Kingdom Hearts 358/2 Days

Carmin

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Kingdom Hearts 358/2 Days
Carmin
Carmin
"A weapon that boosts your Magic to give it more power."
Japanese カルマン
Rōmaji Karuman
Stats
Strength Magic
Base Unit Ultima Base Unit
+24 +76 +12
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +3
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Larxene)
Kingdom Hearts 358/2 Days
Carmin+
Carmin
"An upgraded Carmin.
Boosts your Magic to give it more power."
Japanese カルマン+
Rōmaji Karuman+
Stats
Strength Magic
Base Unit Ultima Base Unit
+32 +1 +68 +15 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Thunder Finish
Obtained
Loaded Gear+ ② (Larxene)

The Carmin is a set of Knives that can be wielded by Larxene in Kingdom Hearts 358/2 Days. It can be upgraded to the Carmin+.

Design[edit]

A Carmin Knife is vaguely triangular in shape with concave edges on one side of the blade and handle. The middle of the other side of the Knife has a circular cut taken out of it. The Carmin set of Knives is identical in design to the Trancheuse and Indigo sets, the only difference being the color. Where the Trancheuse Knives were grey, the Carmin Knives are shades of red, yellow, and orange and the Indigo ones are shades of blue.

Carmin, which is French for "Carmine", is an acid pigment that is the color crimson, much like the Knives.

Gameplay[edit]

Carmin's ground combo begins with a simple slash upward. From there, it branches into a spinning slash downward, and ends with a low, circular sweep, Knives brandished.

The aerial combo can be executed in one move: Larxene spins vertically, Knives brandished, ending in a slash downward with both sets of Knives. During this move, it can be chained once with another push of the A button with another identical spin-and-slash.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Upswing
Hit 1 0.63 X X X
(Ground) Dual-Wield Upswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Horizontal Double Spin Swing
Hit 1 0.5 X X
Hit 2 1.0


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
Hit 3 0.75 X
(Air) Vertical Double Spin Downswing
Hit 1 0.5 X X
Hit 2 0.5 X X
Hit 3 1.0