Kingdom Hearts 358/2 Days

Absolute Zero

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Kingdom Hearts 358/2 Days
Absolute Zero
Absolute Zero
"A weapon that enables your attacks to reach a wide area and deal immense damage."
Japanese アブソリュート・ゼロ
Rōmaji Abusoryūto Zero
Stats
Strength Magic
Base Unit Ultima Base Unit
+69 +1 +31 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +8 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
3: Vitality Barrier
Obtained
Phantom Gear ④ (Vexen)
Kingdom Hearts 358/2 Days
Absolute Zero+
Absolute Zero
"An upgraded Absolute Zero.
Enables your attacks to reach a wide area and deal immense damage."
Japanese アブソリュート・ゼロ+
Rōmaji Abusoryūto Zero+
Stats
Strength Magic
Base Unit Ultima Base Unit
+80 +1 +20 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
3: Combo-Block
Obtained
Phantom Gear+ ④ (Vexen)
Kingdom Hearts 358/2 Days
Absolute Zero++
Absolute Zero
"The ultimate Absolute Zero.
Enables your attacks to reach a wide area and deal immense damage."
Japanese アブソリュート・ゼロ++
Rōmaji Abusoryūto Zero++
Stats
Strength Magic
Base Unit Ultima Base Unit
+92 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +5 +3 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Vitality Barrier
3: Combo-Block
Obtained
Phantom Gear++ ⑤ (Vexen)

The Absolute Zero is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to Absolute Zero+ and Absolute Zero++.

Design[edit]

Absolute Zero is a thin shield with ridges on the sides, causing it to vaguely resemble the Nobody symbol. A thin, downward-pointing spike juts out of each side corner. These spikes and most of the main shield are colored blue-white. The upper half of the main shield is sky blue, and the lower tip is navy blue.

Absolute Zero is theoretically the coldest temperature possible, but cannot be reached. It is precisely zero on the Kelvin scale.

Gameplay[edit]

The ground combo begins with a sharp thrust to the left, followed by a jab forward. The shield flies out of Vexen's hands in a sharp thrust forward as a finisher.

The aerial combo begins with a downward thrust, followed by a sharp slash to the left, and flies out of Vexen's hands in a 360° slash attack as a finisher, coming to rest in front of Vexen.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Horizontal Swing
Hit 1 0.63 X X X
(Ground) Thrust
Hit 1 0.75 X X X
(Ground) Extrusion Throw
Hit 1 1.13
Hit 2 0.25 X X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
(Air) Horizontal Swing
Hit 1 0.63 X X X
(Air) Horizontal Circle Throw
Hit 1 1.25 x2