User:Aid1043/Reaction Durability: Difference between revisions
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{{ | {{Title|Reaction Endurance}} | ||
<pre> | <pre> | ||
Sandbox notes: | Sandbox notes: | ||
- Is this a thing in BBS? | - Is this a thing in BBS? | ||
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating. | In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating. | ||
</pre> | </pre> | ||
{{Game|KH2|FM2|DDD|DHD|KH3|3RM}} | |||
{{Translation}} | {{Translation}} | ||
{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away. | {{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away. | ||
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===''Kingdom Hearts III''=== | ===''Kingdom Hearts III''=== | ||
==See also== | |||
*[[Revenge Value]] | |||
*[[Reality Endurance]] | |||
*[[Attraction Endurance]] | |||
{{Template:Mechanics}} | {{Template:Mechanics}} |
Revision as of 05:07, 28 April 2024
Sandbox notes: - Is this a thing in BBS? In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.
Reaction Endurance (リアクション耐久値 Riakushon Taikyū-chi ) is a combat mechanic in the Kingdom Hearts series. It determines how many hits an enemy will take before flinching or being blown away.
Mechanics
Kingdom Hearts II
Kingdom Hearts 3D: Dream Drop Distance
In Kingdom Hearts 3D: Dream Drop Distance, every enemy and Spirit has a hidden Reaction Endurance value. Each attack decreases the Reaction Endurance by a certain amount, called its Reaction Value (リアクション値 Riakushon-chi ). When a target's Reaction Endurance reaches 0, they will flinch or be blown away. If a creature with a current Reaction Endurance of 1 or greater is unharmed for at least 10 seconds, their Reaction Endurance will fully recover. If a creature with a current Reaction Endurance of 0 flinches, their Reaction Endurance will fully recover, while Young Xehanort, Xemnas, and the Spellican will also have their endurance restored after a short period of time.
Ordinary Dream Eaters have a Reaction Endurance of 1. Certain strong Dream Eaters have a Reaction Endurance of 3 or 4; this includes the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, Ursa Circus, and Beatalike[KH DDD HD] . Bosses have a unique Reaction Endurance value.