Kingdom Hearts Birth by Sleep

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|'''[[Finish]]'''
|'''[[Finish]]'''
|A strong jumping slash blow.
|A strong jumping slash blow.
|[[File:DL TerraOverdrive.png]] [[Overdrive]]
|[[File:DL TerraOverdrive.png]] [[Overdrive (ability)|Overdrive]]
|Attack power increases when HP is at less than 25%.
|Attack power increases when HP is at less than 25%.
|rowspan="2"|'''Lv.0''': [[Quick Blitz]], [[Slide Dash]], [[Stun Blade]]<br>'''Lv.1''': [[Quick Blitz]], [[Slide Dash]], [[Stun Edge]], [[Slide Dash]], [[Zero Gravity]]<br>'''Lv.2''': [[Quick Blitz]], [[Sonic Blade]], [[Stun Edge]], [[Sonic Blade]], [[Zero Gravira]], [[Binding Strike]], [[Cure]]
|rowspan="2"|'''Lv.0''': [[Quick Blitz]], [[Slide Dash]], [[Stun Blade]]<br>'''Lv.1''': [[Quick Blitz]], [[Slide Dash]], [[Stun Edge]], [[Slide Dash]], [[Zero Gravity]]<br>'''Lv.2''': [[Quick Blitz]], [[Sonic Blade]], [[Stun Edge]], [[Sonic Blade]], [[Zero Gravira]], [[Binding Strike]], [[Cure]]

Revision as of 17:21, 14 April 2012

Command_User_OWA.gif

Kingdom Hearts Birth by Sleep
File:Kingdom Hearts Birth by Sleep Logo.png
キングダム ハーツ バース バイ スリープ
Kingudamu Hātsu Bāsu Bai Surīpu
Developer(s) Square Enix
Publisher(s) Japan Square Enix
United States/Canada Square Enix
Europe/Australia Square Enix
Release date(s) Japan January 9, 2010
United States/Canada September 7, 2010

Australia September 9, 2010
Europe September 10, 2010

Genre Action RPG
Game modes Single player, multiplayer
Ratings CERO: A
ESRB: E10+
PEGI: 12+
USK: 6+
OFLC:PG
Platform(s) PlayStation Portable

Unlike all my other Game Data (Reviews), I am designing the data for Kingdom Hearts Birth by Sleep to be both a review and a guide.

ICON0.png Data Install:

200 MB
400 MB
X 624 MB

Congratulations! I cleared the whole game on Critical!

Beginner
Standard
Proud
X Critical

Terra Saving XMB.pngTerraCharm.pngTerraTerraCharm.png

Earthshaker (Default)

Critical Mode is new to me like most people, so even though I like a good challenge, some points were unbelievable. In Enchanted Dominion, I had to use all 6 or so of my potions on the bridge before dying in throne room once I got in there. If I recall correctly, My level was in the double digits before I was able to defeat Wheel Master. Getting onto a tangent, the stickers for the Sticker Album are in the most impossible of places. In Castle of Dreams, I failed the first time around escorting Cinderella to the ball. Nothing notable about Dwarf Woodlands. In Radiant Garden, The battle with Trinity Armor was smooth. I took caution in the battle with Braig causing it to be much longer than average. Disney Town was..."interesting". It took me forever to get the machine room going. Pete's Rec Room seemed kinda pointless yet fun. In Olympus Coliseum, it took me forever to defeat Dark Zack. In Deep Space, the Expirement 221 battle was annoying. The last Disney world and last nothing-notable-about world: Neverland. Then, the battle with Master Eraqus was fairly quick and easy. Keyblade Graveyard: The tornadoes were annoying. Master Xehanort was way too easy. It's hilarious how easy it was to Shotlock and Combo him a few times before victory. He dare call himself a Master!? Anyway, Terra-Xehanort was a worthy opponent. I spent around 3-4 hours training before I could beat him.


Ventus Saving XMB.pngVenCharm.pngVentusVenCharm.png

Wayward Wind (Default)

In Dwarf Woodlands, it was annoying trying to find the dwarfs and escorting Snow White was worse than escorting Cinderella in Terra's story. Then Castle of Dreams was so-so. I racked up a lot of EXP but finding dress items was annoying. The one thing more annoying then dwarfs or a dress, was the warp holes (reminiscent of Saffron City in Poke'mon) in Enchanted Dominion. I don't appreciate Square Enix Teasing me with treasure chests because I'm being warped from one dead end to the next. I had a little trouble (Mandrakes) when starting out in Radiant Garden. Olympus Coliseum went quick and then the first battle with Metamorphosis got on my nerves. When in Deep Space, I had trouble realizing where to find it for it's second showdown. In Neverland I had trouble (Mandrakes) in the Indian Village. Then more trouble (Mandrakes) befell me when in the Keyblade Graveyard. The final battle with Vanitas was just about as easy as Marluxia's second form.





