Kingdom Hearts 358/2 Days

Burnout: Difference between revisions

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(Re-synced, but the only usefulish thing it would do is make the link on the "Omega Gear 6" thing go to "Omega Gear"--not like it makes much difference, but hey. Change it back if you want.)
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{{Game|358}}
{{Game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Burnout" style="width:234px">
{{tab|Burnout}}
{{InfoWeapon358
{{InfoWeapon358
|name=Burnout
|name=Burnout
|katakana=バーニングアウト
|katakana=バーニングアウト
|japname="Burning Out"
|romaji=Bāningu Auto
|image=Burnout KHD.png
|jpname=Burning Out
|size=*
|size=*
|desc= A weapon that boasts superior Magic and ground combo speed.
|desc= A weapon that boasts superior Magic and ground combo speed.
Line 20: Line 20:
|bonus=+13
|bonus=+13
|bonusunit=+1
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Magic Bracer (Kingdom Hearts 358/2 Days)|Magic Bracer]]
|ability2={{c|Magic Bracer|358}}
|ability3=[[Magical Strike]]
|ability3=[[Magical Strike]]
|get= [[Omega Gear|Omega Gear ⑥]] (Axel)
|get= [[Omega Gear ⑥]] (Axel)
|char=Axel
|char=Axel
|v1=Blaze of Glory
|v2=Outbreak
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Burnout+
|name=Burnout+
|katakana=バーニングアウト+
|katakana=バーニングアウト+
|japname="Burning Out+"
|romaji=Bāningu Auto+
|image=Burnout KHD.png
|jpname=Burning Out+
|image=Burnout
|size=*
|size=*
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed.
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed.
Line 45: Line 50:
|bonus=+12
|bonus=+12
|bonusunit=+1
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Combo Boost]]
|ability2=[[Combo Boost]]
|ability3=[[Chain Power]]
|ability3=[[Chain Power]]
|get= [[Omega Gear|Omega Gear+ ⑥]] (Axel)
|get= [[Omega Gear+ ⑥]] (Axel)
|char=Axel
|char=Axel
|v1=Blaze of Glory
|v2=Outbreak
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
The {{nihongo|'''Burnout'''|バーニングアウト|Bāningu Auto|lit. "Burning Out"}} is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''.
The '''Burnout''' is a pair of [[Chakram]]s available to [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''.


==Design==
==Design==
Line 58: Line 67:


==Gameplay==
==Gameplay==
The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a {{button|dsY}} combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the {{button|dsy}} combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the {{button|dsy}} combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the {{button|dsy}} combo.
The basic Burnout's ground combo starts out with Axel sliding towards the target and slashing with a Chakram, then a downward slash with the right Chakram, then an uppercut with the right Chakram, followed by another downward slash, another uppercut, and another downward slash before finishing with him jumping into the air, throwing the Chakram a short distance away below him. Burnout+'s ground combo is slightly longer, adding another uppercut, another downward slash, and another uppercut before the finisher. For both weapons, the finisher can be executed at any point in the combo with {{button|dsy}}.


The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.
Both versions share the same air combo, which consists of two simple slashing attacks, finished with a horizontal spinning slash.


==See also==
;Burnout
*[[Blaze of Glory]]
{{358Atk/o
*[[Outbreak]]
|{{358Atk
|char=Axel
|a10=ka
|a11pow=0.63
|a11y=ki
|a12aa=*
|y12pow=1.0
|y12crit=◯
|y12flin=◯
|y13hit=2
|y13pow=0.75
|y13flin=◯
|y13crit=◯
|a20=a
|a21pow=0.5
|a21y=ki
|a22aa=*
|y22pow=1.0
|y22crit=◯
|y22flin=◯
|y23hit=2
|y23pow=0.75
|y23flin=◯
|y23crit=◯
|a30=e
|a31pow=0.63
|a31y=ki
|a32aa=*
|y32pow=1.0
|y32crit=◯
|y32flin=◯
|y33hit=2
|y33pow=0.75
|y33flin=◯
|y33crit=◯
|a40=a
|a41pow=0.5
|a41y=ki
|a42aa=*
|y42pow=1.0
|y42crit=◯
|y42flin=◯
|y43hit=2
|y43pow=0.75
|y43flin=◯
|y43crit=◯
|a50=e
|a51pow=0.63
|a51y=ki
|a52aa=*
|y52pow=1.0
|y52crit=◯
|y52flin=◯
|y53hit=2
|y53pow=0.75
|y53flin=◯
|y53crit=◯
|a60=a
|a61pow=0.5
|a61y=ki
|a62a=*
|y62pow=1.0
|y62crit=◯
|y62flin=◯
|a70=ki
|y70hit=2
|y70pow=0.75
|y70flin=◯
|y70crit=◯
|a71pow=1.0
|a71count=◯
|a71crit=◯
|a71flin=◯
|a72pow=0.75
|a72count=◯
|a72crit=◯
|a72flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=A
|a11pow=0.75
|a12a=*
|a20=I
|a21pow=0.75
|a22a=*
|a30=U
|a31pow=1.25 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}}}
 
