Monstropolis: Difference between revisions

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'''Lobby and Offices'''
'''Lobby and Offices'''


The world begins in the '''Lobby & Offices''' area. The initial area is a large circular hub-like area which features dual maps of the world over-looking it at opposite ends. Behind this area is access to scare floors K-P. Proceeding though a few small hallway sections leads to '''The Laugh Floor''', marked off as floor F and color in green. The Laugh Floor is spacious room containing office departments on the left and door stations on the right, which allow monsters to enter the human world. Accessing the door station between Mike and Sulley allows for Sora to access the '''the door vault'''.  
The world begins in the '''Lobby & Offices''' area. The initial area is a large circular hub-like area which features dual maps of the world over-looking it at opposite ends. Behind this area is access to scare floors K-P. Proceeding though a few small hallway sections leads to '''The Laugh Floor''', marked off as floor F and color in green. The Laugh Floor is spacious room containing office departments on the left and door stations on the right, which allow monsters to enter the human world. Accessing the door station between Mike and Sulley allows for Sora to access the '''The Door Vault'''.  


'''The Door Vault'''
'''The Door Vault'''


[[Sora]] accesses the door vault by sliding on the rails using [[flowmotion]] though defensive measures must be taken to avoid [[Heartless]] attacks as well as electrical malfunctions. Initially, the party arrives at the '''upper levels''' though the next area and rail sliding section must be access by entering a door on the wall. At the next upper level section is a yellow door which leads to the door vault's '''lower level'''. Entering through the brown door on the left side will take the party back to the upper levels, in which the rails can be used to return to the laugh floor. Continuing to the end of lower level leads to a white door which will take the party to '''the factory'''.
[[Sora]] accesses the door vault by sliding on the rails using [[flowmotion]] though defensive measures must be taken to avoid [[Heartless]] attacks as well as electrical malfunctions. Initially, the party arrives at the '''Upper Levels''' though the next area and rail sliding section must be access by entering a door on the wall. At the next upper level section is a yellow door which leads to the door vault's '''Lower Level'''. Entering through the brown door on the left side will take the party back to the upper levels, in which the rails can be used to return to the laugh floor. Continuing to the end of lower level leads to a white door which will take the party to '''The Factory'''.


'''The Factory'''
'''The Factory'''


The initial area of the factory is '''the basement'''. Continuing to the next room leads to a yellow conveyor belt where initially the lasers must be dodged to continue. The next room is a series of hallways known as '''the ground floor'''. At the end of this room is a yellow elevator which will take the party to '''the second floor.''' Through the next series of hallways leads to a yellow lighted room which exits into another yellow conveyor belt section. Exiting the factory leads to '''the power plant'''.
The initial area of the factory is '''The Basement'''. Continuing to the next room leads to a yellow conveyor belt where initially the lasers must be dodged to continue. The next room is a series of hallways known as '''The Ground Floor'''. At the end of this room is a yellow elevator which will take the party to '''The Second Floor.''' Through the next series of hallways leads to a yellow lighted room which exits into another yellow conveyor belt section. Exiting the factory leads to '''The Power Plant'''.


'''The Power Plant'''
'''The Power Plant'''


Exiting through the initial brick hallways leads to the outside area known as '''the power plant'''. Reaching the top of the power plant known as the '''accessway''' leads to a dive that allows exploration of the '''Tank Yard'''. The crane allows the party to re-access the accessway. Utilizing the rail way on the right side leads to an indoor structure which contains a battlegate. The '''vault passage''' is directly after this and leads back to the '''service area''' which is at the very bottom door vault area. Taking the elevator at the end of room will take the party back to upper level of the door vault.
Exiting through the initial brick hallways leads to the outside area known as '''The Power Plant'''. Reaching the top of the power plant known as the '''Accessway''' leads to a dive that allows exploration of the '''Tank Yard'''. The crane allows the party to re-access the accessway. Utilizing the rail way on the right side leads to an indoor structure which contains a battlegate. The '''Vault Passage''' is directly after this and leads back to the '''Service Area''' which is at the very bottom door vault area. Taking the elevator at the end of room will take the party back to upper level of the door vault.


==Story==
==Story==
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