Kingdom Hearts 358/2 Days

Colossus

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This article is about one of Lexaeus's axe swords from Kingdom Hearts 358/2 Days.
You may be looking for Ice Colossus.
Kingdom Hearts 358/2 Days
Colossus
Colossus
"A weapon that enables your attacks to
reach a wide area."
Japanese 鬼人
Rōmaji Kijin
Translation Ogre
Stats
Strength Magic
Base Unit Ultima Base Unit
+30 +70 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +4
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Obtained
Loaded Gear (Lexaeus)
Kingdom Hearts 358/2 Days
Colossus+
Colossus
"An upgraded Colossus.
Enables your attacks to reach a wide
area."
Japanese 鬼人+
Rōmaji Kijin+
Translation Ogre+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +2 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
Obtained
Loaded Gear+ ② (Lexaeus)

The Colossus is an Axe Sword that can be wielded by Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to the Colossus+.

Design[edit]

The Colossus's blade is predominantly orange with silver edges, and is slightly curved. The counterweight flares outward slightly and is also orange with silver edges. The handle is a smooth, black rod with an orange spike set in its pommel. The tip of the handle is also orange.

A "colossus" is anything of gigantic size. The name could also reference the Colossus of Rhodes, a gigantic statue of the Greek Helios, and one of the Seven Wonders of the Ancient World.

Gameplay[edit]

The Colossus's normal ground combo starts with a one-handed upward diagonal slash and ends with a powerful, two-handed downward slash. The Y combo can be activated after the first upward slash, and consists of another one-handed upward slash, followed by a leap and a powerful, two-handed downwards slam.

The Colossus's aerial combo consists of a two-handed upward slash followed by a powerful, two-handed downward slam.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Diagonal Upswing
Hit 1 0.75 X X X
(Ground) Overhead Upswing
Hit 1 0.88 X X
(Ground) Both Hands Down Swing
Hit 1 2.0 (Air) Both Hands Downswing
Hit 1 2.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
(Air) Both Hands Downswing
Hit 1 2.0