Kingdom Hearts 358/2 Days

Delayed Action: Difference between revisions

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{{translation}}
{{game|358}}
{{expand
{{tab|o-info}}
|create= Everything.}}
{{tab|Delayed Action}}
{{-}}
{{InfoWeapon358
{{images|Kingdom Hearts 358/2 Days images}}
|name=Delayed Action
|katakana=ディレイドアクション
|romaji=Direido Akushon
|desc=A weapon that boosts your [[Magic]] to give it a lot more power.
|str=+36
|strunit=+1
|ultima=+64
|mag=+14
|magunit=+2
|def=+0
|defunit=+1
|rate=+4
|rateunit=+1
|bonus=+2
|bonusunit=+1
|ability1=[[Fire Finish]]
|ability2={{c|Magic Bracer|358}}
|get=[[Technical Gear ③]] (Axel)
|char=Axel
}}{{tab|c}}{{tab|+}}
{{InfoWeapon358
|name=Delayed Action+
|katakana=ディレイドアクション+
|romaji=Direido Akushon+
|image=Delayed Action
|desc=An upgraded Delayed Action.<br>Boosts your Magic to give it a lot more power.
|str=+44
|strunit=+1
|ultima=+56
|mag=+21
|magunit=+2
|def=+0
|defunit=+1
|rate=+4
|rateunit=+1
|bonus=+4
|bonusunit=+1
|ability1=[[Fire Finish]]
|ability2=[[Magic Finale]]
|get=[[Technical Gear+ ③]] (Axel)
|char=Axel
}}
{{tab|c}}{{tab|c}}
'''Delayed Action''' is a pair of [[Chakram]]s that can be wielded by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Delayed Action+'''.


{{nihongo|'''Delayed Action'''|ディレイドアクション|Direido Akushon}} are weapons that can be used by [[Axel]] in ''[[Kingdom Hearts 358/2 Days]]''.
==Design==
{{AxelWeapons}}
The outer wheel of a Delayed Action Chakram is quite thin and has eight spikes on it; four small, simple spikes and four large, ornate spikes. The wheel and small spikes are lilac, while the large, cross-shaped handle is black. The four ornate spikes are shaped like teardrops with a lilac outline, black center, and a red diamond in the middle.
{{Weapon-stub}}
 
The name, "Delayed Action", is a pun on the phrase "Delayed ''reaction''".  This may be a reference to the fact that Delayed Action's combo finisher takes longer to execute than other combo finishers.  It may also be a reference to the weapon's ability, Fire Finish, which may take several hits to ignite an enemy.
 
==Gameplay==
The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him.  The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.
 
{{Chakram}}
{{TechnicalGear}}
[[fr:Action différée]]
[[de:Aufschub]]

Revision as of 04:01, 2 November 2022

Kingdom Hearts 358/2 Days
Delayed Action
Delayed Action
"A weapon that boosts your Magic to give it a lot more power."
Japanese ディレイドアクション
Rōmaji Direido Akushon
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +14 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +2 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Bracer
Obtained
Technical Gear ③ (Axel)
Kingdom Hearts 358/2 Days
Delayed Action+
Delayed Action
"An upgraded Delayed Action.
Boosts your Magic to give it a lot more power."
Japanese ディレイドアクション+
Rōmaji Direido Akushon+
Stats
Strength Magic
Base Unit Ultima Base Unit
+44 +1 +56 +21 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Fire Finish
2: Magic Finale
Obtained
Technical Gear+ ③ (Axel)

Delayed Action is a pair of Chakrams that can be wielded by Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Delayed Action+.

Design

The outer wheel of a Delayed Action Chakram is quite thin and has eight spikes on it; four small, simple spikes and four large, ornate spikes. The wheel and small spikes are lilac, while the large, cross-shaped handle is black. The four ornate spikes are shaped like teardrops with a lilac outline, black center, and a red diamond in the middle.

The name, "Delayed Action", is a pun on the phrase "Delayed reaction". This may be a reference to the fact that Delayed Action's combo finisher takes longer to execute than other combo finishers. It may also be a reference to the weapon's ability, Fire Finish, which may take several hits to ignite an enemy.

Gameplay

The ground combo starts with a slash to the upper left, then a slash to the left again, and it ends with Axel throwing the Chakrams to the left, the weapons encircling him. The aerial combo starts with a slash to the right and then to the left, finishing with a cross slash in front of Axel as the weapons circle around him.