Fight and Away: Difference between revisions
From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
m (Text replacement - "{{tab|o-right|" to "{{tab|o-info|") |
m (Text replacement - "{{section-stub}}" to "{{sec-stub}}") |
||
Line 44: | Line 44: | ||
<!--insert second paragraph containing analysis of piece- music theory.--> | <!--insert second paragraph containing analysis of piece- music theory.--> | ||
{{ | {{sec-stub}} | ||
==Albums== | ==Albums== |
Revision as of 00:20, 16 September 2022
Kingdom Hearts Re:coded Fight and Away | |
---|---|
This file doesn't exist. Perhaps you could help us by uploading it. File:Fight and Away KHREC.ogg | |
Arranger | Yoko Shimomura |
Composer | Yoko Shimomura |
"Fight and Away" is a musical piece composed by Yoko Shimomura that was first introduced in Kingdom Hearts 358/2 Days.
Appearances
"Fight and Away" is used primarily as a boss theme.
Kingdom Hearts 358/2 Days
- Dustflier in Twilight Town
- Xion's Third Form in Agrabah
- Crimson Pranksters in Wonderland
- Ruler of the Sky in Neverland
Kingdom Hearts Re:coded
- Cerberus in Olympus Coliseum
- Rock Titan in Olympus Coliseum
- Behemoth in Olympus Coliseum
- Ice Titan in Olympus Coliseum
- Jafar in Agrabah
Cutscenes
- Olympus Coliseum: Cerberus, Guardian of the Underworld
- Agrabah: Jasmine and Jafar; Testing Jafar
Composition
"Fight and Away" is approximately two minutes and seventeen seconds long. It has a time signature of 4/4 time and is played at a tempo of 180 beats per minute. There is a brief introduction with a snare drum that leads into the main repeated section. There is no conclusion, allowing for a smooth transition between loops. The instrumentation includes: snare drum, cymbals, vocals, organ, French horns, trombones, piano, and a synthesizer.
Albums
Disc 3, Track 11 in the Kingdom Hearts Birth by Sleep & 358/2 Days Original Soundtrack