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Kurt Zisa

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Kurt Zisa

Kurt Zisa from Kingdom Hearts

Japanese カート・ジーサ
Rōmaji Kāto Jīsa

Type Emblem Heartless
Game Kingdom Hearts
Variations
Savage Vanguard
Savage Vanguard Ω
Themes Header.png

KH tracks
Battle theme - The Deep End
Kurt Zisa

Kingdom Hearts
Heartless who emerged from the Keyhole opened by the princesses. He swung his six powerful arms to attack Sora and company and block their attacks. But Sora sought out his weakness and emerged the victor.
HP STR DEF MP rec EXP
Agrabah 1500 42 34 64 20000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
When breaking an orb in Kurt Zisa's hands
(1) HP prize x15, (5) HP prize x5
Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)

When hitting the Reflect Barrier with a weapon
(2) MP prize x5, (15) MP prize x1
World(s)
Agrabah

HP STR DEF MP rec EXP
Agrabah 1500 42 34 64 10000
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x1.0
Percentage Stop Stun Other
x0.02 x0 x0.5 x0.5
Rewards
Zantetsuken
Ansem's Report 11

When breaking an orb in Kurt Zisa's hands
(1) HP prize x15, (5) HP prize x5
Mega-Potion (8%), Mega-Ether (5%), Elixir (2%)

When hitting the Reflect Barrier with a weapon
(2) MP prize x5, (15) MP prize x1
World(s)
Agrabah

Kurt Zisa is an Emblem Heartless that is found in the international and Final Mix versions of Kingdom Hearts. It is one of the bosses in Agrabah.

Story

Kingdom Hearts

Kurt Zisa emerges from the Final Keyhole after it is opened by the Princesses of Heart, and it goes straight to Agrabah. The Carpet soon encounters Kurt Zisa in the desert, and it flies back to Aladdin's House, where Sora and his friends find it. It leads them back to the desert, where Kurt Zisa attacks them. However, after an intense battle, Kurt Zisa is defeated by Sora and his friends, leaving behind a piece of Ansem's Report.

Other appearances

Kingdom Hearts 358/2 Days

When Xion uses an Organization XIII Device in Agrabah to absorb Sora's latent memories of that world, she takes on a form which strongly resembles Kurt Zisa.

Design

A six-armed beast, Kurt Zisa also boasts a brown and black segmented body and a golden head that bears a strong resemblance to the cobra head on Jafar's staff. It wears a white sleeve trimmed in gold on each arm, a white tunic with puffy gold sleeves over its oddly-shaped upper torso, and white, gold-and-turquoise trimmed pants on its lower body; around its waist is a brightly colored sash in turquoise, decorated with bright orange tassels and a gold apron bearing the Heartless Emblem. Its feet appear to be clad in gold and brown shoes at first glance, but the toes are curled into fierce hooks that point down towards the ground. Each arm ends in three sharp segmented talons.

Despite its fearsome appearance, Kurt Zisa deals most of its damage with its khopeshes, two large sharp silver crescents that end in gold-trimmed holes on one end and lethal hooks on the other. The spinning blade attack is identical to the attack of Luna Bandits.

Kurt Zisa is named after Kurt Zisa of Medford, New York, who won Square's "KINGDOM HEARTS: Name-In-Game" contest, which was held two months prior to the North American release of Kingdom Hearts.

Strategy

Kurt Zisa alternated between two forms during the battle. It starts in the Silence Form (サイレス形態 Sairesu Keitai?). At the start of the Silence Form, Kurt Zisa will use Silence to seal the party's magic and summons. Kurt Zisa wields two glowing orbs in its hands, which need to be attacked. Once the orbs are destroyed, Kurt Zisa will be momentarily stunned, leaving its head exposed and vulnerable to attacks. In this state, Kurt Zisa can only use its Bite attack.

After a little while Kurt Zisa will enter its Reflect Barrier Form (リフレクトバリア形態 Rifurekuto Baria Keitai?). At the start of this form, Kurt Zisa summons a barrier around itself which blocks all physical attacks. The only way to harm it is by casting magic or deflecting projectiles back at it. Attacking the barrier with physical attacks makes it drop MP prizes. Once the shield is destroyed, Kurt Zisa will once again become stunned. After a while, it will go back to its Silence Form.

Since Kurt Zisa is a rather difficult boss to defeat, it is efficient to Summon Tinker Bell right before magic is unusable as she can keep the party healed and revive Sora once if all his HP is drained. Another option is to cast Aero magic before Silence is cast so damage from Kurt Zisa's attacks is reduced while magic is sealed. Also, Aerora and Aeroga allow Sora to inflict more damage on Kurt Zisa when in range of its hands or head.

Another strategy to get past its shield mode quickly is to summon Mushu, Genie, or Dumbo and use Fire, Showtime, or Splash to break through the shield. Alternatively, Sora can summon Bambi and hit Kurt Zisa with offensive spells while Bambi drops magic orbs.

Technique Element Tech Power Bonus Guard?
Trample Attack (踏みつけ攻撃
Fumitsuke Kōgeki
?)
None x0 2 Repellable
(Recoil: 100)
Jumps from far away and stomps.
Used in Silence Form.
Rush (突進
Tosshin
?)
None x0 6 Repellable
(Recoil: 100)
Holds its blades in front of its body and thrusts forward.
Used in Silence Form.
Windmill Slash (風車斬
Fūshazan
?)
None x0 4 Repellable
(Recoil: 100)
Spins the blades in its hands while turning its body left and right.
Used in Silence Form.
Floating Dance (浮遊乱舞
Fuyū Ranbu
?)
None 10
Spins while flying in the air, and rushes towards the opponent.
Used in Silence Form.
Firaga Bomb (ファイガボム
Faiga Bomu
?, lit. "Figa Bomb")
Fire x0 4 Returnable
(Recoil: 0)
Shoots a number of exploding fireballs into the air.
Used in Reflect Barrier Form.
Sandstorm (サンドストーム
Sandosutōmu
?)
None 6
Summons four sand pillars around the opponent.
Used in Reflect Barrier Form.
Thundara Ball (サンダラボール
Sandara Bōru
?)
Thunder x0 8 Returnable
(Recoil: 99)
Lightning bullets appear from the ground and fly towards the opponent.
Used in Reflect Barrier Form.
Thundaga Ball (サンダガボール
Sandaga Bōru
?)
Thunder x0 12 Returnable
(Recoil: 99)
One large lightning bullet appears from the ground and flies towards the opponent.
Used in Reflect Barrier Form.
Bite (かみつき
Kamitsuki
?)
None x0.01 0 Repellable
(Recoil: 1)
Vigorously moves its head and bites repeatedly.
Used when stunned.
Silence (サイレス
Sairesu
?)
Seals the opponent's magic.
Used at the start of Silence Form.
Guard: Repellable = Can be blocked and interruptedSymbol - Crown.png; Returnable = Can be blocked and deflected backSymbol - Crown.png; Preventable = Blockable by Goofy's shield only.

Video

Kurt Zisa – Kingdom Hearts