Kingdom Hearts 358/2 Days

Justice: Difference between revisions

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{{translation}}
{{game|358}}
{{expand
{{tab|o-info}}
|create= Everything.}}
{{tab|Justice}}
{{images|Kingdom Hearts 358/2 Days images}}
{{InfoWeapon358
{{-}}
|name=Justice
{{nihongo|'''Justice'''|ジャスティス|Jasutisu}} is a weapon that can be used by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''.
|katakana=ジャスティス
|romaji=Jasutisu
|desc=A weapon that enables your attacks to reach a wide area.
|str=+30
|strunit=—
|ultima=+70
|mag=+0
|magunit=—
|def=+0
|defunit=—
|rate=+2
|rateunit=—
|bonus=+4
|bonusunit=—
|get=[[Loaded Gear]] (Luxord)
|char=Luxord
|v1=The Fool
|v2=Death
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Justice+
|katakana=ジャスティス+
|romaji=Jasutisu+
|image=Justice
|desc=An upgraded Justice.<br>Enables your attacks to reach a wide area.
|str=+35
|strunit=+1
|ultima=+65
|mag=+0
|magunit=+1
|def=+0
|defunit=+1
|rate=+2
|rateunit=+1
|bonus=+5
|bonusunit=+1
|ability1=[[Offensive Block]]
|get=[[Loaded Gear+ ②]] (Luxord)
|char=Luxord
|v1=The Fool
|v2=Death
}}
{{tab|c}}{{tab|c}}
The '''Justice''' is a deck of [[Cards]] that can be wielded by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Justice+'''.


[http://en.wikipedia.org/wiki/Justice_(Tarot_card) Justice] is one of 22 cards that make up a [http://en.wikipedia.org/wiki/Tarot Tarot] deck's [http://en.wikipedia.org/wiki/Major_Arcana Major Arcana]. It is numbered XI (11).
==Design==
A card from Luxord's Justice deck is a rectangle with a large ridge on each side, a thick black border, and a white diamond with a semi-circle taken out of the side corners placed in the center. The diamond has a black outline. The rest of the face of the card is green. The backside of this type of card is grey with a white border.  


{{LuxordWeapons}}
{{w|Justice (Tarot card)|Justice}} is one of twenty-two cards that make up a {{w|Tarot}} deck's {{w|Major Arcana}}. It is numbered XI (11).
{{ArmedGear}}
 
{{Weapon-stub}}
==Gameplay==
[[Category:Kingdom Hearts 358/2 Days weapons]]
Justice's ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, and ends with large versions of the cards protruding from the ground around him.
 
The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.
{{358Atk/o
|{{358Atk
|char=Luxord
|a10=a
|a11pow=0.38 x3
|a12a=*
|a20=ki
|a21pow=1.5 x5
|a21flin=◯
|a21crit=◯
|a21count=◯
}}
|{{358Atk
|char=Luxord
|air=*
|a10=O
|a11pow=0.5
|a12a=*
|a20=E
|a21pow=0.75
|a21crit=◯
|a21count=◯
|a22pow=0.75
|a22crit=◯
|a22flin=◯
|a22count=◯
}}
}}
 
{{CardL}}
{{LoadedGear}}

Latest revision as of 18:45, 28 November 2024

Kingdom Hearts 358/2 Days
Justice
Justice
"A weapon that enables your attacks to reach a wide area."
Japanese ジャスティス
Rōmaji Jasutisu
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +70 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Luxord)
Kingdom Hearts 358/2 Days
Justice+
Justice
"An upgraded Justice.
Enables your attacks to reach a wide area."
Japanese ジャスティス+
Rōmaji Jasutisu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
Obtained
Loaded Gear+ ② (Luxord)

The Justice is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to the Justice+.

Design[edit]

A card from Luxord's Justice deck is a rectangle with a large ridge on each side, a thick black border, and a white diamond with a semi-circle taken out of the side corners placed in the center. The diamond has a black outline. The rest of the face of the card is green. The backside of this type of card is grey with a white border.

Justice is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XI (11).

Gameplay[edit]

Justice's ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, and ends with large versions of the cards protruding from the ground around him.

The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Surrounding 5-Directional Protrusion
Hit 1 1.5 x5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Hand Downswing
Hit 1 0.5 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75