Kingdom Hearts 358/2 Days

Justice: Difference between revisions

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(I think we can get rid of the "expand" thing, correct me if I'm wrong)
 
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{{game|358}}
{{game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Justice" style="width: 234px">
{{tab|Justice}}
{{InfoWeapon358
{{InfoWeapon358
|name=Justice
|name=Justice
|katakana=ジャスティス
|katakana=ジャスティス
|image=Justice KHD.png
|romaji=Jasutisu
|desc=A weapon that enables your attacks to reach a wide area.
|desc=A weapon that enables your attacks to reach a wide area.
|str=+30
|str=+30
Line 20: Line 20:
|get=[[Loaded Gear]] (Luxord)
|get=[[Loaded Gear]] (Luxord)
|char=Luxord
|char=Luxord
|v1=The Fool
|v2=Death
}}
}}
</div><div class="tabbertab" title="+" style="width: 234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Justice+
|name=Justice+
|katakana=ジャスティス+
|katakana=ジャスティス+
|image=Justice KHD.png
|romaji=Jasutisu+
|image=Justice
|desc=An upgraded Justice.<br>Enables your attacks to reach a wide area.
|desc=An upgraded Justice.<br>Enables your attacks to reach a wide area.
|str=+35
|str=+35
Line 41: Line 44:
|get=[[Loaded Gear+ ②]] (Luxord)
|get=[[Loaded Gear+ ②]] (Luxord)
|char=Luxord
|char=Luxord
|v1=The Fool
|v2=Death
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The '''Justice''' is a deck of Cards that can be wielded by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Justice+'''.
The '''Justice''' is a deck of [[Cards]] that can be wielded by [[Luxord]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Justice+'''.


==Design==
==Design==
A card from Luxord's Justice deck has the exact same shape and diamond-like symbol as that of [[The Fool]] deck. It is a rectangle with a large ridge on each side, a thick black border, and a white diamond with a semi-circle taken out of the side corners placed in the center. The diamond has a black outline. The rest of the face of the card is green. The backside of this type of card is grey with a white border.  
A card from Luxord's Justice deck is a rectangle with a large ridge on each side, a thick black border, and a white diamond with a semi-circle taken out of the side corners placed in the center. The diamond has a black outline. The rest of the face of the card is green. The backside of this type of card is grey with a white border.  


[[wikipedia:Justice (Tarot card)|Justice]] is one of twenty-two cards that make up a [[wikipedia:Tarot|Tarot]] deck's [[wikipedia:Major Arcana|Major Arcana]]. It is numbered XI (11).
{{w|Justice (Tarot card)|Justice}} is one of twenty-two cards that make up a {{w|Tarot}} deck's {{w|Major Arcana}}. It is numbered XI (11).


==Gameplay==
==Gameplay==
Justice's ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, and ends with large versions of the cards protruding from the ground around him.
Justice's ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, and ends with large versions of the cards protruding from the ground around him.


The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand. This weapon has no {{button|dsy}} combo.
The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.
{{358Atk/o
|{{358Atk
|char=Luxord
|a10=a
|a11pow=0.38 x3
|a12a=*
|a20=ki
|a21pow=1.5 x5
|a21flin=◯
|a21crit=◯
|a21count=◯
}}
|{{358Atk
|char=Luxord
|air=*
|a10=O
|a11pow=0.5
|a12a=*
|a20=E
|a21pow=0.75
|a21crit=◯
|a21count=◯
|a22pow=0.75
|a22crit=◯
|a22flin=◯
|a22count=◯
}}
}}


==See also==
*[[The Fool]]
*[[Death]]
{{CardL}}
{{CardL}}
{{LoadedGear}}
{{LoadedGear}}

Latest revision as of 18:45, 28 November 2024

Kingdom Hearts 358/2 Days
Justice
Justice
"A weapon that enables your attacks to reach a wide area."
Japanese ジャスティス
Rōmaji Jasutisu
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +70 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Luxord)
Kingdom Hearts 358/2 Days
Justice+
Justice
"An upgraded Justice.
Enables your attacks to reach a wide area."
Japanese ジャスティス+
Rōmaji Jasutisu+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
Obtained
Loaded Gear+ ② (Luxord)

The Justice is a deck of Cards that can be wielded by Luxord in Kingdom Hearts 358/2 Days. It can be upgraded to the Justice+.

Design[edit]

A card from Luxord's Justice deck is a rectangle with a large ridge on each side, a thick black border, and a white diamond with a semi-circle taken out of the side corners placed in the center. The diamond has a black outline. The rest of the face of the card is green. The backside of this type of card is grey with a white border.

Justice is one of twenty-two cards that make up a Tarot deck's Major Arcana. It is numbered XI (11).

Gameplay[edit]

Justice's ground combo starts with Luxord performing a 360° spin, with his cards surrounding his legs, and ends with large versions of the cards protruding from the ground around him.

The aerial combo consists of Luxord slashing diagonally downwards with a larger version of the card held in his right hand, before riding a larger version of one the cards like a surfboard while performing a forward 360° spinning attack with larger versions of the cards held in each hand.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Circle Throw
Hit 1 0.38 x3 X X X
(Ground) Surrounding 5-Directional Protrusion
Hit 1 1.5 x5


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Right Hand Downswing
Hit 1 0.5 X X X
(Air) Both Hands Horizontal Spin Swing
Hit 1 0.75 X
Hit 2 0.75