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User:Aid1043/Reaction Durability: Difference between revisions

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{{Game|KH2|FM2|DDD|DHD|KH3|3RM}}
{{Title|Reaction Endurance}}
<pre>
<pre>
Sandbox notes:
Sandbox notes:
- Find a good article title
    -  I'd like to cover "Revenge Value" here, too, is there a name that covers both?
- Is this a thing in BBS?
- Is this a thing in BBS?
- Add nihongo
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.
</pre>
</pre>
{{Game|KH2|FM2|DDD|DHD|KH3|3RM}}
{{Translation}}
{{Translation}}
{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away.  
{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away.  
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===''Kingdom Hearts III''===
===''Kingdom Hearts III''===
==See also==
*[[Revenge Value]]
*[[Reality Endurance]]
*[[Attraction Endurance]]


{{Template:Mechanics}}
{{Template:Mechanics}}

Revision as of 05:07, 28 April 2024

Sandbox notes:
- Is this a thing in BBS?
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.

Reaction Endurance (リアクション耐久値 Riakushon Taikyū-chi?) is a combat mechanic in the Kingdom Hearts series. It determines how many hits an enemy will take before flinching or being blown away.

Mechanics

Kingdom Hearts II

Kingdom Hearts 3D: Dream Drop Distance

In Kingdom Hearts 3D: Dream Drop Distance, every enemy and Spirit has a hidden Reaction Endurance value. Each attack decreases the Reaction Endurance by a certain amount, called its Reaction Value (リアクション値 Riakushon-chi?). When a target's Reaction Endurance reaches 0, they will flinch or be blown away. If a creature with a current Reaction Endurance of 1 or greater is unharmed for at least 10 seconds, their Reaction Endurance will fully recover. If a creature with a current Reaction Endurance of 0 flinches, their Reaction Endurance will fully recover, while Young Xehanort, Xemnas, and the Spellican will also have their endurance restored after a short period of time.

Ordinary Dream Eaters have a Reaction Endurance of 1. Certain strong Dream Eaters have a Reaction Endurance of 3 or 4; this includes the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, Ursa Circus, and Beatalike[KH DDD HD][?]. Bosses have a unique Reaction Endurance value.

Kingdom Hearts III

See also