KH2 icon.png
FM2 icon.png
KH3D icon.png
The icon for Kingdom Hearts Dream Drop Distance HD
KH3 icon.png
3RM icon.png

Reaction Endurance

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Sandbox notes:
- Is this a thing in BBS?
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.

Reaction Endurance (リアクション耐久値 Riakushon Taikyū-chi?) is a combat mechanic in the Kingdom Hearts series. It determines how many hits an enemy will take before flinching or being blown away.

Mechanics

Kingdom Hearts II

Kingdom Hearts 3D: Dream Drop Distance

In Kingdom Hearts 3D: Dream Drop Distance, every enemy and Spirit has a hidden Reaction Endurance value. Each attack decreases the Reaction Endurance by a certain amount, called its Reaction Value (リアクション値 Riakushon-chi?). When a target's Reaction Endurance reaches 0, they will flinch or be blown away. If a creature with a current Reaction Endurance of 1 or greater is unharmed for at least 10 seconds, their Reaction Endurance will fully recover. If a creature with a current Reaction Endurance of 0 flinches, their Reaction Endurance will fully recover, while Young Xehanort, Xemnas, and the Spellican will also have their endurance restored after a short period of time.

Ordinary Dream Eaters have a Reaction Endurance of 1. Certain strong Dream Eaters have a Reaction Endurance of 3 or 4; this includes the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, Ursa Circus, and Beatalike[KH DDD HD][?]. Bosses have a unique Reaction Endurance value.

Kingdom Hearts III

See also