Kingdom Hearts III

Critical Crossroad: Difference between revisions

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|artist=Takeharu Ishimoto
|artist=Takeharu Ishimoto
|length=6:17
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"'''Critical Crossroad'''" is a musical composition by Takeharu Ishimoto and Yoko Shimomura that appears in ''[[Kingdom Hearts III]]''. It is one of the boss themes of [[Xehanort]].
"'''Critical Crossroad'''" is a musical composition by Takeharu Ishimoto that appears in ''[[Kingdom Hearts III]]''. It is one of the boss themes of [[Xehanort]].


==Appearances==
==Appearances==
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==Composition==
==Composition==
{{sec-stub}}<!--Incorperates elements of "Rage Awakened" and builds off of the themes introduced in "Replicas"-->
"Critical Crossroad" builds off of the themes introduced in "{{c|Replicas|track}}", and the two tracks together form the base of "[[Dark Domination]]". "Critical Crossroad" heavily features the melody of "[[Rage Awakened]]".<!--Heavily segmented track, a lot of sudden and abrupt transitions-->
 
Like many of Ishimoto's compositions, "Critical Crossroad" was altered between the in-game version and the original soundtrack album. The album version changes the balance of the song, most notably bringing out the main violin and reducing the bass choir. The in-game version does not loop properly; the album mix attempted to remedy this by including the eight-measure introduction in the loop.
 
{{sec-stub}}


==Albums==
==Albums==

Latest revision as of 18:56, 2 February 2024

Kingdom Hearts III
Critical Crossroad
Theme Notes.png
Theme Notes.png
Arranger Takeharu Ishimoto
Composer Takeharu Ishimoto
Yoko Shimomura
Length 6:17

"Critical Crossroad" is a musical composition by Takeharu Ishimoto that appears in Kingdom Hearts III. It is one of the boss themes of Xehanort.

Appearances[edit]

Kingdom Hearts III[edit]

Composition[edit]

"Critical Crossroad" builds off of the themes introduced in "Replicas", and the two tracks together form the base of "Dark Domination". "Critical Crossroad" heavily features the melody of "Rage Awakened".

Like many of Ishimoto's compositions, "Critical Crossroad" was altered between the in-game version and the original soundtrack album. The album version changes the balance of the song, most notably bringing out the main violin and reducing the bass choir. The in-game version does not loop properly; the album mix attempted to remedy this by including the eight-measure introduction in the loop.

Albums[edit]