Kingdom Hearts 358/2 Days

Quintet: Difference between revisions

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{{game|358}}
{{game|358}}
<div class="tabber" style="float: right;">
{{tab|o-info}}
<div class="tabbertab" title="Quintet" style="width:234px">
{{tab|Quintet}}
{{InfoWeapon358
{{InfoWeapon358
|name=Quintet
|name=Quintet
|katakana=クインテット
|katakana=クインテット
|japname=Kuintetto
|romaji=Kuintetto
|image=Quintet.PNG
|fr=Quintet
|size=*
|de=Quintett
|es=Quinteto
|desc=A weapon that boosts your Magic to give it incredible power.
|desc=A weapon that boosts your Magic to give it incredible power.
|str=+35
|str=+35
Line 20: Line 21:
|bonus=+5
|bonus=+5
|bonusunit=+1
|bonusunit=+1
|ability1=[[Magic Bracer]]
|ability1={{c|Magic Bracer|358}}
|ability2=[[Blizzard Finish]]
|ability2=[[Blizzard Finish]]
|ability3=[[Magic Finale]]
|ability3=[[Magic Finale]]
|get=[[Duel Gear ④]] (Demyx)
|get=[[Duel Gear ④]] (Demyx)
|char=Demyx
|char=Demyx
|v1=Harmonics
}}
}}
</div><div class="tabbertab" title="+" style="width:234px">
{{tab|c}}{{tab|+}}
{{InfoWeapon358
{{InfoWeapon358
|name=Quintet+
|name=Quintet+
|katakana=クインテット+
|katakana=クインテット+
|japname=
|romaji=Kuintetto+
|image=Quintet.PNG
|image=Quintet
|size=*
|desc=An upgraded Quintet.<br>Boosts your Magic to give it incredible power.
|desc=An upgraded Quintet.<br>Boosts your Magic to give it incredible power.
|str=+45
|str=+45
Line 45: Line 46:
|bonus=+6
|bonus=+6
|bonusunit=+1
|bonusunit=+1
|ability1=[[Magic Bracer]]
|ability1={{c|Magic Bracer|358}}
|ability2=[[Aero Finish]]
|ability2=[[Aero Finish]]
|ability3=[[Magic Finale]]
|ability3=[[Magic Finale]]
|get=[[Duel Gear+ ④]] (Demyx)
|get=[[Duel Gear+ ④]] (Demyx)
|char=Demyx
|char=Demyx
|v1=Harmonics
}}
}}
</div><div class="tabbertab" title="++" style="float: center; background-color:white"; width="350px">
{{tab|c}}{{tab|++}}
{{InfoWeapon358
{{InfoWeapon358
|name=Quintet++
|name=Quintet++
|katakana=クインテット++
|katakana=クインテット++
|japname=
|romaji=Kuintetto++
|image=Quintet.PNG
|image=Quintet
|size=*
|desc=The ultimate Quintet.<br>Boosts your Magic to give it incredible power.
|desc=The ultimate Quintet.<br>Boosts your Magic to give it incredible power.
|str=+68
|str=+68
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|bonus=+7
|bonus=+7
|bonusunit=+1
|bonusunit=+1
|ability1=[[Magic Bracer]]
|ability1={{c|Magic Bracer|358}}
|ability2=[[Aero Finish]]
|ability2=[[Aero Finish]]
|ability3=[[Blizzard Finish]]
|ability3=[[Blizzard Finish]]
|get=[[Duel Gear++ ⑤]] (Demyx)
|get=[[Duel Gear++ ⑤]] (Demyx)
|char=Demyx
|char=Demyx
|v1=Harmonics
}}
}}
</div></div>
{{tab|c}}{{tab|c}}
{{nihongo|'''Quintet'''|クインテット|Kuintetto}} is a Sitar that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to '''Quintet+''' and '''Quintet++'''.
The '''Quintet''' is a [[Sitar]] that can be wielded by [[Demyx]] in ''[[Kingdom Hearts 358/2 Days]]''. It can be upgraded to the '''Quintet+''' and '''Quintet++'''.


==Design==
==Design==
Line 85: Line 87:


==Gameplay==
==Gameplay==
Quintet's ground combo starts with a 360-degree spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a series of very fast airborne spinning attacks, and ends with four quick blasts of yellow shockwaves in an outward direction.
Quintet's ground combo starts with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a series of very fast airborne spinning attacks, and ends with four quick blasts of yellow shockwaves in an outward direction.


The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards. This weapon has no {{button|dsy}} combo.
The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.


==See also==
*[[Harmonics]]
{{Sitar}}
{{Sitar}}
{{DuelGear}}
{{DuelGear}}

Latest revision as of 03:57, 2 November 2022

Kingdom Hearts 358/2 Days
Quintet
Quintet
"A weapon that boosts your Magic to give it incredible power."
Japanese クインテット
Rōmaji Kuintetto
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +31 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Blizzard Finish
3: Magic Finale
Obtained
Duel Gear ④ (Demyx)
Kingdom Hearts 358/2 Days
Quintet+
Quintet
"An upgraded Quintet.
Boosts your Magic to give it incredible power."
Japanese クインテット+
Rōmaji Kuintetto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+45 +1 +55 +35 +2
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +8 +1 +6 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
3: Magic Finale
Obtained
Duel Gear+ ④ (Demyx)
Kingdom Hearts 358/2 Days
Quintet++
Quintet
"The ultimate Quintet.
Boosts your Magic to give it incredible power."
Japanese クインテット++
Rōmaji Kuintetto++
Stats
Strength Magic
Base Unit Ultima Base Unit
+68 +1 +32 +39 +5
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +6 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Magic Bracer
2: Aero Finish
3: Blizzard Finish
Obtained
Duel Gear++ ⑤ (Demyx)

The Quintet is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Quintet+ and Quintet++.

Design[edit]

The headstock of the Quintet has an elegant, triangular design. There is a large gap in each of its corners, and it is bright blue. The neck of the sitar is long, bright blue, and has ridged, blue-white edges. The body of the Quintet is roughly pentagonal in shape, and sports a small, semi-circular indentation in each of its two upper sides. There is a cyan diamond set in each of its lower three corners, and a dark one in each of its upper two corners. The body is predominantly bright blue, and has thick, blue-white edges. The sitar has three white strings that are anchored to the body by a small, white triangular piece.

In musical terms, a quintet is a group of five that sings, dances, or plays music.

Gameplay[edit]

Quintet's ground combo starts with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him, followed by a leap and a series of very fast airborne spinning attacks, and ends with four quick blasts of yellow shockwaves in an outward direction.

The aerial combo consists of a series of very fast airborne spinning attacks, followed by a blast of three yellow shockwaves forwards.