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{{game|KH2|FM2|DDD}}
{{game|KH2|FM2|DDD|DHD}}
{{expand|create=Add rules and Journal requirements as per other mini-game articles, KHDDD Video}}
{{cleanup|Add rules and Journal requirements as per other mini-game articles}}
[[File:Light Cycle KHII.png|thumb|250px|Sora's Light Cycle as it appears in ''Kingdom Hearts II'']]
[[File:Light Cycle Gameplay KHII.png|thumb|300px|The Light Cycle mini-game in ''Kingdom Hearts II''.]]
The {{nihongo|'''Light Cycle'''|ライトサイクル|Raito Saikuru}} is a mini-game in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' that is based on a game which appears in the 1982 movie ''{{w|Tron (film)|Tron}}''.
The {{nihongo|'''Light Cycle'''|ライトサイクル|Raito Saikuru}} is a mini-game in ''[[Kingdom Hearts II]]'' and ''[[Kingdom Hearts 3D: Dream Drop Distance]]''. It is based on the {{w|Light Cycle}} game from the Disney films ''{{w|Tron (film)|Tron}}'' and ''{{w|Tron: Legacy}}''.
<!--Only cover the stuff to do with KH
<!--Only cover the stuff to do with KH
In the game, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be derezzed. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around--><!--Kingdom Hearts II--><!--The arena in The Grid resembles a racing track rather than a game grid-->
In the game, the competitors were forced into a life or death game where the Light Cycle bikes would create lines wherever they went. If a bike crashed into a line, the rider would be derezzed. The game is played in a Light Cycle arena, a large empty space with a gridded floor and walls all around--><!--Kingdom Hearts II--><!--The arena in The Grid resembles a racing track rather than a game grid-->
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===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
[[File:Riku (Light Cycle) TG KH3D.png|thumbnail|right|200px|Riku's Light Cycle can switch between a ribbon-generating mode and a turret-firing mode.]]
[[File:Light Cycle Gameplay KH3D.png|thumb|200px|The Light Cycle mini-game in ''Kingdom Hearts 3D: Dream Drop Distance''.]]
After getting captured by a Recognizer and meeting [[Sam Flynn]], Riku is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.
After getting captured by a Recognizer and meeting [[Sam Flynn]], [[Riku]] is forced by [[CLU]] to play a round of Light Cycle. After derezzing numerous Guards, the [[Commantis]] appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.
{{-}}


==Other appearances==
==Other appearances==
===''[[Kingdom Hearts II (manga)|Kingdom Hearts II manga]]''===
===''{{c|Kingdom Hearts II|manga}}'' manga===
A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that's necessary to turn on the power and escape, with Donald playing on it.
A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that is necessary to turn on the power and escape, with Donald playing on it.
{{-}}
{{-}}


==Design==
==Design==
The Light Cycles in Space Paranoids are based on (and almost identical to) the redesigned Light Cycles from the PC game, ''Tron 2.0''. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, the one Sora rides is longer, with a 'floating' front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies.
Sora's Space Paranoids Light Cycle is based on (and very similar to) the redesigned Light Cycles from the PC game ''{{w|Tron 2.0}}''. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, Sora's is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. Additionally, Sora's Light Cycle is blue, matching his circuitry; in the original film, Flynn, Tron, and Ram respectively ride yellow, orange, and red Light Cycles while the ones ridden by the enemy team are blue.
{{section-stub}}<!--The Light Cycles in The Grid, on the other hand, are very identical to the ones in ''Tron: Legacy''; the only noticeable difference is that Riku's Light Cycle has turrets attached to it-->
 
The Light Cycles in The Grid are nearly identical to the ones in ''Tron: Legacy'', being black vehicles that more closely resemble real-world motorbikes than their Space Paranoids counterparts. The interior of the wheels and the decals on their sides and driving seat are covered in circuitry that matches the driver's; the Black Guards' Light Cycles are covered in orange circuitry, while Riku's is covered in light blue circuitry. Like their film counterparts, these Light Cycles generate a ribbon of light matching the cycle's circuitry color that can derez opponents behind the user. Riku's Light Cycle is also equipped with two turrets that resemble Identity Disks. These turrets, when on standby, rest on the back wheels; when active, they float near the front wheels.
 
[[Kevin Flynn]] owns a personal Light Cycle that bears a stronger resemblance to the Light Cycles from the original ''Tron'', complete with a canopy. It is predominantly white with black highlights. The number 786 is printed in red in front of the back wheel. Flynn's Light Cycle is only visible inside his personal hideout, and it has never been seen in action.


