Kingdom Hearts 358/2 Days

Tyrant

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Kingdom Hearts 358/2 Days
Tyrant
Tyrant
"A weapon that lets you string together longer ground and aerial combos."
Japanese タイラント
Rōmaji Tairanto
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +1 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.19 1.19
Abilities
1: Combo Boost
2: Combo-Jump
3: Combo-Air Slide
Obtained
Champion Gear ⑤ (Xemnas)
Kingdom Hearts 358/2 Days
Tyrant+
Tyrant
"An upgraded Tyrant.
Lets you string together longer ground and aerial combos."
Japanese タイラント+
Rōmaji Tairanto+
Stats
Strength Magic
Base Unit Ultima Base Unit
+80 +1 +20 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +10 +3 +9 +3
Attack Speed Approach Speed
Ground Air
1.0 1.19 1.19
Abilities
1: Chain Power
2: Combo-Jump
3: Combo-Air Slide
Obtained
Champion Gear+ ⑤ (Xemnas)

The Tyrant is a pair of Ethereal Blades that can be wielded by Xemnas in Kingdom Hearts 358/2 Days. It can be upgraded to the Tyrant+.

Design[edit]

Tyrant is an elegant, two-pronged weapon. The prongs intersect and leave a large gap shaped like an upside-down spade in the blade. There is another, teardrop-shaped gap in the handle. This form of Ethereal Blade glows green.

When striking with Tyrant, it creates blue and red sparks, contrary to its color.

A tyrant is a ruler who exercises power in a harsh, cruel manner.

Gameplay[edit]

The ground combo of Tyrant consists of a quick spinning slice at a short range followed by a right thrust, a slash from left to right, a double slash from right to left, and a mid-range double-spin slash with knockback.

The aerial combo is the same as for Annihilation. It consists of a double-spin slash, a quick upwards swing, and a quick double-spin slash with knockback to finish.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Spin Thrust
Hit 1 0.75 X X X
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Dual-Wield Horizontal Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Giant Dual-Wield Double Spin Swing
Hit 1 0.63
Hit 2 0.63
Hit 3 0.63
Hit 4 0.63


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Dual-Wield Rising Double Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.5 X X X
Hit 4 0.5 X X X

(Air) Dual-Wield Diagonal Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Air) Giant Dual-Wield Double Spin Swing
Hit 1 0.63
Hit 2 0.63
Hit 3 0.63
Hit 4 0.63