Bouncy Pets: Difference between revisions
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==Design== | ==Design== | ||
Bouncy Pets all share the same general design: a soft, round body, four cony legs, and big, white eyes with black pupils. When possessed by [[Marionette]]s, their eyes become golden, and they bear the [[Heartless]] emblem on their | Bouncy Pets all share the same general design: a soft, round body, four cony legs, and big, white eyes with black pupils. When possessed by [[Marionette]]s, their eyes become golden, and they bear the [[Heartless]] emblem on their foreheads. The only differences in each model are the details in their design. | ||
Dogs have a cream body, brown floppy ears, brown feet, a brown tail, a round muzzle with a brown nose, and an open mouth with a long, pink tongue. | Dogs have a cream body, brown floppy ears, brown feet, a brown tail, a round muzzle with a brown nose, and an open mouth with a long, pink tongue. |
Revision as of 03:49, 20 April 2024
Bouncy Pets | ||
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Japanese | バウンシーペッツ | |
Rōmaji | Baunshī Pettsu
| |
Type | Construct | |
Homeworld | Toy Box | |
Game | Kingdom Hearts III |
Bouncy Pets
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Kingdom Hearts III |
An unlucky denizen of Galaxy Toys that was possessed by a Marionette. These bouncy baddies rarely sit still for long. Use those brief pauses to take the spring out of their step! |
Location | HP | Strength | Defense | EXP | |||||||
Toy Box | 135 | 27 | 13 | 48 | |||||||
Toy Box (4 worlds cleared) |
159 | 31 | 15 | 75 | |||||||
Toy Box (6 worlds cleared) |
204 | 38 | 19 | 155 | |||||||
Toy Box (The Final World cleared) |
249 | 46 | 23 | 263 | |||||||
Physical | Fire | Blizzard | Thunder | Water | |||||||
×1.0 | ×2.0 | ×1.0 | ×1.0 | ×1.0 | |||||||
Aero | Dark | Neutral | Rapid-fire | ||||||||
×1.0 | ×1.0 | ×1.0 | ×0.8 | ||||||||
Freeze | Electrify | Stun | Hunny | ||||||||
✕ | ✕ | ✕ | ✕ | ||||||||
Reaction Endurance |
Revenge Value |
Attraction Magnification |
Damage Limit | ||||||||
0 | — | ×1.1 | —
| ||||||||
Rewards | |||||||||||
HP prize (1) ×3, Munny (5) ×2 Wellspring Shard (12%), Wellspring Stone (4%), Hungry Shard (8%) | |||||||||||
World(s) | |||||||||||
Toy Box | |||||||||||
The Bouncy Pets are possessed toys featured in Toy Box, a world from Kingdom Hearts III based on Toy Story.
Design
Bouncy Pets all share the same general design: a soft, round body, four cony legs, and big, white eyes with black pupils. When possessed by Marionettes, their eyes become golden, and they bear the Heartless emblem on their foreheads. The only differences in each model are the details in their design.
Dogs have a cream body, brown floppy ears, brown feet, a brown tail, a round muzzle with a brown nose, and an open mouth with a long, pink tongue.
Cats have a dark brown body, pointed ears, a red nose, black whiskers, and a red bowtie. The their mouth and the insides of their ears are cream colored.
Cows have a white body with black spots, cropped ears, a pink nose, and two gray horns. When possessed by Marionettes, the Heartless emblem is emblazoned between the horns.
Pigs have a pink body, pointed ears, a crimson nose, and a big smile.
Elephants have a cyan body and big, floppy ears. Their eyes sport distinct eyelashes, and they have a closed mouth in a smile and a long trunk.
Frogs are green with a white stomach, two black slits for a nose, a thin smile, and large cheeks.
Strategy
Kingdom Hearts III
Regardless of their appearance, Bouncy Pets all function the same. After retreating from an opponent, it will use its Squash attack, potentially several times. This attack is easy to react to with a block once they are seen jumping, but watch out for when they continue bouncing, as the amount of bounces per attack varies. It will not flinch just before initiating its attack.
Fire magic is most effective against Bouncy Pets, as they will take double damage from it.
Technique | Element | Status | Power | Block? | Repel LV | |
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Squash (押しつぶし Oshitsubushi ) |
(drop) | Physical | 0.5 | △ | 2
| |
(shock wave) | Aero | 1.5 | △
|
— | ||
Leaps directly overhead its target and drops straight down, generating a shock wave. | ||||||
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked. |