblade Glider"

Special Panels are gold and purple in coloration. Landing on them will trigger a unique event based on the current board that may help or hinder the user.

List of events
  • Keyblade Glider: Allows the player to move to any spot on the game board.
  • Gigawatt Jolt: Allows the player to steal GP from nearby characters when either the player or the opponent ends their turn close to each other.
  • Bibbidi-bobbidi-boo: Gives the player the value of a single dice roll times 200 GP.
  • Hunny Hunt: Awards player 500 GP or takes 200 GP away, then places pots of Hunny over the game board that can either give you GP or, if they have Honey Bees, take away GP points.
  • Fantasia: Rewards 300 GP plus an additional 300 GP for every space owned.
  • Pixie Dust: Allows you to move an opponent to any panel you want.
  • Captain Justice: He will follow a player for several turns, either rewarding GP every turn or purchasing a square cheaper than its normal cost, placing a card on it for free. He will follow a different player if they come in contact with him first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and Final Mix releases unlocks the Pete D-Link.
  • Captain Dark: He will follow a player for several turns, either stealing GP from them every turn or purchasing a square and paying more than its normal cost. If the player cannot afford either action they will have to sell squares. He will follow a different player if they come in contact with the first. Can be found on any board, but will not appear if Captain Justice or Captain Dark is already on the board. Activating him in the Western and Final Mix releases unlocks Pete as a D-Link.

GP Booster Panel[edit]

The GP Booster Panel is a black panel that increases the rate of GP received when opponents land on a player's panel, when players land on the checkpoint and starting panels and if a player successfully uses the Prize Cube on the damage panels.

Wireless Gameplay[edit]

Command Board play in the Mirage Arena.

Like regular battle has Joint Struggle multiplayer gameplay with the Mirage Arena world, the Command Board game has its own wireless multiplayer gameplay option that allows players to play on all the different world game boards. Terra, Aqua, and Ventus appear in their Keyblade Armor. The rules are the same as the single player Command Board and players can still gain GP to level up Deck Commands.

Notes and references[edit]

  1. ^ The Skull Board is not available in the original Japanese release.

See also[edit]