Kingdom Hearts 358/2 Days

Orbit: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand
{{tab|o-info}}
|create= Everything.}}
{{tab|Orbit}}
{{images|Days image}}
{{InfoWeapon358
{{-}}
|name=Orbit
{{nihongo|'''Orbit'''|オービット|Ōbitto}} is one of [[Saïx]]'s weapons in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Orbit+'''.
|katakana=オービット
{{SaixWeapons}}
|romaji=Ōbitto
|desc= A weapon that provides versatility by greatly boosting both Strength and Magic.
|str=+78
|strunit=+3
|ultima=+22
|mag=+48
|magunit=+3
|def=+5
|defunit=+1
|rate=+10
|rateunit=+1
|bonus=+13
|bonusunit=+1
|ability1=[[Aero Finish]]
|ability2=[[Blizzard Finish]]
|ability3=[[Alive 'n' Kicking]]
|get=[[Omega Gear ⑥]] (Saïx)
|char=Saïx
|v1=Lunar Phase
}}
{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Orbit+
|katakana=オービット+
|romaji=Ōbitto+
|image=Orbit
|desc=An upgraded Orbit.<br>Provides versatility by greatly boosting both Strength and Magic.
|str=+108
|strunit=+3
|ultima=+15
|mag=+52
|magunit=+3
|def=+5
|defunit=+1
|rate=+0
|rateunit=+1
|bonus=+12
|bonusunit=+1
|ability1=[[Fire Finish]]
|ability2=[[Thunder Finish]]
|ability3=[[Alive 'n' Kicking]]
|get=[[Omega Gear+ ⑥]] (Saïx)
|char=Saïx
|v1=Lunar Phase
}}
{{tab|c}}{{tab|c}}
The '''Orbit''' is a {{c|Claymore|weapon}} that can be wielded by [[Saïx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Orbit+'''.
 
==Design==
The Orbit has a magenta handle with a black spike set in its pommel. The base of the blade is silver and has two small gaps in it; a square-shaped one near the base, and a triangular one closer to the center of the blade. The rest blade is comprised of three elongated, silver diamonds connected to a very small, yellow diamond in the center. All three of the diamonds that make up the blade have diamond-shaped gaps in their centers. The base of the blade also attaches to this diamond, and all four pieces of the weapon are held in place by a large, white ring.
 
When Saïx enters his berserker state, the base of the blade widens. The square-shaped gap is no longer present, while the triangular one in much larger. The lower half of the base also sports a vague, grey silhouette of a heart, similar to Xemnas's [[Absolute]] Ethereal Blades. The three diamonds that make up the blade also widen. No part of the weapon is connected to the yellow diamond in this form, and instead their tips are held in place by the central ring. The yellow diamond is now kept in place by an additional purple section of the blade. The entirety of the blade is also lined by a new, black blade with purple edges.
 
An {{w|orbit}} is the path an astronomical object takes around another. For example, the Moon orbits the Earth.
 
==Gameplay==
The Orbit's normal ground combo starts with a side-stepping movement and a sideways slash, followed by a near-vertical upward slash, then a diagonal downward slash, and it ends with a 360° spinning swipe and an upward diagonal slash. The {{button|dsy}}-Combo can be activated after the second attack, and consists of a leap and a powerful downward vertical slash.
 
The aerial combo consists of a dash forward in mid-air, followed by three 360° spinning swipes.
 
{{358Atk/o
|{{358Atk
|char=Saïx
|a10=e
|a11pow=0.75
|a12a=*
|a20=ka
|a21pow=0.75
|a21y=i
|a22a=*
|y22pow=2.0
|y22flin=◯
|y22crit=◯
|a30=a
|a31pow=0.75
|a32a=*
|a40=o
|a41pow=0.63
|a41count=◯
|a42pow=0.63
|a42count=◯
|a43pow=1.0
|a43count=◯
|a43flin=◯
|a43crit=◯
}}
|{{358Atk
|char=Saïx
|air=*
|a10=O
|a11pow=0.88
|a12a=*
|a20=O
|a21pow=0.88
|a22a=*
|a30=O
|a31pow=1.25
|a31count=◯
|a31flin=◯
|a31crit=◯
}}}}
{{Claymore}}
{{OmegaGear}}
{{OmegaGear}}
{{Weapon-stub}}
[[Category:Kingdom Hearts 358/2 Days weapons]]
[[Category:Claymores]]

Latest revision as of 17:59, 26 November 2024

Kingdom Hearts 358/2 Days
Orbit
Orbit
"A weapon that provides versatility by greatly boosting both Strength and Magic."
Japanese オービット
Rōmaji Ōbitto
Stats
Strength Magic
Base Unit Ultima Base Unit
+78 +3 +22 +48 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +10 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Aero Finish
2: Blizzard Finish
3: Alive 'n' Kicking
Obtained
Omega Gear ⑥ (Saïx)
Kingdom Hearts 358/2 Days
Orbit+
Orbit
"An upgraded Orbit.
Provides versatility by greatly boosting both Strength and Magic."
Japanese オービット+
Rōmaji Ōbitto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+108 +3 +15 +52 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+5 +1 +0 +1 +12 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Thunder Finish
3: Alive 'n' Kicking
Obtained
Omega Gear+ ⑥ (Saïx)

The Orbit is a Claymore that can be wielded by Saïx in Kingdom Hearts 358/2 Days. It can be upgraded to the Orbit+.

Design[edit]

The Orbit has a magenta handle with a black spike set in its pommel. The base of the blade is silver and has two small gaps in it; a square-shaped one near the base, and a triangular one closer to the center of the blade. The rest blade is comprised of three elongated, silver diamonds connected to a very small, yellow diamond in the center. All three of the diamonds that make up the blade have diamond-shaped gaps in their centers. The base of the blade also attaches to this diamond, and all four pieces of the weapon are held in place by a large, white ring.

When Saïx enters his berserker state, the base of the blade widens. The square-shaped gap is no longer present, while the triangular one in much larger. The lower half of the base also sports a vague, grey silhouette of a heart, similar to Xemnas's Absolute Ethereal Blades. The three diamonds that make up the blade also widen. No part of the weapon is connected to the yellow diamond in this form, and instead their tips are held in place by the central ring. The yellow diamond is now kept in place by an additional purple section of the blade. The entirety of the blade is also lined by a new, black blade with purple edges.

An orbit is the path an astronomical object takes around another. For example, the Moon orbits the Earth.

Gameplay[edit]

The Orbit's normal ground combo starts with a side-stepping movement and a sideways slash, followed by a near-vertical upward slash, then a diagonal downward slash, and it ends with a 360° spinning swipe and an upward diagonal slash. The Y-Combo can be activated after the second attack, and consists of a leap and a powerful downward vertical slash.

The aerial combo consists of a dash forward in mid-air, followed by three 360° spinning swipes.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Forward Jump Horizontal Spin Swing
Hit 1 0.75 X X X
(Ground) Launch
Hit 1 0.75 X X X
(Ground) Large Jump Downswing
Hit 1 2.0 X
(Ground) Small Jump Downswing
Hit 1 0.75 X X X
(Ground) Double Spin Swing Right Sweep
Hit 1 0.63 X X
Hit 2 0.63 X X
Hit 3 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Rush Horizontal Spin Swing
Hit 1 0.88 X X X
(Air) Rush Horizontal Spin Swing
Hit 1 0.88 X X X
(Air) Rush Horizontal Spin Swing
Hit 1 1.25