Attractions: Difference between revisions
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File:Pirate Ship (Trailer) KHIII.png|Gameplay of Pirate Ship. | File:Pirate Ship (Trailer) KHIII.png|Gameplay of Pirate Ship. | ||
File:Attraction-Flow-Chance.png|Gameplay of Magic Carousel | File:Attraction-Flow-Chance.png|Gameplay of Magic Carousel | ||
File:Splash Run.jpeg|Gameplay of Splash Run | |||
File:Big Magic Mountain Command List KHIII.png|The command menu for Mountain Coaster. | File:Big Magic Mountain Command List KHIII.png|The command menu for Mountain Coaster. | ||
File:Pirate Ship Command List KHIII.png|The command menu for Pirate Ship. | File:Pirate Ship Command List KHIII.png|The command menu for Pirate Ship. |
Revision as of 12:11, 9 October 2023
Attractions (アトラクションフロー Atorakushon Furō , lit. "Attraction Flow") are a command system in Kingdom Hearts III. They allow Sora to perform elaborate attacks inspired by the various rides of the Disney theme parks.
Development
Attractions first appeared in a trailer for Kingdom Hearts III at D23 Expo Japan 2013. Sora is shown summoning a Pirate Ship ride to attack a group of Heartless, and later Sora, Donald, and Goofy ride the Big Magic Mountain train in battle against the Rock Titan.[1]
The Kingdom Hearts III trailer at E3 2015 again shows Sora summoning the Big Magic Mountain and Pirate Ship Attractions, while also introducing the Mad Tea Cups Attraction.[2] In an interview at E3, Tetsuya Nomura described that at one point in development, the tea cup ride had the camera showing Sora's point of view, but the camera motion gave some of the testers motion sickness.[3]
In an interview in the June 25, 2015 issue of Dengeki Playstation, Nomura explained that Sora will be able to trigger Attraction attacks under certain conditions in battle. He attributed the inspiration for Attractions to Flowmotion from Kingdom Hearts 3D: Dream Drop Distance, but described the former as a more tactical system.
In June 2018, the E3 2018 Square Enix Showcase Trailer displayed two new Attractions: Splash Run, and Magic Carousel.
Mechanics
In Kingdom Hearts III, enemies may occasionally be tagged with an Attraction indicator, being a golden crown with a green circle that acts as a timer. Hitting these enemies while this indicator is active will prompt a Situation Command that will trigger the Attraction.
List of Attractions
Name | Description | Commands | Note(s) |
(マウンテンコースター Maunten Kōsutā ) |
Summon the train from Big Thunder Mountain to lay waste to enemies with fireworks. | : Finish : Chimney Flare : Cancel |
Available during the fights against Rock Titan and the swarm of enemies in the Keyblade Graveyard. |
(パイレーツシップ Pairētsu Shippu ) |
Summon a pirate ship to swing at and splash enemies with water attacks. | : Finish : Swing : Cancel |
Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
(スピニングカップ Supiningu Kappu , lit. "Spinning Cups") |
Slide and spin around inside huge teacups from Mad Tea Party. | : Finish : Cup Slide : Cancel |
Damage an enemy with an active Attraction icon. |
(シューティングライド Shūtingu Raido , lit. "Shooting Ride)" |
Hop inside one of Buzz Lightyear's Astro Blasters and shoot enemies in first-person mode. | : Finish : Blaster : Thruster Boost : Cancel |
Damage an enemy with an active Attraction icon. |
(スプラッシュライド Supurasshu Raido , lit. "Splash Ride") |
Jump around in a splashing ride that leaves streams of water behind. When the gauge runs out, ride along the stream at super-speed damaging everything. | : Finish : Jump : Cancel |
Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
(メリーゴーランド Merī Gō Rando , lit. "Merry-go-Round) |
Take a ride on an enchanted carousel. Time and press / when the circle of light reaches the edge of the carousel to damage all nearby enemies. | : Finish : Sound Wave : Cancel |
Damage an enemy with an active Attraction icon. Only usable in large open spaces. |
Gallery
- Attraction-Flow-Chance.png
Gameplay of Magic Carousel
- Splash Run.jpeg
Gameplay of Splash Run