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{{Game|COM|REC|KH2|FM2|358|HD2|MOM}}
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==Appearances==
==Appearances==
"Sinister Sundown" is the battle theme of Twilight Town in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts 358/2 Days]]''. Is is the battle theme of [[The Other Twilight Town]] in ''[[Kingdom Hearts II]]''.
"Sinister Sundown" is the battle theme of Twilight Town in ''[[Kingdom Hearts Chain of Memories]]'' and ''[[Kingdom Hearts 358/2 Days]]'', and that of [[The Other Twilight Town]] in ''[[Kingdom Hearts II]]''.
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
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===''Kingdom Hearts HD 1.5 ReMIX''===
===''Kingdom Hearts HD 1.5 ReMIX''===
====''Kingdom Hearts 358/2 Days''====
====''Kingdom Hearts 358/2 Days''====
*"Day 09 - Heartles"
*"Day 09 - Heartless"
*"Day 11 - Keyblade"
*"Day 11 - Keyblade"
*"Day 13 - A Deed To Be Done"
*"Day 13 - A Deed To Be Done"
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"Sinister Sundown" is approximately fifty-five seconds long and plays at 156 beats per minute. It has a time signature of 4/4 throughout the entire piece and is written in the G Dorian mode. <!--same key signature as D minor but different tonic--> Like many field themes, "Sinister Sundown" lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is thirty-six measures long. The instrumentation consists of violins, trombones, French horns, flutes, and cellos. The percussion section includes snare drum, timpani, tambourine, harp, piano, synthesizer, and xylophone.
"Sinister Sundown" is approximately fifty-five seconds long and plays at 156 beats per minute. It has a time signature of 4/4 throughout the entire piece and is written in the G Dorian mode. <!--same key signature as D minor but different tonic--> Like many field themes, "Sinister Sundown" lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is thirty-six measures long. The instrumentation consists of violins, trombones, French horns, flutes, and cellos. The percussion section includes snare drum, timpani, tambourine, harp, piano, synthesizer, and xylophone.
In the PS2 version of ''Kingdom Hearts Re:Chain of Memories'', the track is looped four measures before its conclusion. This was remedied in the album recording for the ''[[Kingdom Hearts Original Soundtrack Complete]]'' and in subsequent re-releases as part of ''[[Kingdom Hearts HD 1.5 ReMIX]]''.
In the PS2 version of ''Kingdom Hearts Re:Chain of Memories'', the track is looped four measures before its conclusion and the instruments are slightly different. This was remedied in the album recording for the ''[[Kingdom Hearts Original Soundtrack Complete]]'' and in subsequent re-releases as part of ''[[Kingdom Hearts HD 1.5 ReMIX]]''.
The piece is characterized by a persistent eighth note ostinato in the trombones in perfect fifth intervals and staccato xylophone and flute melodies, creating a bouncy and lively atmosphere for field combat. It consists of five four-measure phrases. The first phrase features the flute and xylophone melody, occurring for four measures and repeating itself, adding timpani. The second phrase consists of a call and answer between the flute and xylphone, and a horn divisi, adding snare upon the repeat. The third phrase reprises the melody from the first phrase, adding a countermelody in a lower flute register along with tambourine, repeating itself. The fourth phrase beings the second melody with a syncopated dotted quarter note rhythm. It is in this phrase that the chords change, shifting from Eb Major to C Minor to G Minor. The fifth phrase repeats the beginning notes of the second melody, but instead changes from Eb Major to F Minor to G Minor as the phrase concludes.
The piece is characterized by a persistent eighth note ostinato in the trombones in perfect fifth intervals and staccato xylophone and flute melodies, creating a bouncy and lively atmosphere for field combat. It consists of five four-measure phrases. The first phrase features the flute and xylophone melody, occurring for four measures and repeating itself, adding timpani. The second phrase consists of a call and answer between the flute and xylphone, and a horn divisi, adding snare upon the repeat. The third phrase reprises the melody from the first phrase, adding a countermelody in a lower flute register along with tambourine, repeating itself. The fourth phrase beings the second melody with a syncopated dotted quarter note rhythm. It is in this phrase that the chords change, shifting from Eb Major to C Minor to G Minor. The fifth phrase repeats the beginning notes of the second melody, but instead changes from Eb Major to F Minor to G Minor as the phrase concludes.
Piano Collections Kingdom Hearts Field & Battle Sinister Sundown
Arranger
Sachiko Miyano
Composer
Yoko Shimomura
Performer
Hiroyuki Nakayama
Length
3:16
Square Enix Music Sampler CD Vol.4 Piano Collections Kingdom Hearts 2nd Album Sinister Sundown (Take 0)
Arranger
Sachiko Miyano
Composer
Yoko Shimomura
Length
2:09
"Sinister Sundown" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is one of the battle themes of Twilight Town.
Twilight Town: Chasing the Dusk in the Forest, The Struggle - Round 1: Hayner, The Struggle - Round 2: Vivi, The Struggle - Round 3: Setzer; Search the Back Wall,; Defeat the Vivis; Face and Defeat the Shadow Roxas (The Seven Wonders); Stop the Bag (The Seven Wonders)
Cutscenes
Twilight Town: "Seifer's Entrance", "The Appearance of a Strange Enemy", "A Shadow that Wanders About the Forest", "The Keyblade Appears", "The Girl Disappears", "An Enemy Appears", "The Girl's Voice", "Finishing the Battle", "Enemies Closing in", "The Champion Makes an Offer"
"Sinister Sundown" is approximately fifty-five seconds long and plays at 156 beats per minute. It has a time signature of 4/4 throughout the entire piece and is written in the G Dorian mode. Like many field themes, "Sinister Sundown" lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is thirty-six measures long. The instrumentation consists of violins, trombones, French horns, flutes, and cellos. The percussion section includes snare drum, timpani, tambourine, harp, piano, synthesizer, and xylophone.
In the PS2 version of Kingdom Hearts Re:Chain of Memories, the track is looped four measures before its conclusion and the instruments are slightly different. This was remedied in the album recording for the Kingdom Hearts Original Soundtrack Complete and in subsequent re-releases as part of Kingdom Hearts HD 1.5 ReMIX.
The piece is characterized by a persistent eighth note ostinato in the trombones in perfect fifth intervals and staccato xylophone and flute melodies, creating a bouncy and lively atmosphere for field combat. It consists of five four-measure phrases. The first phrase features the flute and xylophone melody, occurring for four measures and repeating itself, adding timpani. The second phrase consists of a call and answer between the flute and xylphone, and a horn divisi, adding snare upon the repeat. The third phrase reprises the melody from the first phrase, adding a countermelody in a lower flute register along with tambourine, repeating itself. The fourth phrase beings the second melody with a syncopated dotted quarter note rhythm. It is in this phrase that the chords change, shifting from Eb Major to C Minor to G Minor. The fifth phrase repeats the beginning notes of the second melody, but instead changes from Eb Major to F Minor to G Minor as the phrase concludes.