Kingdom Hearts 358/2 Days

Old Hand: Difference between revisions

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{{game|358}}
{{game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Old Hand" style="width:234px">
{{tab|Old Hand}}
{{InfoWeapon358
{{InfoWeapon358
|name=Old Hand
|name=Old Hand
|katakana=オールドハンド
|katakana=オールドハンド
|japname=
|romaji=Ōrudo Hando
|image=Old Hand.PNG
|fr=Vieille main
|size=*
|de=Runzelhand
|es=Vieja Mano
|desc=A weapon that lets you string together faster, much longer ground combos.
|desc=A weapon that lets you string together faster, much longer ground combos.
|str=+50
|str=+50
Line 20: Line 21:
|bonus=+5
|bonus=+5
|bonusunit=+1
|bonusunit=+1
|atkspd=1.2
|ability1=[[Chain Time]]
|ability1=[[Chain Time]]
|ability2=[[Chain Power]]
|ability2=[[Chain Power]]
|get=[[Chrono Gear|Chrono Gear ③]] (Demyx)
|get=[[Chrono Gear ③]] (Demyx)
|char=Demyx
|char=Demyx
|v1=Eight-Finger
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Old Hand+
|name=Old Hand+
|katakana=オールドハンド+
|katakana=オールドハンド+
|japname=
|romaji=Ōrudo Hando+
|image=Old Hand.PNG
|image=Old Hand
|size=*
|desc=An upgraded Old Hand.<br>Lets you string together faster, much longer ground combos.
|desc=An upgraded Old Hand.<br>Lets you string together faster, much longer ground combos.
|str=+55
|str=+55
Line 44: Line 46:
|bonus=+6
|bonus=+6
|bonusunit=+1
|bonusunit=+1
|atkspd=1.2
|ability1=[[Combo Boost]]
|ability1=[[Combo Boost]]
|ability2=[[Combo-Jump]]
|ability2=[[Combo-Jump]]
|get=[[Chrono Gear|Chrono Gear+ ③]] (Demyx)
|get=[[Chrono Gear+ ③]] (Demyx)
|char=Demyx
|char=Demyx
|v1=Eight-Finger
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Old Hand'''|オールドハンド|Ōrudo Hando}} is a weapon that can be used by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Old Hand+'''.
The '''Old Hand''' is a [[Sitar]] that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Old Hand+'''.


==Design==
==Design==
The Old Hand is has a strange shape, with a headstock that slants downward to the diagonal right. It has a small, circular notch on either of its sides. It is yellow with navy blue inner edges. The neck of the sitar is rather short, and is yellow on its left side and navy on the right. The body of the sitar is vaguely triangular in shape. Its left half is lined by three spikes that angle upward sharply and decrease in size the higher up they are on the instrument. The Old Hand’s body is yellow with navy blue edges. It seems to have two white stings anchored to the body by as a triangular, silver piece. The [[Eight-Finger]] sitar shares the design of Old Hand.
The Old Hand is has a strange shape, with a headstock that slants downward to the diagonal right. It has a small, circular notch on either of its sides. It is yellow with navy blue inner edges. The neck of the sitar is rather short, and is yellow on its left side and navy on the right. The body of the sitar is vaguely triangular in shape. Its left half is lined by three spikes that angle upward sharply and decrease in size the higher up they are on the instrument. The Old Hand's body is yellow with navy blue edges. It seems to have two white strings anchored to the body by as a triangular, silver piece.


In music, an "Old Hand" is someone who is talented with an instrument.
In music, an "Old Hand" is someone who is talented with an instrument.


==Gameplay==
==Gameplay==
Old Hand's ground combo starts with a quick leap forwards, thrusting the sitar diagonally upward, followed by Demyx performing a 360-degree spinning diagonal slash with the tip of the sitar. The next move of the combo is a quick thrust of the sitar diagonally upward, the combo then ends with a 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.
Old Hand's ground combo starts with a quick leap forwards, thrusting the sitar diagonally upward, followed by Demyx performing a 360° spinning diagonal slash with the tip of the sitar. The next move of the combo is a quick thrust of the sitar diagonally upward, the combo then ends with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.


The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo.
The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.


==See Also==
{{358Atk/o
*[[Eight-Finger]]
|{{358Atk
{{DemyxWeapons}}
|char=Demyx
|a10=ka
|a11pow=0.88
|a12a=*
|a20=a
|a21pow=0.5
|a22pow=0.5
|a23a=*
|a30=ki
|a31pow=0.88
|a32a=*
|a40=u
|a41pow=0.63
|a41count=◯
|a42pow=1.13<ref name="close">When close to the enemy.</ref><br>0.75<ref name="out">Outside soundwave.</ref><br>0.63<ref name="origin">Edge of soundwave.</ref>
|a42count=◯
|a42flin=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
|a42crit=◯<ref name="close"/><br>◯<ref name="out"/><br>X<ref name="origin"/>
}}
|{{358Atk
|char=Demyx
|air=*
|a10=A
|a11pow=0.63
|a12a=*
|a20=I
|a21pow=0.63
|a22a=*
|a30=U
|a31pow=1.0
|a31count=◯
|a31flin=◯
|a31crit=◯
}}}}
 
==Notes and references==
{{Reflist}}
 
{{Sitar}}
{{ChronoGear}}
{{ChronoGear}}

Latest revision as of 21:09, 26 November 2024

Kingdom Hearts 358/2 Days
Old Hand
Old Hand
"A weapon that lets you string together faster, much longer ground combos."
Japanese オールドハンド
Rōmaji Ōrudo Hando
Stats
Strength Magic
Base Unit Ultima Base Unit
+50 +1 +50 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +2 +5 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
Obtained
Chrono Gear ③ (Demyx)
Kingdom Hearts 358/2 Days
Old Hand+
Old Hand
"An upgraded Old Hand.
Lets you string together faster, much longer ground combos."
Japanese オールドハンド+
Rōmaji Ōrudo Hando+
Stats
Strength Magic
Base Unit Ultima Base Unit
+55 +1 +45 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +2 +6 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
Obtained
Chrono Gear+ ③ (Demyx)

The Old Hand is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Old Hand+.

Design[edit]

The Old Hand is has a strange shape, with a headstock that slants downward to the diagonal right. It has a small, circular notch on either of its sides. It is yellow with navy blue inner edges. The neck of the sitar is rather short, and is yellow on its left side and navy on the right. The body of the sitar is vaguely triangular in shape. Its left half is lined by three spikes that angle upward sharply and decrease in size the higher up they are on the instrument. The Old Hand's body is yellow with navy blue edges. It seems to have two white strings anchored to the body by as a triangular, silver piece.

In music, an "Old Hand" is someone who is talented with an instrument.

Gameplay[edit]

Old Hand's ground combo starts with a quick leap forwards, thrusting the sitar diagonally upward, followed by Demyx performing a 360° spinning diagonal slash with the tip of the sitar. The next move of the combo is a quick thrust of the sitar diagonally upward, the combo then ends with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.

The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Thrust Away
Hit 1 0.88 X X X
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Thrust Away
Hit 1 0.88 X X X
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Front Sound Wave
Hit 1 1.0

Notes and references[edit]

  1. ^ a b c When close to the enemy.
  2. ^ a b c Outside soundwave.
  3. ^ a b c Edge of soundwave.