Kingdom Hearts III

Supreme Smasher: Difference between revisions

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One easy way to deal with multiple Supreme Smashers is to activate the [[Counter Shield]] Formchange and allow them to surround you. Since all of their attacks are guardable, and Counter Shield gives you a 360° guard that can be held, [[Wrathful Flurry]] can easily be obtained by repeatedly blocking. With enough Reprisal Boosts, Thunder Boosts, and Critical Counter active, this reprisal can be used repeatedly to deal heavy damage to multiple Supreme Smashers, if not defeat them outright.
One easy way to deal with multiple Supreme Smashers is to activate the [[Counter Shield]] Formchange and allow them to surround you. Since all of their attacks are guardable, and Counter Shield gives you a 360° guard that can be held, [[Wrathful Flurry]] can easily be obtained by repeatedly blocking. With enough Reprisal Boosts, Thunder Boosts, and Critical Counter active, this reprisal can be used repeatedly to deal heavy damage to multiple Supreme Smashers, if not defeat them outright.
{{Atk-o|KH3}}
{{Atk-o|KH3}}
{{Atk|{{nihongo|'''Double Claw'''|ダブルクロー|<br>Daburu Kurō|}}
{{atk|col=5|{{nihongo|'''Double Claw'''|ダブルクロー|<br>Daburu Kurō|}}
|Physical
|Physical
|2 x 2 hits
|—
|2.0 x 2 hits
|△
|△
|2
|2
|Scratches with left hand, then scratches with right hand while turning its upper body.
|Scratches with left hand, then scratches with right hand while turning its upper body.
}}
}}
{{Atk|{{nihongo|'''Dash Claw'''|ダッシュクロー|<br>Dasshu Kurō|}}
{{atk|col=5|{{nihongo|'''Dash Claw'''|ダッシュクロー|<br>Dasshu Kurō|}}
|Physical
|Physical
|3
|—
|3.0
|△ (Risk Dodge)
|△ (Risk Dodge)
|3
|3
|Charges straight forward and spins its right hand while turning its upper body.
|Charges straight forward and spins its right hand while turning its upper body.
}}
}}
{{Atk|{{nihongo|'''Heat Breath'''|ヒートブレス|<br>Hīto Buresu|}}
{{atk|col=5|{{nihongo|'''Heat Breath'''|ヒートブレス|<br>Hīto Buresu|}}
|Fire
|Fire
|3
|—
|3.0
|△
|△
|
|
|Raises its head and releases a light beam from its mouth.
|Raises its head and releases a light beam from its mouth.
}}
}}
{{Atk|{{nihongo|'''Plasma'''|プラズマ|<br>Purazuma|}}
{{atk|col=5|{{nihongo|'''Plasma'''|プラズマ|<br>Purazuma|}}
|Thunder
|Thunder
|1 x 5 hits
|—
|1.0 x 5 hits
|△
|△
|
|
|Unleashes five lightning bolts above its head as it chases its opponents forward.
|Unleashes five lightning bolts above its head as it chases its opponents forward.
}}
}}

Latest revision as of 15:13, 3 June 2024

Supreme Smasher

Supreme Smasher

Japanese シュープリーム・スマッシャー
Rōmaji Shūpurīmu Sumasshā

Type Construct
Homeworld Toy Box
Game Kingdom Hearts III
Supreme Smasher

Kingdom Hearts III
An unlucky denizen of Galaxy Toys that was possessed by a Marionette.

This massive menace gave Sora and his friends a run for their money, but in the end no deadly claws or terrible tower turrets were a match for the mighty Rex.

Yes, that Rex.
Location HP Strength Defense EXP
Toy Box 360 27 13 67
Toy Box
(4 worlds cleared)
424 31 15 105
Toy Box
(6 worlds cleared)
544 38 19 217
Toy Box
(The Final World cleared)
664 46 23 368
Toy Box
(Battlegate 5)
1096 73 37 999
Physical Fire Blizzard Thunder Water
×1.0 ×1.0 ×1.0 ×1.0 ×1.0
Aero Dark Neutral Rapid-fire
×1.0 ×1.0 ×1.0 ×0.5
Freeze Electrify Stun Hunny
Reaction
Endurance
Revenge
Value
Attraction
Magnification
Damage
Limit
3 ×0.8

Rewards
HP prize (5) ×3, Munny (10) ×4
Wellspring Shard (16%), Wellspring Stone (8%), Hungry Shard (8%)
World(s)
Toy Box

The Supreme Smashers are possessed toys featured in Toy Box, a world from Kingdom Hearts III based on Toy Story.

Design[edit]

A Supreme Smasher is a toy based on a dinosaur. Its body is white, with red scales covering its limbs. It has four legs ending with four toes, and is muscled arms have four violet claws. On its back is a set of five canisters colored purple, red, and yellow, which is attached to its body with green straps on its chest. When possessed by a Marionette, its eyes are yellow, and it bears the Heartless emblem on its neck.

Strategy[edit]

Kingdom Hearts III[edit]

Supreme Smashers are some of the more dangerous enemies found in Toy Box, and as such caution should be taken when fighting them. The best way to fight them is by using a Gigas and keeping them stunned with constant attacks, while also dodging their Heat Breath attack which they will prioritize while Sora is aboard a Gigas.

However, if a Gigas is not available, such as in the first wave of Battlegate 5, it's best to keep a distance where you will more reliably be able to dodge their long range attacks, especially the Dash Claw attack which is the best option for getting a reprisal, as blocking it will enable the usage of Risk Dodge. The Heat Breath attack can be easily reacted to by watching for when its mouth starts glowing blue, and the Plasma attack is slow enough that it can be outmaneuvered by simple Dodge Rolls.

If engaging them at close range with physical combos, try to keep the target isolated so that it's easier to react to any incoming attacks from the other Supreme Smashers. While up close, watch for its Double Claw attack, which is signaled by it leaning back slightly before attacking with its claws.

One easy way to deal with multiple Supreme Smashers is to activate the Counter Shield Formchange and allow them to surround you. Since all of their attacks are guardable, and Counter Shield gives you a 360° guard that can be held, Wrathful Flurry can easily be obtained by repeatedly blocking. With enough Reprisal Boosts, Thunder Boosts, and Critical Counter active, this reprisal can be used repeatedly to deal heavy damage to multiple Supreme Smashers, if not defeat them outright.

Technique Element Status Power Block? Repel LV
Double Claw (ダブルクロー
Daburu Kurō
?)
Physical 2.0 x 2 hits 2
Scratches with left hand, then scratches with right hand while turning its upper body.
Dash Claw (ダッシュクロー
Dasshu Kurō
?)
Physical 3.0 △ (Risk Dodge) 3
Charges straight forward and spins its right hand while turning its upper body.
Heat Breath (ヒートブレス
Hīto Buresu
?)
Fire 3.0
Raises its head and releases a light beam from its mouth.
Plasma (プラズマ
Purazuma
?)
Thunder 1.0 x 5 hits
Unleashes five lightning bolts above its head as it chases its opponents forward.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.