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User:Aid1043/Reaction Durability

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Sandbox notes:

- Find a good article title
    -  I'd like to cover "Revenge Value" here, too, is there a name that covers both?
- Is this a thing in BBS?
- Add nihongo
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.

Reaction Endurance (リアクション耐久値 Riakushon Taikyū-chi?) is a combat mechanic in the Kingdom Hearts series. It determines how many hits an enemy will take before flinching or being blown away.

Mechanics

Kingdom Hearts II

Kingdom Hearts 3D: Dream Drop Distance

In Kingdom Hearts 3D: Dream Drop Distance enemy and Spirit has a hidden Reaction Endurance value. Each attack decreases the Reaction Endurance by a certain amount, called its Reaction Value (リアクション値 Riakushon-chi?). When a target's Reaction Endurance reaches 0, they will flinch or be blown away. If a creature with a current Reaction Endurance of 1 or greater is unharmed for at least 10 seconds, their Reaction Endurance will fully recover. If a creature with a current Reaction Endurance of 0 flinches, their Reaction Endurance will fully recover, while Young Xehanort, Xemnas, and the Spellican will also have their endurance restored after a short period of time.

Ordinary Dream Eaters have a Reaction Endurance of 1. Certain strong Dream Eaters have a Reaction Endurance of 3 or 4; this includes the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, Ursa Circus, and Beatalike[KH DDD HD][?]. Bosses have a unique Reaction Endurance value.

Kingdom Hearts III