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Kingdom Hearts 358/2 Days

Burnout: Difference between revisions

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{{Game|358}}
{{Game|358}}
{{expand|create= Everything.}}
{{tab|o-info}}
{{images|Kingdom Hearts 358/2 Days images}}
{{tab|Burnout}}
{{-}}
{{InfoWeapon358
{{nihongo|'''Burnout'''|バーニングアウト|Bāningu Auto}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''.
|name=Burnout
{{AxelWeapons}}
|katakana=バーニングアウト
|romaji=Bāningu Auto
|jpname=Burning Out
|size=*
|desc= A weapon that boasts superior Magic and ground combo speed.
|str=+73
|strunit=+1
|ultima=+27
|mag=+41
|magunit=+3
|def=+0
|defunit=+1
|rate=+15
|rateunit=+1
|bonus=+13
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability2={{c|Magic Bracer|358}}
|ability3=[[Magical Strike]]
|get= [[Omega Gear ⑥]] (Axel)
|char=Axel
|v1=Blaze of Glory
|v2=Outbreak
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Burnout+
|katakana=バーニングアウト+
|romaji=Bāningu Auto+
|jpname=Burning Out+
|image=Burnout
|size=*
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed.
|str=+103
|strunit=+1
|ultima=+15
|mag=+45
|magunit=+3
|def=+0
|defunit=+1
|rate=+20
|rateunit=+3
|bonus=+12
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability2=[[Combo Boost]]
|ability3=[[Chain Power]]
|get= [[Omega Gear+ ⑥]] (Axel)
|char=Axel
|v1=Blaze of Glory
|v2=Outbreak
}}
{{tab|c}}{{tab|c}}
The '''Burnout''' is a pair of [[Chakram]]s available to [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''.
 
==Design==
A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.
 
==Gameplay==
The basic Burnout's ground combo starts out with Axel sliding towards the target and slashing with a Chakram, then a downward slash with the right Chakram, then an uppercut with the right Chakram, followed by another downward slash, another uppercut, and another downward slash before finishing with him jumping into the air, throwing the Chakram a short distance away below him. Burnout+'s ground combo is slightly longer, adding another uppercut, another downward slash, and another uppercut before the finisher. For both weapons, the finisher can be executed at any point in the combo with {{button|dsy}}.
 
Both versions share the same air combo, which consists of two simple slashing attacks, finished with a horizontal spinning slash.
 
;Burnout
{{358Atk/o
|{{358Atk
|char=Axel
|a10=ka
|a11pow=0.63
|a11y=ki
|a12aa=*
|y12pow=1.0
|y12crit=◯
|y12flin=◯
|y13hit=2
|y13pow=0.75
|y13flin=◯
|y13crit=◯
|a20=a
|a21pow=0.5
|a21y=ki
|a22aa=*
|y22pow=1.0
|y22crit=◯
|y22flin=◯
|y23hit=2
|y23pow=0.75
|y23flin=◯
|y23crit=◯
|a30=e
|a31pow=0.63
|a31y=ki
|a32aa=*
|y32pow=1.0
|y32crit=◯
|y32flin=◯
|y33hit=2
|y33pow=0.75
|y33flin=◯
|y33crit=◯
|a40=a
|a41pow=0.5
|a41y=ki
|a42aa=*
|y42pow=1.0
|y42crit=◯
|y42flin=◯
|y43hit=2
|y43pow=0.75
|y43flin=◯
|y43crit=◯
|a50=e
|a51pow=0.63
|a51y=ki
|a52aa=*
|y52pow=1.0
|y52crit=◯
|y52flin=◯
|y53hit=2
|y53pow=0.75
|y53flin=◯
|y53crit=◯
|a60=a
|a61pow=0.5
|a61y=ki
|a62a=*
|y62pow=1.0
|y62crit=◯
|y62flin=◯
|a70=ki
|y70hit=2
|y70pow=0.75
|y70flin=◯
|y70crit=◯
|a71pow=1.0
|a71count=◯
|a71crit=◯
|a71flin=◯
|a72pow=0.75
|a72count=◯
|a72crit=◯
|a72flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=A
|a11pow=0.75
|a12a=*
|a20=I
|a21pow=0.75
|a22a=*
|a30=U
|a31pow=1.25 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}}}
 
