Kingdom Hearts III
Kingdom Hearts Melody of Memory

Monster Smash!: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
Line 36: Line 36:
"Monster Smash!" is two minutes and fourty-nine seconds, while "Monster Smash! -Code 72-16-" is two minutes and eighteen seconds long.
"Monster Smash!" is two minutes and fourty-nine seconds, while "Monster Smash! -Code 72-16-" is two minutes and eighteen seconds long.


In "Monster Smash! -Code 72-16-", there is a low four-note progression that repeats throughout the first half of the track. This ostinato quotes the track "Boo Is a Cube" from the ''{{w|Monsters, Inc.}}'' original soundtrack.
In "Monster Smash! -Code 72-16-", there is a low four-note progression that repeats throughout the first half of the track. This ostinato quotes the track "Boo Is a Cube" by Randy Newman from the ''{{w|Monsters, Inc.}}'' original score.


{{sec-stub}}
{{sec-stub}}

Revision as of 19:29, 10 August 2024

Kingdom Hearts III
Monster Smash!
Theme Notes.png
Arranger Yoko Shimomura
Composer Yoko Shimomura
Orchestrator Natsumi Kameoka
Length 2:49
Kingdom Hearts III
Monster Smash! -Code 72-16-
Theme Notes.png
Arranger Natsumi Kameoka
Composer Yoko Shimomura
Orchestrator Natsumi Kameoka
Length 2:18

"Monster Smash!" is a musical composition by Yoko Shimomura that appears in Kingdom Hearts III. It is the battle theme of Monstropolis. The variant "Monster Smash! -Code 72-16-" is used in the Door Vault, Factory, and Power Plant areas.

Appearances

"Monster Smash!" is the battle theme of Monstropolis in Kingdom Hearts III.

"Monster Smash! -Code 72-16-" is the battle theme of the Door Vault, Factory, and Power Plant in Monstropolis in Kingdom Hearts III.

Kingdom Hearts III

  • Monstropolis: "Doesn't Sound Very Caring", "Laugh Energy", "Washing Up", "Boo the MVP", "Code 72-16"[1], "The CDA Swoops In"[1], "Firefight"[1]

Composition

"Monster Smash!" is two minutes and fourty-nine seconds, while "Monster Smash! -Code 72-16-" is two minutes and eighteen seconds long.

In "Monster Smash! -Code 72-16-", there is a low four-note progression that repeats throughout the first half of the track. This ostinato quotes the track "Boo Is a Cube" by Randy Newman from the Monsters, Inc. original score.

Albums

Notes and References

  1. ^ a b c "Monster Smash! -Code 72-16-"