Aqua Saving XMB.pngAquaCharm.pngAquaAquaCharm.png

Rainfell (Default)

A common thing between the three stories is that the first world is the hardest because since it is the start, almost no abilities and every stat including HP is the lowest (well DUH!). In addition to the obviousness, you have very little variety of Deck Commands. I had this trouble with Terra and Ventus, but with Aqua it was unbelievable. It took me a few hours to get past Castle of Dreams. Dwarf Woodlands wasn't bad but when I got to Enchanted Dominion, Maleficent's goons gave me a run for my money. I had to restart the save file to right before entering so I could train in the other worlds. There was nothing notable about Radiant Garden, Disney Town, or Olympus Coliseum. Deep Space was annoying because I kept going back and forth in an odd confusion of not knowing where to go. Then in Neverland the Rainbow Falls were annoying. I kept falling off because of the stupid Unversed. Both Vanitas battles weren't much of a challenge, but Braig and Ventus-Vanitas were.




Final Episode Saving XMB.pngSymbol - Keyblade Master.pngFinal EpisodeSymbol - Keyblade Master.png

Brightcrest (Obtained at Start)

The first Terra-Xehanort battle took me a few tries, but when I FINALly got to the FINAL boss of the FINAL episode, I stubbornly refused to level up and retry no matter how many dozen times I was KO'd. When I FINALly beat the FINAL episode, the battle took me just about an hour (Me and my over-exaggerated carefulness Xp). The new unorganized strategy of mine was only go on the offense right after the Guardian returned from the ground. Well, not only that but a couple times I used shotlock right as the Guardian sinks into the ground. Then I realized I would get a lot more damage in by using Mine Seeker "right as..." just like the shotlock which I could use again after enough of the gauge was restored by the other attacks. After I got him down to his last HP bar I was "dodge-waiting" 10-20 minutes for the Guardian to sink into the ground again before it hit me: "Wait. Maybe he doesn't use that attack anymore." It was then that I went back to "Blizzard-ing" but now was happening between the Guardians attacks. Most of the time he was dodging so damage was still rare. When a little less then a quarter of his last HP bar was left, I was expecting to go into the light part but it never happened. I actually beat him without going into the light, but Aqua went into the darkness.

My tentative statement is that TX is harder than VR.


Superbosses

Unversedlogo.pngVanitas RemnantUnversedlogo.png

File:Vanitas Remnant Action Render BBS.png
HP 200
Rewards
Secret Gem,

Void Gear

Secret Gem,

Void Gear

Secret Gem,

Void Gear

File:DL TerraAvatar1.pngTerraCharm.pngTerraTerraCharm.png

No Data Saving XMB.png









File:DL VenAvatar1.pngVenCharm.pngVentusVenCharm.png

One of the hardest bosses in the game becomes one of the easiest with the perfect strategy. Make the first two commands Tornado. Right as the battle starts waste no time...:

  1. getting to the remnant
  2. pressing File:B t.gif
  3. paying close attention to when the tornado fades.
  4. repeating step 2 and 3 right when you see the remnant fall to the ground.
  5. pressing File:B x.gif right when you see the remnant fall to the ground the 2nd time.

With this strategy you will have him beat in less than 30 seconds like I am seemingly the first one to do.

Vanitas Remnant defeated in less than 30 seconds!
<youtube width="480" height="272">bbrhMRdusGk</youtube>














File:DL AquaAvatar1.pngAquaCharm.pngAquaAquaCharm.png

No Data Saving XMB.png

File:JokerCard.pngUnknownFile:JokerCard.png

File:MysteriousFigure.png
HP 999
Rewards
No Name
No Name
No Name

File:DL TerraAvatar2.pngTerraCharm.pngTerraTerraCharm.png

No Data Saving XMB.png







File:DL VenAvatar2.pngVenCharm.pngVentusVenCharm.png

No Data Saving XMB.png

File:DL AquaAvatar2.pngAquaCharm.pngAquaAquaCharm.png

No Data Saving XMB.png

Mirage Arena

Arena Mode

Command Board

Board World Characters
Keyblade Board/

Secret Board

Land of Departure Terra, Ventus, Aqua
Royal Board Castle of Dreams Cinderella
Spaceship Board Deep Space Experiment 626, Gantu
Toon Board Disney Town Queen Minnie, Captain Dark
Skull Board Neverland Peter Pan, Captain Hook
Honeypot Board 100 Acre Wood Winnie the Pooh, Tigger

There are some Command Cards that can protect you from Special Panels.

