Kingdom Hearts 358/2 Days

Corona

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
(Redirected from Corona+)
Jump to navigationJump to search
This article is about Axel's Chakram.
You may be looking for the world from Kingdom Hearts III.
Kingdom Hearts 358/2 Days
Corona
Corona
"A weapon that possesses extreme Strength. Devastates tough enemies."
Japanese クラウニング
Rōmaji Kurauningu
Translation Crowning
Stats
Strength Magic
Base Unit Ultima Base Unit
+67 +2 +33 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +0 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Grand Slam
Obtained
Prestige Gear ④ (Axel)
Kingdom Hearts 358/2 Days
Corona+
Corona
"An upgraded Corona.
Possesses extreme Strength.
Devastates tough enemies."
Japanese クラウニング+
Rōmaji Kurauningu+
Translation Crowning+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +2 +23 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+3 +1 +6 +1 +11 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Striker
3: Damage Control
Obtained
Prestige Gear+ ④ (Axel)

The Corona is a pair of Chakrams available to Axel in Kingdom Hearts 358/2 Days. It can be upgraded to Corona+.

Design[edit]

A Corona Chakram's main wheel is actually comprised of eight protrusions of alternating small and large sizes. The four smaller protrusions are roughly square-shaped and are red with a black outline. The four larger protrusions are similar in shape to the ones found on Sizzling Edge and resemble squared-off arrowheads. These too are red with black outlines. The handle is a light blue cross that attaches to the four larger protrusions.

A corona is a sort of "atmosphere" of plasma surrounding the sun and other heavenly bodies.

Gameplay[edit]

The Corona Chakrams are great weapons for long-range and aerial combat. The ground combo consists of Axel performing two basic strikes with his Chakrams, ending with a short pause and a long-range forward toss of his Chakrams. A Y-Combo is prompted after the two basic strikes; executing this will have Axel swing his Chakrams upwards in an uppercut-like fashion. Pressing Y again will have Axel leap into the air and throw his Chakrams down to the ground.

The aerial combo is much simpler: it is just one attack, in which Axel throws his Chakrams to the ground.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Right Hand Downswing
Hit 1 0.75 X X X
(Ground) Left Hand Upswing
Hit 1 0.75 X X X
(Ground) Forward Jump Right Hand Upswing
Hit 1 0.88 X X
(Ground) Front Simultaneous Throw
Hit 1 1.13 x2 (Air) Under Simultaneous Throw
Hit 1 1.5 X
Hit 1 0.75 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Under Simultaneous Throw
Hit 1 1.5
Hit 2 0.75