Kingdom Hearts 358/2 Days

Burnout: Difference between revisions

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(Is it just me, or does this strategy seem identical to another, taken word-for-word?)
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{{Game|358}}
{{Game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Burnout" style="width:234px">
{{tab|Burnout}}
{{InfoWeapon358
{{InfoWeapon358
|name=Burnout
|name=Burnout
|katakana=バーニングアウト
|katakana=バーニングアウト
|japname="Burning Out"
|romaji=Bāningu Auto
|image=Burnout.png
|jpname=Burning Out
|size=*
|size=*
|desc= A weapon that boasts superior Magic and ground combo speed.
|desc= A weapon that boasts superior Magic and ground combo speed.
Line 20: Line 20:
|bonus=+13
|bonus=+13
|bonusunit=+1
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Magic Bracer]]
|ability2={{c|Magic Bracer|358}}
|ability3=[[Magical Strike]]
|ability3=[[Magical Strike]]
|get= [[Omega Gear|Omega Gear ⑥]] (Axel)
|get= [[Omega Gear ⑥]] (Axel)
|char=Axel
|char=Axel
|v1=Blaze of Glory
|v2=Outbreak
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Burnout+
|name=Burnout+
|katakana=バーニングアウト+
|katakana=バーニングアウト+
|japname="Burning Out+"
|romaji=Bāningu Auto+
|image=Burnout.png
|jpname=Burning Out+
|image=Burnout
|size=*
|size=*
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed.
|desc= An upgraded Burnout.<br>Boasts superior Magic and ground combo speed.
Line 45: Line 50:
|bonus=+12
|bonus=+12
|bonusunit=+1
|bonusunit=+1
|atkspd=1.3
|appgrd=1.25
|ability1=[[Fire Finish]]
|ability1=[[Fire Finish]]
|ability2=[[Combo Boost]]
|ability2=[[Combo Boost]]
|ability3=[[Chain Power]]
|ability3=[[Chain Power]]
|get= [[Omega Gear|Omega Gear+ ⑥]] (Axel)
|get= [[Omega Gear+ ⑥]] (Axel)
|char=Axel
|char=Axel
|v1=Blaze of Glory
|v2=Outbreak
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Burnout'''|バーニングアウト|Bāningu Auto|lit. "Burning Out"}} is a pair of Chakrams that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''.
The '''Burnout''' is a pair of [[Chakram]]s available to [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Burnout+'''.


==Design==
==Design==
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The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.
The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.


==See Also==
{{Chakram}}
*[[Blaze of Glory]]
*[[Outbreak]]
{{AxelWeapons}}
{{OmegaGear}}
{{OmegaGear}}
{{Weapon-stub}}
[[fr:Épuisement]]
[[de:Abbrand]]

Latest revision as of 18:09, 12 December 2023

Kingdom Hearts 358/2 Days
Burnout
Burnout
"A weapon that boasts superior Magic and ground combo speed."
Japanese バーニングアウト
Rōmaji Bāningu Auto
Translation Burning Out
Stats
Strength Magic
Base Unit Ultima Base Unit
+73 +1 +27 +41 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +15 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.3 1.25 1.0
Abilities
1: Fire Finish
2: Magic Bracer
3: Magical Strike
Obtained
Omega Gear ⑥ (Axel)
Kingdom Hearts 358/2 Days
Burnout+
Burnout
"An upgraded Burnout.
Boasts superior Magic and ground combo speed."
Japanese バーニングアウト+
Rōmaji Bāningu Auto+
Translation Burning Out+
Stats
Strength Magic
Base Unit Ultima Base Unit
+103 +1 +15 +45 +3
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +20 +3 +12 +1
Attack Speed Approach Speed
Ground Air
1.3 1.25 1.0
Abilities
1: Fire Finish
2: Combo Boost
3: Chain Power
Obtained
Omega Gear+ ⑥ (Axel)

The Burnout is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Burnout+.

Design[edit]

A Burnout Chakram's main wheel is split into two equal halves, both of which have a black inner edge and a red outer one. The two halves are connected by the silver handle, which is cross-shaped. Each half has four purple spikes with the same arrowhead-like design as the spikes on the Nobody logo. All of these spikes slant in the same direction.

Gameplay[edit]

The ground combo starts out with a sliding dash towards the target, slashing with a Chakram. From there, it can branch with a Y combo; the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. If the Y combo is not used, the combo will branch into a double slash with one Chakram. The double slash can be repeated four times, before going into the finisher. Each combo in the ground combo can be branched with the Y combo, and will always go into the same thing: the caster will jump in the air, throwing the Chakram a short distance away below him. From there, the aerial combo can be used. The finisher is the same as the Y combo.

The aerial combo starts out with two simple slashing attacks, finished with a horizontal spinning slash.