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Kingdom Hearts 358/2 Days

Inferno: Difference between revisions

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{{game|358}}
{{game|358}}
{{expand|create=Improved Gameplay description section}}
{{youmay|the chakrams|[[Inferno (ability)|the ability]]}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Inferno" style="width:234px">
{{tab|Inferno}}
{{InfoWeapon358
{{InfoWeapon358
|name=Inferno
|name=Inferno
|katakana=ブレイズ
|katakana=ブレイズ
|japname=Blaze
|romaji=Bureizu
|image=Inferno.png
|jpname=Blaze
|size=*
|desc= A weapon that possesses high Strength. Useful against tough enemies.
|desc= A weapon that possesses high Strength. Useful against tough enemies.
|str=+44
|str=+44
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|bonus=+5
|bonus=+5
|bonusunit=+1
|bonusunit=+1
|ability1=[[Defender (ability)|Defender]]
|ability1={{c|Defender|ability}}
|get= [[Valor Gear|Valor Gear ②]] (Axel)
|get= [[Valor Gear ②]] (Axel)
|char=Axel
|char=Axel
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Inferno+
|name=Inferno+
|katakana=ブレイズ+
|katakana=ブレイズ+
|japname=Blaze+
|romaji=Bureizu+
|image=Inferno.png
|jpname=Blaze+
|size=*
|image=Inferno
|desc= An upgraded Inferno. <br>Possesses high Strength. <br>Useful against tough enemies.
|desc= An upgraded Inferno. <br>Possesses high Strength. <br>Useful against tough enemies.
|str=+46
|str=+46
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|bonusunit=+1
|bonusunit=+1
|ability1=[[Striker]]
|ability1=[[Striker]]
|get= [[Valor Gear|Valor Gear+ ②]] (Axel)
|get= [[Valor Gear+ ②]] (Axel)
|char=Axel
|char=Axel
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Inferno'''|ブレイズ|Bureizu|lit. "Blaze"}} is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Inferno+'''.
'''Inferno''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Inferno+'''.


When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams.
When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams.
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==Design==
==Design==
An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end.
An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end.
"Inferno" is a Latin name for the Christian {{w|Hell}}, and has come to be a synonym for an intense, raging fire.


==Gameplay==
==Gameplay==
The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning.
The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning.


The aerial combo is even simpler. It is simply throwing the Chakrams strait to the ground.
The aerial combo is even simpler. It is simply throwing the Chakrams straight to the ground.


==Etymology==
{{358Atk/o
"Inferno" is a Latin name for the Christian [[wikipedia:Hell|Hell]], and has come to be a synonym for an intense, raging fire.
|{{358Atk
|char=Axel
|a10=a
|a11pow=0.75
|a12a=*
|a20=u
|a21pow=1.13 x2
|a21count=◯
|a21crit=◯
|a21flin=◯
}}
|{{358Atk
|char=Axel
|air=*
|a10=KA
|a11pow=1.5
|a11count=◯
|a11crit=
|a11flin=◯
|a12pow=0.75
|a12count=◯
|a12crit=◯
|a12flin=◯
}}}}


==See Also==
{{Chakram}}
*[[Doldrums]]
{{AxelWeapons}}
{{ValorGear}}
{{ValorGear}}
{{Weapon-stub}}

Latest revision as of 14:57, 26 November 2024

This article is about the chakrams.
You may be looking for the ability.
Kingdom Hearts 358/2 Days
Inferno
Inferno
"A weapon that possesses high Strength. Useful against tough enemies."
Japanese ブレイズ
Rōmaji Bureizu
Translation Blaze
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+1 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Valor Gear ② (Axel)

Inferno is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Inferno+.

When equipped in either regular or "+" form, it shortens Axel's three-hit combo into one with only one hit, followed by a combo finisher in which Axel throws the weapons. His aerial combo is also switched to a simple downward toss of the Chakrams.

Design[edit]

An Inferno Chakram's design consists of a black outer wheel with four large spikes along the edge. The handle in the center is a black cross. The design in the middle consists of four red, vaguely teardrop-shaped loops of metal that connect to the handle by the tips and to the spikes on the outer edge by the wide end.

"Inferno" is a Latin name for the Christian Hell, and has come to be a synonym for an intense, raging fire.

Gameplay[edit]

The ground combo is very simple, starting out with a simple slash to the left. It ends by throwing the Chakrams while spinning.

The aerial combo is even simpler. It is simply throwing the Chakrams straight to the ground.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Front Simultaneous Throw
Hit 1 1.13 x2


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Under Simultaneous Throw
Hit 1 1.5
Hit 2 0.75