Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts Dream Drop Distance HD

Anti Black Coat: Difference between revisions

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The '''Anti Black Coat''' is a Nightmare [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He is the physical manifestation of a nightmare that has trapped [[Sora]].
The '''Anti Black Coat''' Nightmare is a [[Dream Eater]] that appears in ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. He is the physical manifestation of a nightmare that has trapped [[Sora]].


==Story==
==Story==
===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[File:Versus Anti Black Coat KH3D.png|thumb|left|The Anti Black Coat prepares to fight against Riku in The World That Never Was.]]
The Anti Black Coat appears when [[Riku]] tries to wake Sora from his deep sleep. He battles the [[Keyblade wielder]] and vanishes upon his defeat.
The Anti Black Coat appears when [[Riku]] tries to wake Sora from his deep sleep. He battles the [[Keyblade wielder]] and vanishes upon his defeat.
{{-}}


==Design==
==Design==
As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails.
As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails. His battle stances while holding and wielding a blade weapon during Wild Arcanum are identical to those of [[Young Xehanort]].
<!--verify
*The model of the Anti-Black Coat is the same as the hooded [[Young Xehanort]]. This model is also used by the members of the [[Real Organization XIII]] when they appear from [[Xigbar]]'s shots at the beginning of [[The World That Never Was]]-->


==Strategy==
==Strategy==
The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain a hit-and-run/block strategy when fighting the Anti Black Coat, as the Nightmare attacks every time Riku staggers him. He can avoid a majority of the boss's attacks with well-timed [[Dodge Roll]]s or [[Dark Barrier]]. To damage the boss, he should prioritize using magic [[commands]], but at the right timing, that is when the enemy isn't about to teleport. [[Curaga]] is essential during this battle as well, for it can quickly replenish Riku's [[HP]] if he is hit by the Anti Black Coat's "Shadow Steal" technique, that can be avoided by either blocking or dodging forward. The Nightmare can use this technique at any random moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when he is idling, and if he follows this attack by any other one while Riku is getting freed, it can become a guaranteed [[Game Over]]. If he gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat, which will replenish almost all of his HP. For that reason Riku should avoid using melee attacks or commands. Provided Riku has [[Once More]] and [[Second Chance]] equipped, the [[HP orb]]s that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if [[Leaf Bracer]] isn't equipped. Riku may as well combine [[Doubleflight]] followed by [[Firaga Burst]] and [[Ice Barrage]] for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as most of said attacks cannot hit Riku, with the exception of Poison Arrow. Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.
The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance and prioritize using magic or projectile [[commands]] when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks and teleports when expected the least. Due to the enemy's Poison Arrow, Riku should have the [[Poison Block (KH3D)|Poison Block]] ability equipped to avoid further damage when hit.
 
He can avoid a majority of the boss's attacks with well-timed [[Dodge Roll]]s or [[Dark Barrier]]. Shadow Steal can be avoided by either blocking or dodging forward. Dodging it sideways requires it to be done at the exact moment during which the tentacle thrusts out at Riku's position. Riku may as well combine [[Doubleflight]] followed by [[Firaga Burst]] at its apex for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as these attacks only hit at ground level, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.  
 
Shadow Steal can be used at any moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when the Anti Black Coat is idling. When Riku gets struck, and if the enemy follows this attack with any other one while Riku is getting freed from Shadow Steal, it can become a guaranteed [[Game Over]], even on Beginner Mode. In the case Riku also gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat if he stays where he is, which will replenish almost all of his HP, and for that reason, Riku shouldn't close the distance unless he can predict an incoming Shadow Steal.
 
Because of this attack, [[Curaga]] is essential during this battle, for it can quickly replenish Riku's [[HP]] if he is hit by this technique. However, provided Riku has [[Once More]] and [[Second Chance]] equipped, the [[HP prize]]s that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if [[Leaf Bracer]] isn't equipped. Having multiple instances of [[Treasure Magnet]] equipped and fighting during the HP Showers Forecast may help a little with the restoration of Riku's HP with those prizes while the former ability prevents the enemy from collecting them.
{{Atk-o|DDD}}
{{Atk-o|DDD}}
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}}
{{Atk|{{nihongo|'''Wild Arcanum'''|ワイルドアルカナム|<br>Wairudo Arukanamu}}
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|0.05
|0.05
|△
|△
|Extends a shadow towards the opponent that tracks them, with tentacles thrusting out at the tip. When a tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
|Extends a shadow towards the opponent that tracks them, with a tentacle thrusting out at the tip when it reaches them. When the tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
|Big HP prizes are scattered around instead under the HP Showers [[Forecast]] for Riku's advantage. If the Spirits get hit, the HP prizes never get scattered from them.
|Big HP prizes are scattered around instead under the HP Showers [[Forecast]] for Riku's advantage. If a Spirit Dream Eater gets hit, the HP prizes never get scattered from it during the restraint. If the opponent isn't knocked upwards by the tentacle, the restrain doesn't take effect.
|(restraint)
|(restraint)
|{{AT|mag}} Physical
|{{AT|mag}} Physical
|—
|—
|(Reduce to 1HP)<ref>Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters, the restraint will instantly put his HP back to 1.</ref>
|HP to 1<ref>Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters in the meantime, the restraint will instantly put his HP back to 1 for as long as it is active.</ref>
|X
|X
}}
}}
{{Atk-c|note=The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.<br><br>Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during [[Bonus Time]].}}
{{Atk-c|note=The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.<br>Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during [[Bonus Time]].}}


