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User:Aid1043/Reaction Durability: Difference between revisions

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- Find a good article title
- Find a good article title
    -  It's called "Reaction Durability" in KH3D, "Reaction Endurance" in KHIII - double check other games's Ultimanias
     -  I'd like to cover "Revenge Value" here, too, is there a name that covers both?
     -  I'd like to cover "Revenge Value" here, too, is there a name that covers both?
- Is this a thing in BBS?
- Is this a thing in BBS?
- Add nihongo
- Add nihongo
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.
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{{Translation}}
'''Reaction Durability''' is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away.
{{nihongo|'''Reaction Endurance'''|リアクション耐久値|Riakushon Taikyū-chi}} is a combat mechanic in the ''{{c|Kingdom Hearts|series}}'' series. It determines how many hits an enemy will take before flinching or being blown away.  
 
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.


==Mechanics==
==Mechanics==
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===''Kingdom Hearts 3D: Dream Drop Distance''===
===''Kingdom Hearts 3D: Dream Drop Distance''===
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' enemy and Spirit has a hidden '''{{nihongo|Reaction Durability}}''' value. Each attack decreases the Reaction Durability by a certain amount, called its '''{{nihongo|Reaction Value}}'''. When a target's Reaction Durability reaches 0, they will flinch or be blown away. If a creature with a current Reaction Durability of 1 or greater is unharmed for at least 10 seconds, their Reaction Durability will fully recover. If a creature with a current Reaction Durability of 0 flinches, their Reaction Durability will fully recover, while [[Young Xehanort]], [[Xemnas]], and the [[Spellican]] will also have their durability restored after a short period of time.
In ''[[Kingdom Hearts 3D: Dream Drop Distance]]'' enemy and Spirit has a hidden Reaction Endurance value. Each attack decreases the Reaction Endurance by a certain amount, called its '''{{nihongo|Reaction Value|リアクション値|Riakushon-chi}}'''. When a target's Reaction Endurance reaches 0, they will flinch or be blown away. If a creature with a current Reaction Endurance of 1 or greater is unharmed for at least 10 seconds, their Reaction Endurance will fully recover. If a creature with a current Reaction Endurance of 0 flinches, their Reaction Endurance will fully recover, while [[Young Xehanort]], [[Xemnas]], and the [[Spellican]] will also have their endurance restored after a short period of time.


Ordinary [[Dream Eaters]] have a Reaction Durability of 1. Certain strong Dream Eaters have a Reaction Durability of 3 or 4; this includes the [[Kooma Panda]], [[Zolephant]], [[Drill Sye]], [[Halbird]], [[Eaglider]], [[Thunderaffe]], [[Cera Terror]], [[Tyranto Rex]], [[Aura Lion]], [[Pegaslick]], [[Electricorn]], [[Skelterwild]], [[Keeba Tiger]], [[Ryu Dragon]], [[Ursa Circus]], and [[Beatalike]]{{KHDDDHD}}{{?}}. Bosses have a unique Reaction Durability value.
Ordinary [[Dream Eaters]] have a Reaction Endurance of 1. Certain strong Dream Eaters have a Reaction Endurance of 3 or 4; this includes the [[Kooma Panda]], [[Zolephant]], [[Drill Sye]], [[Halbird]], [[Eaglider]], [[Thunderaffe]], [[Cera Terror]], [[Tyranto Rex]], [[Aura Lion]], [[Pegaslick]], [[Electricorn]], [[Skelterwild]], [[Keeba Tiger]], [[Ryu Dragon]], [[Ursa Circus]], and [[Beatalike]]{{KHDDDHD}}{{?}}. Bosses have a unique Reaction Endurance value.


===''Kingdom Hearts III''===
===''Kingdom Hearts III''===


{{Template:Mechanics}}
{{Template:Mechanics}}

Revision as of 23:09, 27 April 2024

Sandbox notes:

- Find a good article title
    -  I'd like to cover "Revenge Value" here, too, is there a name that covers both?
- Is this a thing in BBS?
- Add nihongo
In certain games, enemies also have a '''Revenge Value''', a related mechanic that determines how many hits an enemy will take before retaliating.

Reaction Endurance (リアクション耐久値 Riakushon Taikyū-chi?) is a combat mechanic in the Kingdom Hearts series. It determines how many hits an enemy will take before flinching or being blown away.

Mechanics

Kingdom Hearts II

Kingdom Hearts 3D: Dream Drop Distance

In Kingdom Hearts 3D: Dream Drop Distance enemy and Spirit has a hidden Reaction Endurance value. Each attack decreases the Reaction Endurance by a certain amount, called its Reaction Value (リアクション値 Riakushon-chi?). When a target's Reaction Endurance reaches 0, they will flinch or be blown away. If a creature with a current Reaction Endurance of 1 or greater is unharmed for at least 10 seconds, their Reaction Endurance will fully recover. If a creature with a current Reaction Endurance of 0 flinches, their Reaction Endurance will fully recover, while Young Xehanort, Xemnas, and the Spellican will also have their endurance restored after a short period of time.

Ordinary Dream Eaters have a Reaction Endurance of 1. Certain strong Dream Eaters have a Reaction Endurance of 3 or 4; this includes the Kooma Panda, Zolephant, Drill Sye, Halbird, Eaglider, Thunderaffe, Cera Terror, Tyranto Rex, Aura Lion, Pegaslick, Electricorn, Skelterwild, Keeba Tiger, Ryu Dragon, Ursa Circus, and Beatalike[KH DDD HD][?]. Bosses have a unique Reaction Endurance value.

Kingdom Hearts III