==Controls==
==Controls==
===''Kingdom Hearts II''===
===''Kingdom Hearts II''===
The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. If you Attack an enemy while it is guarding, you are blown away. If you use Charge against an enemy that is guarding, the barrier will be destroyed and the Heartless damaged. You can easily block a Charge with an Attack. If you pass through a barrier or run into a wall, you will take damage.
The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. Normal attacks are deflected with Guard, but can intercept Charges, which can break through Guards. If Sora drives into a wall, he will take damage.


*{{Button|c}} Guard: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
*{{Button|c}} {{Nihongo|'''Guard'''|ガード|Gādo}}: A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
*{{Button|s}} Charge: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
*{{Button|s}} {{nihongo|'''Charge'''|チャージ|Chāji}}: The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
*{{Button|x}} Attack: Sora attacks Heartless with the [[Keyblade]]. It can be used against Charge, but is weak against Guard.
*{{Button|x}} {{nihongo|'''Attack'''|アタック|Atakku}}: Sora attacks Heartless with the [[Keyblade]]. It can be used against Charge, but is weak against Guard.
*{{Button|l1}} / {{Button|l2}}: Turns the bike left.
*{{button|lana}}: Move left or right.
*{{Button|r1}} / {{Button|r2}}: Turns the bike right.
*{{Button|l1}} / {{Button|l2}}: Turns the bike left. Only usable when LEFT appears on screen.
*{{Button|r1}} / {{Button|r2}}: Turns the bike right. Only usable when RIGHT appears on screen.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
The Light Cycle controls are much simpler here than in ''Kingdom Hearts II'', and consist of:
*{{button|dsy}} '''Change Mode''': Switch between Light Wall and turrets.
*{{button|dsy}} {{nihongo|'''Change Mode'''|モードチェンジ|Mōdo Chenji|lit. "Mode Change"}}: Riku switches weapons between the ribbon and turrets. Switching to the ribbon grants a brief speed boost.
*{{button|dsb}} '''Jump''': Jumps with the Light Cycle, allowing Riku to avoid ribbons from [[Black Guard]]s.
*{{button|dsb}} {{nihongo|'''Jump'''|ジャンプ|Janpu}}: Jumps with the Light Cycle, dodging enemy attacks.
*{{button|dsa}} '''Assault Shot''': fire at your enemies. Available only while using the turrets.
*{{button|dsa}} {{nihongo|'''Assault Shot'''|アサルトショット|Asaruto Shotto}}: Fires projectiles at enemies in front. Only usable when the turrets are active.


{{section-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->
{{sec-stub}}<!--rewrite as prose, maybe? What did we do for Keyblade Glider?-->


==Strategy==
==Strategy==
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;Obstacles
;Obstacles
*Magnum Loader
*Magnum Loader: Magnum Loaders come in four different varieties. The color scheme corresponds to the Magnum Loader's actions:
**Blue: The blue Magnum Loaders attack Sora normally, press {{button|c}} to guard against their attacks.
**Blue Magnum Loaders use Attack. Sora can defend their attacks with Guard.
**Yellow: The yellow Magnum Loaders can charge at Sora, attack them with {{button|X}} before they hit Sora.
**Yellow Magnum Loaders can use Charge. Sora can intercept their charges with Attack.
**Green: The green Magnum Loaders can guard themselves, break their defenses by charging at them with {{button|s}}.
**Green Magnum Loaders can use Guard. Sora can use Charge to break their guards.
**White: The white Magnum Loaders can attack, guard, and charge. Pay attention to what type of attack they're using and counter it.
**White Magnum Loaders can use Charge, Attack, and Guard. Sora must observe their actions and counter with the appropriate command.
*Devastator
*Devastator: Found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.
**These are found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.


===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
{{main|Commantis}}
{{See also|Commantis}}
The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.
The first time Riku participates in the Light Cycle, he is required to play until the [[Commantis]] appears. A variety of enemies appear to try to stop him.


Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)-->
Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.<!--Completing this mini-game awards Riku with a Fleeting Figment; mention on Fleeting (KH3D)-->


;Obstacles
;Obstacles
*'''Guards''' ride Light Cycles and try to damage Riku with their Light Wall. They can be destroyed with Riku's Light Wall or turrets.
*'''Guards''' ride Light Cycles and try to damage Riku with their light ribbons. They can be destroyed with Riku's ribbon or turrets.
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Flying Guards''' fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.
*'''Recognizers''' are indestructible, and shoot a single laser down the track before flying away.
<!--move to Commantis
When the Commantis appears, the goal of the game changes to a boss battle. The Commantis starts by flying behind Riku, implying where it's going to charge. When it charges, it drills forward and deals high damage on contact. Now in front of you, the Commantis will start its assualt by clawing with its pincers, which sends out small shockwaves. It will continue doing this for some time, after which it will drill back behind you and start the process over. The easiest way to deal damage is when its behind you, which is when you can drive in front of it to hit it with your Light Wall. However, don't stick around too long, as the charge can be detrimental to your HP. So long as it's in front of you, you can barrage it with bullets while jumping over its attacks, which will quickly drain its health. You can boost to get closer so your shots hit, but getting too close will cause its pincers to hit and deal damage. Stay at a safe distance and mash {{button|dsx}} repeatedly, until it prepares to charge. When it charges, move to the side, then get back in the middle so you can nail it with your Light Wall.-->


==Characters==
==Characters==
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==Gallery==
==Gallery==
<gallery>
<gallery>
File:Sora's Light Cycle KHII.png|Upper view of Sora's Light Cycle.
File:Sora's Light Cycle KHII.png|Sora's Light Cycle in ''Kingdom Hearts II''.
File:Father and Son 01 KH3D.png|[[Kevin Flynn]]'s Generation 2 Light Cycle.
File:Riku (Light Cycle) TG KH3D.png|Riku's Light Cycle in ''Kingdom Hearts 3D: Dream Drop Distance''.
File:Father and Son 01 KH3D.png|Flynn's Light Cycle.
File:Light Cycle KHII Manga.png|A Light Cycle in the manga adaptation.
File:Light Cycle KHII Manga.png|A Light Cycle in the manga adaptation.
</gallery>
</gallery>


==Videos==
==Videos==
<center> 
{| class="video"
{|border="1" style="text-align:center; border:2px solid"
! Light Cycle - ''Kingdom Hearts II''
|colspan="3" style="-moz-border-radius:10px"|'''Light Cycle - ''Kingdom Hearts II'''''
! Light Cycle - ''Kingdom Hearts 3D: Dream Drop Distance''
|-
|-
|colspan="3" style="border:1px solid #490081"|<youtube width="320" height="240">FCKyLYQ80F4</youtube>
| {{#widget:YouTube|id=FCKyLYQ80F4|width=320|height=240}}
| {{#widget:YouTube|id=05ZP7GHDTiU|width=320|height=240}}
|}
|}
</center>
 
{{-}}
{{Minigames}}
{{Minigames}}
[[fr:Light Cycle]]
[[fr:Light Cycle]]

Latest revision as of 16:44, 13 May 2024

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Issues: Add rules and Journal requirements as per other mini-game articles

Light Cycle Gameplay
The Light Cycle mini-game in Kingdom Hearts II.

The Light Cycle (ライトサイクル Raito Saikuru?) is a mini-game in Kingdom Hearts II and Kingdom Hearts 3D: Dream Drop Distance. It is based on the Light Cycle game from the Disney films Tron and Tron: Legacy.

Story[edit]

Kingdom Hearts II[edit]

After Goofy fiddles around with the computer in the holding cell in Space Paranoids, Sora is forced to participate in the Light Cycle races. Before the race starts, a Devastator blasts a hole in the wall, and so during the race, Sora battles off his Magnum Loader opponents to reach the exit.

Kingdom Hearts 3D: Dream Drop Distance[edit]

Light Cycle Gameplay
The Light Cycle mini-game in Kingdom Hearts 3D: Dream Drop Distance.

After getting captured by a Recognizer and meeting Sam Flynn, Riku is forced by CLU to play a round of Light Cycle. After derezzing numerous Guards, the Commantis appears, which Riku battles. The Dream Eater flees after its defeat, while a fed-up Riku blasts a heart-shaped hole in the stadium wall and escapes, eventually reuniting with Sam.

Other appearances[edit]

Kingdom Hearts II manga[edit]

A Light Cycle makes a cameo appearance while Sora and his friends look for a required piece of data that is necessary to turn on the power and escape, with Donald playing on it.

Design[edit]

Sora's Space Paranoids Light Cycle is based on (and very similar to) the redesigned Light Cycles from the PC game Tron 2.0. While the Light Cycles in the original film were shorter in length and had a canopy covering the rider, Sora's is longer, with a "floating" front wheel and a design somewhat more reminiscent of real-world motorbikes. It also lacks the canopy of the original Light Cycles, leaving Sora exposed but able to attack enemies. Additionally, Sora's Light Cycle is blue, matching his circuitry; in the original film, Flynn, Tron, and Ram respectively ride yellow, orange, and red Light Cycles while the ones ridden by the enemy team are blue.