;Burnout+
{{358Atk/o
|{{358Atk
|char=Axel
|a10=ka
|a11pow=0.63
|a11y=ki
|a12aa=*
|y12pow=1.0
|y12crit=◯
|y12flin=◯
|y13hit=2
|y13pow=0.75
|y13flin=◯
|y13crit=◯
|a20=a
|a21pow=0.5
|a21y=ki
|a22aa=*
|y22pow=1.0
|y22crit=◯
|y22flin=◯
|y23hit=2
|y23pow=0.75
|y23flin=◯
|y23crit=◯
|a30=e
|a31pow=0.63
|a31y=ki
|a32aa=*
|y32pow=1.0
|y32crit=◯
|y32flin=◯
|y33hit=2
|y33pow=0.75
|y33flin=◯
|y33crit=◯
|a40=a
|a41pow=0.5
|a41y=ki
|a42aa=*
|y42pow=1.0
|y42crit=◯
|y42flin=◯
|y43hit=2
|y43pow=0.75
|y43flin=◯
|y43crit=◯
|a50=e
|a51pow=0.63
|a51y=ki
|a52aa=*
|y52pow=1.0
|y52crit=◯
|y52flin=◯
|y53hit=2
|y53pow=0.75
|y53flin=◯
|y53crit=◯
|a60=a
|a61pow=0.5
|a61y=ki
|a62aa=*
|y62pow=1.0
|y62crit=◯
|y62flin=◯
|y63hit=2
|y63pow=0.75
|y63flin=◯
|y63crit=◯
|a70=e
|a71pow=0.63
|a71y=ki
|a72aa=*
|y72pow=1.0
|y72crit=◯
|y72flin=◯
|y73hit=2
|y73pow=0.75
|y73flin=◯
|y73crit=◯
|a80=a
|a81pow=0.5
|a81y=ki
|a82aa=*
|y82pow=1.0
|y82crit=◯
|y82flin=◯
|y83hit=2
|y83pow=0.75
|y83flin=◯
|y83crit=◯
|a90=e
|a91pow=0.63
|a91y=ki
|a92a=*
|y92pow=1.0
|y92crit=◯
|y92flin=◯
|a100=ki
|y100hit=2
|y100pow=0.75
|y100flin=◯
|y100crit=◯
|a101pow=1.0
|a101count=◯
|a101crit=◯
|a101flin=◯
|a102pow=0.75
|a102count=◯
|a102crit=◯
|a102flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=A
|a11pow=0.75
|a12a=*
|a20=I
|a21pow=0.75
|a22a=*
|a30=U
|a31pow=1.25 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}}}
{{Chakram}}
{{OmegaGear}}
{{OmegaGear}}
{{Weapon-stub}}
[[fr:Épuisement]]
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[de:Abbrand]]

Latest revision as of 18:02, 27 November 2024

Kingdom Hearts 358/2 Days
Burnout
Burnout
"A weapon that boasts superior Magic and ground combo speed."
Japanese バーニングアウト
Rōmaji Bāningu Auto
Translation Burning Out
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +41 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +15 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.3 1.25 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Magical Strike
Obtained
Omega Gear ⑥ (Axel)

The Burnout is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Burnout+.

Design[edit]

A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.

Gameplay[edit]

The basic Burnout's ground combo starts out with Axel sliding towards the target and slashing with a Chakram, then a downward slash with the right Chakram, then an uppercut with the right Chakram, followed by another downward slash, another uppercut, and another downward slash before finishing with him jumping into the air, throwing the Chakram a short distance away below him. Burnout+'s ground combo is slightly longer, adding another uppercut, another downward slash, and another uppercut before the finisher. For both weapons, the finisher can be executed at any point in the combo with Y.

Both versions share the same air combo, which consists of two simple slashing attacks, finished with a horizontal spinning slash.

Burnout
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
(Ground) Overhead Leap Launch Hit 2 0.75 X
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2
Burnout+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
(Ground) Overhead Leap Launch Hit 2 0.75 X
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2