;Burnout+
{{358Atk/o
|{{358Atk
|char=Axel
|a10=ka
|a11pow=0.63
|a11y=ki
|a12aa=*
|y12pow=1.0
|y12crit=◯
|y12flin=◯
|y13hit=2
|y13pow=0.75
|y13flin=◯
|y13crit=◯
|a20=a
|a21pow=0.5
|a21y=ki
|a22aa=*
|y22pow=1.0
|y22crit=◯
|y22flin=◯
|y23hit=2
|y23pow=0.75
|y23flin=◯
|y23crit=◯
|a30=e
|a31pow=0.63
|a31y=ki
|a32aa=*
|y32pow=1.0
|y32crit=◯
|y32flin=◯
|y33hit=2
|y33pow=0.75
|y33flin=◯
|y33crit=◯
|a40=a
|a41pow=0.5
|a41y=ki
|a42aa=*
|y42pow=1.0
|y42crit=◯
|y42flin=◯
|y43hit=2
|y43pow=0.75
|y43flin=◯
|y43crit=◯
|a50=e
|a51pow=0.63
|a51y=ki
|a52aa=*
|y52pow=1.0
|y52crit=◯
|y52flin=◯
|y53hit=2
|y53pow=0.75
|y53flin=◯
|y53crit=◯
|a60=a
|a61pow=0.5
|a61y=ki
|a62aa=*
|y62pow=1.0
|y62crit=◯
|y62flin=◯
|y63hit=2
|y63pow=0.75
|y63flin=◯
|y63crit=◯
|a70=e
|a71pow=0.63
|a71y=ki
|a72aa=*
|y72pow=1.0
|y72crit=◯
|y72flin=◯
|y73hit=2
|y73pow=0.75
|y73flin=◯
|y73crit=◯
|a80=a
|a81pow=0.5
|a81y=ki
|a82aa=*
|y82pow=1.0
|y82crit=◯
|y82flin=◯
|y83hit=2
|y83pow=0.75
|y83flin=◯
|y83crit=◯
|a90=e
|a91pow=0.63
|a91y=ki
|a92a=*
|y92pow=1.0
|y92crit=◯
|y92flin=◯
|a100=ki
|y100hit=2
|y100pow=0.75
|y100flin=◯
|y100crit=◯
|a101pow=1.0
|a101count=◯
|a101crit=◯
|a101flin=◯
|a102pow=0.75
|a102count=◯
|a102crit=◯
|a102flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=A
|a11pow=0.75
|a12a=*
|a20=I
|a21pow=0.75
|a22a=*
|a30=U
|a31pow=1.25 x2
|a31count=◯
|a31crit=◯
|a31flin=◯
}}}}
{{Chakram}}
{{Chakram}}
{{OmegaGear}}
{{OmegaGear}}
[[fr:Épuisement]]
[[de:Abbrand]]

Latest revision as of 18:02, 27 November 2024

Kingdom Hearts 358/2 Days
Burnout
Burnout
"A weapon that boasts superior Magic and ground combo speed."
Japanese バーニングアウト
Rōmaji Bāningu Auto
Translation Burning Out
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +41 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +15 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.3 1.25 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Magical Strike
Obtained
Omega Gear ⑥ (Axel)
Kingdom Hearts 358/2 Days
Burnout+
Burnout
"An upgraded Burnout.
Boasts superior Magic and ground combo speed."
Japanese バーニングアウト+
Rōmaji Bāningu Auto+
Translation Burning Out+
Stats
Strength Magic
Base Unit Ultima Base Unit
+103 +1 +15 +45 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +20 +3 +12 +1
Attack Speed Approach Speed
Ground Air
1.3 1.25 1.0
Abilities
1: Fire Finish
2: Combo Boost
3: Chain Power
Obtained
Omega Gear+ ⑥ (Axel)

The Burnout is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Burnout+.

Design[edit]

A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.

Gameplay[edit]

The basic Burnout's ground combo starts out with Axel sliding towards the target and slashing with a Chakram, then a downward slash with the right Chakram, then an uppercut with the right Chakram, followed by another downward slash, another uppercut, and another downward slash before finishing with him jumping into the air, throwing the Chakram a short distance away below him. Burnout+'s ground combo is slightly longer, adding another uppercut, another downward slash, and another uppercut before the finisher. For both weapons, the finisher can be executed at any point in the combo with Y.

Both versions share the same air combo, which consists of two simple slashing attacks, finished with a horizontal spinning slash.

Burnout
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
(Ground) Overhead Leap Launch Hit 2 0.75 X
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2
Burnout+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Right Hand Downswing
Hit 1 0.5 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
Hit 2 0.75 X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.63 X X X
(Ground) Overhead Leap Launch
Hit 1 1.0 X
(Ground) Overhead Leap Launch Hit 2 0.75 X
Hit 1 1.0
Hit 2 0.75


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Left Upswing
Hit 1 0.75 X X X
(Air) Right Downswing
Hit 1 0.75 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2