The Light Cycles in The Grid are nearly identical to the ones in Tron: Legacy, being black vehicles that more closely resemble real-world motorbikes than their Space Paranoids counterparts. The interior of the wheels and the decals on their sides and driving seat are covered in circuitry that matches the driver's; the Black Guards' Light Cycles are covered in orange circuitry, while Riku's is covered in light blue circuitry. Like their film counterparts, these Light Cycles generate a ribbon of light matching the cycle's circuitry color that can derez opponents behind the user. Riku's Light Cycle is also equipped with two turrets that resemble Identity Disks. These turrets, when on standby, rest on the back wheels; when active, they float near the front wheels.

Kevin Flynn owns a personal Light Cycle that bears a stronger resemblance to the Light Cycles from the original Tron, complete with a canopy. It is predominantly white with black highlights. The number 786 is printed in red in front of the back wheel. Flynn's Light Cycle is only visible inside his personal hideout, and it has never been seen in action.

Controls[edit]

Kingdom Hearts II[edit]

The Light Cycle mini-game operates under a rock-paper-scissors-esque attack system. Normal attacks are deflected with Guard, but can intercept Charges, which can break through Guards. If Sora drives into a wall, he will take damage.

  • Circle Guard (ガード Gādo?): A shield surrounds the bike and protects against Heartless attacks. It protects from Attack, but is ineffective against Charge.
  • Square Charge (チャージ Chāji?): The bike charges up and then smashes the nearest target. It breaks through Guard, but is vulnerable to Attack.
  • X Attack (アタック Atakku?): Sora attacks Heartless with the Keyblade. It can be used against Charge, but is weak against Guard.
  • Left Stick: Move left or right.
  • L1 / L2: Turns the bike left. Only usable when LEFT appears on screen.
  • R1 / R2: Turns the bike right. Only usable when RIGHT appears on screen.

Kingdom Hearts 3D: Dream Drop Distance[edit]

The Light Cycle controls are much simpler here than in Kingdom Hearts II, and consist of:

  • Y Change Mode (モードチェンジ Mōdo Chenji?, lit. "Mode Change"): Riku switches weapons between the ribbon and turrets. Switching to the ribbon grants a brief speed boost.
  • B Jump (ジャンプ Janpu?): Jumps with the Light Cycle, dodging enemy attacks.
  • A Assault Shot (アサルトショット Asaruto Shotto?): Fires projectiles at enemies in front. Only usable when the turrets are active.

Strategy[edit]

Kingdom Hearts II[edit]

The ultimate goal of the Light Cycle mini-game is to destroy 30 Heartless.

Obstacles
  • Magnum Loader: Magnum Loaders come in four different varieties. The color scheme corresponds to the Magnum Loader's actions:
    • Blue Magnum Loaders use Attack. Sora can defend their attacks with Guard.
    • Yellow Magnum Loaders can use Charge. Sora can intercept their charges with Attack.
    • Green Magnum Loaders can use Guard. Sora can use Charge to break their guards.
    • White Magnum Loaders can use Charge, Attack, and Guard. Sora must observe their actions and counter with the appropriate command.
  • Devastator: Found only in the exit of the mini-game and will shoot at Sora. If Sora guards at the right moment, their projectiles will bounce off and hit themselves instead, protecting Sora while defeating them at the same time.

Kingdom Hearts 3D: Dream Drop Distance[edit]

See also: Commantis

The first time Riku participates in the Light Cycle, he is required to play until the Commantis appears. A variety of enemies appear to try to stop him.

Afterward, Riku can return to the Light Cycle track in order to play the mini-game version. Here, he attempts to take down as many opponents as possible to obtain points.

Obstacles
  • Guards ride Light Cycles and try to damage Riku with their light ribbons. They can be destroyed with Riku's ribbon or turrets.
  • Flying Guards fly along the track and attack Riku with bombs. They can be shot down with Riku's turrets.
  • Recognizers are indestructible, and shoot a single laser down the track before flying away.

Characters[edit]

Heartless[edit]

Dream Eaters[edit]

Other[edit]

Gallery[edit]

Videos[edit]

Light Cycle - Kingdom Hearts II Light Cycle - Kingdom Hearts 3D: Dream Drop Distance