==Video==
==Video==

Latest revision as of 22:43, 2 December 2024

Anti Black Coat

Anti Black Coat from the Ultimania

Japanese アンチブラックコート
Rōmaji Anchi Burakku Kōto

Type Nightmare Dream Eater
Game Kingdom Hearts 3D: Dream Drop Distance
Themes Header.png

KH3D tracks
Battle theme - The Dread of Night
Anti Black Coat

Kingdom Hearts 3D: Dream Drop Distance
A mysterious menace clad in a black coat.
He can teleport and attack from all ranges to get the drop on you. Don't be too tenacious: just look for an opening and strike when you can.
Location Level HP EXP Strength Magic Defense
Reaction Endurance Reality Endurance
The World That Never Was 38 1380 0 50 55 26
40 1438 0 53 57 27
1 (10s) Reality Shifts disabled
Resistances Fire Blizzard Thunder Water Dark Light
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Status Effects Stun Mini Sleep Blind Stop Freeze
x0 x0 x0 x0 x0 x0
Confuse Poison Magnet Slow Ignite Bind
x0 x0 x0 x0 x0 x0
Zero Gravity Time Bomb Zantetsuken
x0 x0 x0
Rewards
None
Worlds
The World That Never Was

The Anti Black Coat Nightmare is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance. He is the physical manifestation of a nightmare that has trapped Sora.

Story[edit]

Kingdom Hearts 3D: Dream Drop Distance[edit]

The Anti Black Coat Nightmare about to fight against Riku
The Anti Black Coat prepares to fight against Riku in The World That Never Was.

The Anti Black Coat appears when Riku tries to wake Sora from his deep sleep. He battles the Keyblade wielder and vanishes upon his defeat.

Design[edit]

As his name suggests, the Anti Black Coat wears a black coat. His circular, red eyes are visible from underneath the coat's hood. He bears the Nightmare Dream Eater insignia on his back and magenta flame designs on his sleeves and coattails. His battle stances while holding and wielding a blade weapon during Wild Arcanum are identical to those of Young Xehanort.

Strategy[edit]

The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance and prioritize using magic or projectile commands when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks and teleports when expected the least. Due to the enemy's Poison Arrow, Riku should have the Poison Block ability equipped to avoid further damage when hit.

He can avoid a majority of the boss's attacks with well-timed Dodge Rolls or Dark Barrier. Shadow Steal can be avoided by either blocking or dodging forward. Dodging it sideways requires it to be done at the exact moment during which the tentacle thrusts out at Riku's position. Riku may as well combine Doubleflight followed by Firaga Burst at its apex for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as these attacks only hit at ground level, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.

Shadow Steal can be used at any moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when the Anti Black Coat is idling. When Riku gets struck, and if the enemy follows this attack with any other one while Riku is getting freed from Shadow Steal, it can become a guaranteed Game Over, even on Beginner Mode. In the case Riku also gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat if he stays where he is, which will replenish almost all of his HP, and for that reason, Riku shouldn't close the distance unless he can predict an incoming Shadow Steal.

Because of this attack, Curaga is essential during this battle, for it can quickly replenish Riku's HP if he is hit by this technique. However, provided Riku has Once More and Second Chance equipped, the HP prizes that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if Leaf Bracer isn't equipped. Having multiple instances of Treasure Magnet equipped and fighting during the HP Showers Forecast may help a little with the restoration of Riku's HP with those prizes while the former ability prevents the enemy from collecting them.

Technique Element Status Power Block?
Wild Arcanum (ワイルドアルカナム
Wairudo Arukanamu
?)
Attack Command Physical 0.5 x6
Swings and thrust his weapon six times with a blade in hand.

Performs one or two combos of up-right sweep - stab - left sweep.
Poison Arrow (ポイズンアロー
Poizun Arō
?)
Magic Command Dark Poison (100%/10s) 0.25 per hit
Scatters a large amount of dark projectiles that track the opponent at high speed.

The projectiles cannot turn at sharp angles, therefore are likely to miss, unless Riku is very far.
Scissor Bite (Horizontal) (シザーバイト(横)
Shizā Baito (Yoko)
?)
Magic Command Physical 1.5
Gathers dark power before releasing an X-shaped claw of darkness. The claw of darkness follows the opponent along the ground, and attacks by clasping the opponent when close.
Scissor Bite (Vertical) (シザーバイト(縦)
Shizā Baito (Tate)
?)
Magic Command Physical 0.4 per hit
Gathers dark power before generating darkness at the opponent's feet, where claws thrust out from one after another.
Shadow Steal (シャドウスティール
Shadō Sutīru
?)
(tentacle) Magic Command Physical 0.05

(restraint) Magic Command Physical HP to 1[1]

X
Extends a shadow towards the opponent that tracks them, with a tentacle thrusting out at the tip when it reaches them. When the tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.

Big HP prizes are scattered around instead under the HP Showers Forecast for Riku's advantage. If a Spirit Dream Eater gets hit, the HP prizes never get scattered from it during the restraint. If the opponent isn't knocked upwards by the tentacle, the restrain doesn't take effect.

The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku.
Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during Bonus Time.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

Video[edit]

Anti Black Coat – Kingdom Hearts Dream Drop Distance HD (Riku)

Notes and references[edit]

  1. ^ Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters in the meantime, the restraint will instantly put his HP back to 1 for as long as it is active.