Kingdom Hearts 358/2 Days

Da Capo

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 21:08, 26 November 2024 by Aid1043 (talk | contribs) (Reflist)
(diff) ← Older revision | Latest revision (diff) | Newer revision → (diff)
Jump to navigationJump to search
Kingdom Hearts 358/2 Days
Da Capo
Da Capo
"A weapon that lets you string together faster, incredibly long ground combos."
Japanese ダ・カーポ
Rōmaji Da Kāpo
Stats
Strength Magic
Base Unit Ultima Base Unit
+66 +1 +34 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +2 +13 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
3: Heart Bonus
Obtained
Phantom Gear ④ (Demyx)
Kingdom Hearts 358/2 Days
Da Capo+
Da Capo
"An upgraded Da Capo.
Lets you string together faster, incredibly long ground combos."
Japanese ダ・カーポ+
Rōmaji Da Kāpo+
Stats
Strength Magic
Base Unit Ultima Base Unit
+77 +1 +23 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +9 +2 +7 +1
Attack Speed Approach Speed
Ground Air
1.2 1.0 1.0
Abilities
1: Combo Boost
2: Combo-Jump
3: Heart Bonus
Obtained
Phantom Gear+ ④ (Demyx)
Kingdom Hearts 358/2 Days
Da Capo++
Da Capo
"The ultimate Da Capo.
Lets you string together faster, incredibly long ground combos."
Japanese ダ・カーポ++
Rōmaji Da Kāpo++
Stats
Strength Magic
Base Unit Ultima Base Unit
+86 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +12 +5 +10 +1
Attack Speed Approach Speed
Ground Air
1.3 1.0 1.0
Abilities
1: Chain Time
2: Chain Power
3: Heart Bonus
Obtained
Phantom Gear++ ⑤ (Demyx)

The Da Capo is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Da Capo+ and Da Capo++.

Design[edit]

The Da Capo's headstock is an “X” shaped like the upper half of the Nobody sigil. It is mostly blue, but the tips of the X are pale yellow. The Sitar's neck is blue and yellow and has ridged, blue edges. The body has a roughly semi-circular shape, and its base is lined by five blue spikes. The upper half of the Sitar's body is predominantly yellow, and the lower half is predominantly blue. The Da Capo has three white strings that are anchored to the lower half of the body.

Musically, Da Capo is a term that means "from the beginning." Variations are Da Capo al fine, meaning "repeat from beginning up to the word 'fine'," and Da Capo al coda, meaning "to play from a sign-specified place in the music to a different ending."

Gameplay[edit]

The Da Capo's ground combo starts with a quick leap forwards, thrusting the Sitar diagonally upward, followed by Demyx performing a 360° spinning diagonal slash with the tip of the Sitar. The next move of the combo is a quick thrust of the Sitar diagonally upward, followed by another spinning slash. The combo then ends with a 360° spinning attack, after which, Demyx strums the Sitar, emitting a yellow shockwave which damages any enemies around him.

The aerial combo consists of a downward diagonal slash with the tip of the Sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.

Da Capo/Da Capo+
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Thrust Away
Hit 1 0.88 X X X
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Thrust Away
Hit 1 0.88 X X X
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Front Sound Wave
Hit 1 1.0
Da Capo++
Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Thrust Away
Hit 1 0.88 X X X
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Thrust Away
Hit 1 0.88 X X X
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
(Ground) Thrust Away
Hit 1 0.88 X X X
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
(Air) Upswing
Hit 1 0.63 X X X
(Air) Front Sound Wave
Hit 1 1.0

Notes and references[edit]

  1. ^ a b c d e f When close to the enemy.
  2. ^ a b c d e f Outside soundwave.
  3. ^ a b c d e f Edge of soundwave.