Sinister Sundown: Difference between revisions
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Revision as of 17:18, 28 November 2022
Kingdom Hearts Re:Chain of Memories Sinister Sundown | |
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Arranger | Yoko Shimomura |
Composer | Yoko Shimomura |
Length | 2:13 |
Kingdom Hearts Re:coded Sinister Sundown | |
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This file doesn't exist. Perhaps you could help us by uploading it. File:Sinister Sundown KHREC.ogg | |
Arranger | Yoko Shimomura |
Composer | Yoko Shimomura |
"Sinister Sundown" is a musical composition by Yoko Shimomura that appears in the Kingdom Hearts series. It is one of the battle themes of Twilight Town.
Appearances
"Sinister Sundown" is the battle theme of Twilight Town in Kingdom Hearts Chain of Memories and Kingdom Hearts 358/2 Days. Is is the battle theme of the Simulated Twilight Town in Kingdom Hearts II.
Kingdom Hearts II
- Battles
- Twilight Town: Seifer
- Events
- Twilight Town: Chasing the Dusk in the Forest, The Struggle - Round 1: Hayner, The Struggle - Round 2: Vivi, The Struggle - Round 3: Setzer; Search the Back Wall,; Defeat the Vivis; Face and Defeat the Shadow Roxas (The Seven Wonders); Stop the Bag (The Seven Wonders)
- Cutscenes
- Twilight Town: "Seifer's Entrance", "The Appearance of a Strange Enemy", "A Shadow that Wanders About the Forest", "The Keyblade Appears", "The Girl Disappears", "An Enemy Appears", "The Girl's Voice", "Finishing the Battle", "Enemies Closing in", "The Champion Makes an Offer"
Kingdom Hearts Re:coded
- Battles
Kingdom Hearts HD 1.5 ReMIX
Kingdom Hearts 358/2 Days
- "Day 09 - Heartles"
- "Day 11 - Keyblade"
- "Day 13 - A Deed To Be Done"
- "Day 15 - Missions"
- "Day 151 - Distress"
Other Appearances
- In Kingdom Hearts Magical Puzzle Clash, "Sinister Sundown" plays during regular levels and in-game menus.
Composition
"Sinister Sundown" is approximately fifty-five seconds long and plays at 156 beats per minute. It has a time signature of 4/4 throughout the entire piece and is written in the G Dorian mode. Like many field themes, "Sinister Sundown" lacks an introduction and conclusion, allowing for smooth transitions between loops. Each loop is thirty-six measures long. The instrumentation consists of violins, trombones, French horns, flutes, and cellos. The percussion section includes snare drum, timpani, tambourine, harp, piano, synthesizer, and xylophone.
The piece is characterized by a persistent eighth note ostinato in the trombones in perfect fifth intervals and staccato xylophone and flute melodies, creating a bouncy and lively atmosphere for field combat. It consists of five four-measure phrases. The first phrase features the flute and xylophone melody, occurring for four measures and repeating itself, adding timpani. The second phrase consists of a call and answer between the flute and xylphone, and a horn divisi, adding snare upon the repeat. The third phrase reprises the melody from the first phrase, adding a countermelody in a lower flute register along with tambourine, repeating itself. The fourth phrase beings the second melody with a syncopated dotted quarter note rhythm. It is in this phrase that the chords change, shifting from Eb Major to C Minor to G Minor. The fifth phrase repeats the beginning notes of the second melody, but instead changes from Eb Major to F Minor to G Minor as the phrase concludes.
Albums
Disc 1, Track 5 in the Kingdom Hearts II Original Soundtrack
Disc 3, Track 5 in the Kingdom Hearts Original Soundtrack Complete
Disc 1, Track 2 in the Piano Collections Kingdom Hearts Field & Battle
Disc 1, Track 5 in the Kingdom Hearts HD 2.5 ReMIX Original Soundtrack