Kingdom Hearts 358/2 Days

Doldrums: Difference between revisions

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
No edit summary
No edit summary
Line 16: Line 16:
|def  = +0
|def  = +0
|rate = +2
|rate = +2
|get  = Attach Skill Gear
|get  = Attach [[Skill Gear]]
|char = Axel
|char = Axel
}}
}}

Revision as of 18:51, 21 March 2010

Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Doldrums (ダルドラムズ Darudoramuzu?) are weapons that can be used by Axel in Kingdom Hearts 358/2 Days. Axel wields this weapon when he has the Skill Gear attached. It can be upgraded to Doldrums+.

Stats

Kingdom Hearts 358/2 Days
Doldrums
"A weapon that boosts your Magic to give it more power."
Stats
Strength Magic
Base Unit Ultima Base Unit
+3 +0 +0 +11 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +0 +2 +0 +0 +0
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Attach Skill Gear

Design

A Doldrums chakram's outer wheel has four spikes evenly spaced along the outer edge. The inner edge sports four, triangular bumps that the cross-shaped handle atattches to. The outer edge of the main wheel is dark purple and the unner edge is navy. The tips of the handle are white, while the rest of it is grey.

Etymology

Doldrums can mean a state of dullness or depression.

The Doldrums is also an area of the Atlantic Ocean, Pacific Ocean, and Indian Ocean with incredibley powerful winds; the winds can get so strong that a hurricane will be born. Template:AxelWeapons