Corona: Difference between revisions
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Revision as of 18:41, 14 March 2019
This article is about Axel's Chakram. You may be looking for the world from Kingdom Hearts III. |
Kingdom Hearts 358/2 Days Corona | |||||
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"A weapon that possesses extreme Strength. Devastates tough enemies." | |||||
Japanese | クラウニング | ||||
Rōmaji | Kurauningu | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+67 | +2 | +33 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+3 | +1 | +0 | +1 | +10 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Striker 3: Grand Slam | |||||
Obtained | |||||
Prestige Gear ④ (Axel) |
Kingdom Hearts 358/2 Days Corona+ | |||||
---|---|---|---|---|---|
"An upgraded Corona. Possesses extreme Strength. Devastates tough enemies." | |||||
Japanese | クラウニング+ | ||||
Rōmaji | Kurauningu+ | ||||
Stats | |||||
Strength | Magic | ||||
Base | Unit | Ultima | Base | Unit | |
+77 | +2 | +23 | +0 | +1 | |
Defense | Crit Rate | Crit Bonus | |||
Base | Unit | Base | Unit | Base | Unit |
+3 | +1 | +6 | +1 | +11 | +1 |
Attack Speed | Approach Speed | ||||
Ground | Air | ||||
1.0 | 1.0 | 1.0 | |||
Abilities | |||||
1: Defender 2: Striker 3: Damage Control | |||||
Obtained | |||||
Prestige Gear+ ④ (Axel) |
The Corona is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Corona+.
Design
A Corona Chakram's main wheel is actually comprised of eight protrusions of alternating small and large sizes. The four smaller protrusions are roughly square-shaped and are red with a black outline. The four larger protrusions are similar in shape to the ones found on Sizzling Edge and resemble squared-off arrowheads. These too are red with black outlines. The handle is a light blue cross that attaches to the four larger protrusions.
A corona is a sort of "atmosphere" of plasma surrounding the sun and other heavenly bodies.
Gameplay
The Corona Chakrams are great weapons for long-range and aerial combat. The ground combo is very long and can end in multiple ways. Axel first will make two basic strikes with his Chakrams; he then will have the chance to execute a -Combo. If he does not, the combo will end with a long-range forward toss of his Chakrams after a short pause. If the player does execute the -Combo, Axel will swing his Chakrams upward in an uppercut-like fashion. He then shall be presented with another chance for a -Combo. If the player does not take this, the combo will end. If the player does execute this additional -Combo, Axel shall leap into the air and throw his Chakrams down to the ground.
The aerial combo is much simpler: it is just one attack, in which Axel throws his Chakrams to the ground.
Axel's Chakrams |
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Ashes | Doldrums | Delayed Action | Dive-Bombers | Combustion | Moulin Rouge | Blaze of Glory | Prometheus | Ifrit | Magma Ocean | Volcanics | Inferno | Sizzling Edge | Corona | Ferris Wheels | Burnout Omega Trinity | Outbreak | Double Edge | Wildfire | Prominence | Eternal Flames | Pizza Cut | Conformers |