If you run out of Command Cards, you can no longer buy Command Panels. If you reach a Check Panel, you receive one Command Card, and if you reach the Start Panel after passing all Check Panels you will receive as many command cards as you can hold.

Rumble Racing

Courses Prize for Top-Three Finish Mirage Arena Target Time
Country Chase Hi-Potion 5 laps in 2:30
Disney Drive Fire Dash 5 laps in 5:00
Grand Spree Aerora 5 laps in 5:00
Castle Circuit Victory Line 5 laps in 5:30

Trinity Archives

Info

Name Type Description 1 Description 2 Description 3
Terra Power Type A disciplined young man who feels

compelled to find greater strength.

He relies on brute force in combat

One of a certain Keyblade Master's three pupils.

Beneath Terra's mellow exterior lies a young man

with tremendous drive; he is wholly

devoted to his training...

He overwhelms his opponents

with powerful attacks.

Ventus Speed Type An outgoing and inquisitive

boy who holds his Keyblade backhand.

Quick attacks are his forte.

A cheerful likeable boy who studies with the

same Keyblade Master as Terra and Aqua. For

"Ven", as his friends affectionately call him, every

day is a new discovery.

He bewilders his foes with

incredible quickness.

Aqua Magic Type A kind young woman whose sense

of right and wrong never wavers.

She is nimble, and a gifted mage.

Aqua's dignified bearing belies an inner

sensitivity, and she often looks after

Terra and Ventus who study with her under the

same Keyblade Master.

Her powerful spells leave

her enemies at her mercy.

D-Links

D-Link Avatar Finishers Effects Deck Obtained
Name Description Name Description
File:DL Terra.png File:DL TerraAvatar1.png Finish A strong jumping slash blow. File:DL TerraOverdrive.png Overdrive Attack power increases when HP is at less than 25%. Lv.0: Quick Blitz, Slide Dash, Stun Blade
Lv.1: Quick Blitz, Slide Dash, Stun Edge, Slide Dash, Zero Gravity
Lv.2: Quick Blitz, Sonic Blade, Stun Edge, Sonic Blade, Zero Gravira, Binding Strike, Cure
Ventus, Aqua
File:DL TerraAvatar2.png Landbreaker Breaks the ground so that nearly all enemies are damaged and blown off. File:DL TerraFrontAutoGuard.png Auto-Block Automatic guard against enemies from the front.
File:DL Ventus.png File:DL VenAvatar1.png Finish A speedy rapid combo attack. File:DL VentusHaste.png Haste Increase your speed and the speed of normal attack. Lv.0: Quick Blitz, Strike Raid, Aero
Lv.1: Quick Blitz, Strike Raid, Sliding Dash, Aero
Lv.2: Blitz, Strike Raid, Slide Dash, Blitz, Freeze Raid, Sliding Dash, Aerora, Cura
Terra, Aqua
File:DL VenAvatar2.png Air Dive Press Circle/X/Square/Triangle to hit enemies while flying through the air. File:DL VentusAutoCounter.png Auto-Counter When blown away by enemies you will automatically counter attack.
File:DL Aqua.png File:DL AquaAvatar1.png Finish Shoot many magic orbs towards enemies. File:DL AquaMagicFlick.png Magic Deflector Sometimes guard against magic automatically. Lv.0: Blizzara, Thundara, Cura
Lv.1: Blizzara, Fira, Thundara, Magnera, Fire Strike, Cura
Lv.2: Blizzara, Fira, Thundara, Mine Square, Blizzara, Magnera, Fire Strike, Cura
Terra, Ventus
File:DL AquaAvatar2.png Magic Volley Shoot magic orbs. Sometimes there will be a chance to press Circle, then you can teleport and shoot more magic orbs. File:DL AquaReraise.png Auto-Life Auto Revive from battle once with 25% health.