Anti Black Coat: Difference between revisions
BraviDunno (talk | contribs) (→Strategy: Restructurating it a bit) |
BraviDunno (talk | contribs) (→Design: the anti black coat appears more frail than YX) |
||
Line 52: | Line 52: | ||
==Design== | ==Design== | ||
As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails. His battle | As his name suggests, the Anti Black Coat wears a [[black coat]]. His circular, red eyes are visible from underneath the coat's hood. He bears the [[:File:Symbol - Dream Eater (Nightmare).png|Nightmare Dream Eater insignia]] on his back and magenta flame designs on his sleeves and coattails. His battle stances while holding and wielding a blade weapon during Wild Arcanum are identical to those of [[Young Xehanort]]. | ||
==Strategy== | ==Strategy== |
Revision as of 09:31, 30 November 2024
Anti Black Coat | |||||||
---|---|---|---|---|---|---|---|
Japanese | アンチブラックコート | ||||||
Rōmaji | Anchi Burakku Kōto
| ||||||
Type | Nightmare Dream Eater | ||||||
Game | Kingdom Hearts 3D: Dream Drop Distance | ||||||
|
Anti Black Coat
|
---|
Kingdom Hearts 3D: Dream Drop Distance |
A mysterious menace clad in a black coat. He can teleport and attack from all ranges to get the drop on you. Don't be too tenacious: just look for an opening and strike when you can. |
Location | Level | HP | EXP | Strength | Magic | Defense |
Reaction Endurance | Reality Endurance | |||||
The World That Never Was | 38 | 1380 | 0 | 50 | 55 | 26 |
40 | 1438 | 0 | 53 | 57 | 27 | |
Reality Shifts disabled | ||||||
Resistances | Fire | Blizzard | Thunder | Water | Dark | Light |
x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | x1.0 | |
Status Effects | Stun | Mini | Sleep | Blind | Stop | Freeze |
x0 | x0 | x0 | x0 | x0 | x0 | |
Confuse | Poison | Magnet | Slow | Ignite | Bind | |
x0 | x0 | x0 | x0 | x0 | x0 | |
Zero Gravity | Time Bomb | Zantetsuken | ||||
x0 | x0 | x0 | ||||
Rewards | ||||||
None | ||||||
Worlds | ||||||
The World That Never Was |
The Anti Black Coat Nightmare is a Dream Eater that appears in Kingdom Hearts 3D: Dream Drop Distance. He is the physical manifestation of a nightmare that has trapped Sora.
Story
Kingdom Hearts 3D: Dream Drop Distance
The Anti Black Coat appears when Riku tries to wake Sora from his deep sleep. He battles the Keyblade wielder and vanishes upon his defeat.
Design
As his name suggests, the Anti Black Coat wears a black coat. His circular, red eyes are visible from underneath the coat's hood. He bears the Nightmare Dream Eater insignia on his back and magenta flame designs on his sleeves and coattails. His battle stances while holding and wielding a blade weapon during Wild Arcanum are identical to those of Young Xehanort.
Strategy
The battle starts with the Anti Black Coat darkening the area around Riku. Riku should maintain his distance and prioritize using magic or projectile commands when fighting the Anti Black Coat, as the Nightmare warps away rather often, and closing the distance can be tough while the enemy attacks and teleports when expected the least. He can avoid a majority of the boss's attacks with well-timed Dodge Rolls or Dark Barrier. Due to the enemy's Poison Arrow, Riku should have the Poison Block ability equipped to avoid further damage when hit.
The Nightmare can use Shadow Steal at any moment, but noticeably when combined with other attacks (Wild Arcanum excluded) or when he is idling. When Riku gets struck, and if the enemy follows this attack by any other one while Riku is getting freed from Shadow Steal, it can become a guaranteed Game Over, even on Beginner Mode. In the case Riku also gets struck while near the enemy, most if not all of the HP prizes that get scattered around will be grabbed by the Anti Black Coat if he stays where he is, which will replenish almost all of his HP, and for that reason, Riku shouldn't close the distance unless he can predict an incoming Shadow Steal.
Because of this attack, Curaga is essential during this battle, for it can quickly replenish Riku's HP if he is hit by this technique. However, provided Riku has Once More and Second Chance equipped, the HP orbs that are spread across the battlefield can act as a failsafe in case Curaga is still in cool down or if Leaf Bracer isn't equipped.
The attack can be avoided by either blocking or dodging forward. Dodging it sideways requires it to be done at the exact moment during which the tentacle thrusts out at Riku's position. Riku may as well combine Doubleflight followed by Firaga Burst at its apex for a temporary safe spot, making him avoid most of the boss's attacks while dealing major damage, as these attacks only hit at ground level, with the exception of Poison Arrow. Beware that Shadow Steal can still hit Riku while in midair if he isn't at a sufficient height.
Technique | Element | Status | Power | Block? | ||
---|---|---|---|---|---|---|
Wild Arcanum (ワイルドアルカナム Wairudo Arukanamu ) |
Physical | — | 0.5 x6 | ◯ | ||
Swings and thrust his weapon six times with a blade in hand.
| ||||||
Performs one or two combos of up-right sweep - stab - left sweep. | ||||||
Poison Arrow (ポイズンアロー Poizun Arō ) |
Dark | Poison (100%/10s) | 0.25 per hit | △ | ||
Scatters a large amount of dark projectiles that track the opponent at high speed.
| ||||||
The projectiles cannot turn at sharp angles, therefore are likely to miss, unless Riku is very far. | ||||||
Scissor Bite (Horizontal) (シザーバイト(横) Shizā Baito (Yoko) ) |
Physical | — | 1.5 | △ | ||
Gathers dark power before releasing an X-shaped claw of darkness. The claw of darkness follows the opponent along the ground, and attacks by clasping the opponent when close. | ||||||
Scissor Bite (Vertical) (シザーバイト(縦) Shizā Baito (Tate) ) |
Physical | — | 0.4 per hit | △ | ||
Gathers dark power before generating darkness at the opponent's feet, where claws thrust out from one after another. | ||||||
Shadow Steal (シャドウスティール Shadō Sutīru ) |
(tentacle) | Physical | — | 0.05 | △
| |
(restraint) | Physical | — | HP to 1[1]
|
X | ||
Extends a shadow towards the opponent that tracks them, with a tentacle thrusting out at the tip when it reaches them. When the tentacle hits, the opponent is restrained, and 20 small HP prizes are scattered around.
| ||||||
Big HP prizes are scattered around instead under the HP Showers Forecast for Riku's advantage. If a Spirit Dream Eater gets hit, the HP prizes never get scattered from it during the restraint. If the opponent isn't knocked upwards by the tentacle, the restrain doesn't take effect.
| ||||||
The Anti Black Coat Nightmare starts the fight by darkening the area, with the nomal lighting staying around Riku. Any prize of any type grabbed by the Anti Black Coat Nightmare restores around 40 HP, either them being HP prizes scattered by Shadow Steal or any prize dropped by using the Attack command on him during Bonus Time. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |
Video
Anti Black Coat – Kingdom Hearts Dream Drop Distance HD (Riku) |
---|
Notes and references
- ^ Only affects Riku. His HP is kept at 1 for the whole duration of the restraint. While he can be healed by his Spirit Dream Eaters in the meantime, the restraint will instantly put his HP back to 1 for as long as it is active.