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Dark (element)

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This article is about the gameplay element.
You may be looking for the plot element.

Dark (ダーク Dāku?) is a recurring element that appears in the Kingdom Hearts series. It is generally opposed to Light.

Kingdom Hearts

Attacks and abilities

Party members

Party members can't use any Dark-type abilities.

Enemies

Enemy Attack Description
Search Ghost HP Absorb (HP吸収
HP Kyūshū
?)
Darkball Wild Dance Attack (乱舞攻撃
Ranbu Kōgeki
?)
Materialization Attack (実体化攻撃
Jittaika Kōgeki
?)
Wizard Dark Miasma (闇の瘴気
Yami no Shōki
?)
Behemoth Dark Charge Sphere (ダークチャージ弾
Dāku Chāji-dama
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?)
The Behemoth summons purple pillars of light in the surrounding area.
Destroyed Behemoth[KH I FM] Dark Charge Sphere (ダークチャージ弾
Dāku Chāji-dama
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?)
The Behemoth summons purple pillars of light in the surrounding area.
Arch Behemoth[KH I FM] Dark Charge Sphere (ダークチャージ弾
Dāku Chāji-dama
?)
[1]
The Behemoth shoots light from its horn into the sky, causing spheres to rain down.
Blazing Column of Darkness (闇の火柱
Yami no Hibashira
?)
The Behemoth summons purple pillars of light in the surrounding area.
Invisible Dark Transformation (闇変化
Yami Henka
?)
[2]
Thrusts its sword in the ground, then becomes a purple shadow and surrounds the opponent to attack.
Dark Ball (ダークボール
Dāku Bōru
?)
Fire 6 purple spheres from above.
Angel Star Dark Tornado (ダークトルネド
Dāku Torunedo
?)
Black Fungus Dark Touch (ダークタッチ
Dāku Tatchi
?)
Dark Poison (ダークポイズン
Dāku Poizun
?)
Darkside Homing Darkness (ダークホーミング
Dāku Hōmingu
?, lit. "Dark Homing")
Dark Punch (ダークパンチ
Dāku Panchi
?)
Shock Wave (衝撃波
Shōgekiha
?)
Sphere of Darkness (闇の球体
Yami no Kyūtai
?)
Cerberus Dark Miasma (闇の瘴気
Yami no Shōki
?)
Cerberus exhales a purple breath, causing flames to erupt from the ground.
Cave of Wonders Guardian Dark Laser (ダークレーザー
Dāku Rēzā
?)
Parasite Cage Dark Spray (ダークスプレー
Dāku Supurē
?)
Oogie's Manor Dark Breath (ダークブレス
Dāku Buresu
?)
Spit out purple smoke that chases targets.
Phantom Dark Claw (ダーククロウ
Dāku Kurou
?)
Slashes with its claws.
Energy Drain Shot (エナジードレイン弾
Enāji Dorein-dan
?)
Shoots a sphere of dark energy that homes in on its target. If hit, the target will take continuous damage up to five times.
Maleficent Dark Meteor (ダークメテオ
Dāku Meteo
?)
Teleport Shock (テレポ衝撃
Terepo Shōgeki
?)
Riku (Keyblade) Darkhand Vertical Swing (ダークハンド縦振り
Dākuhando Tate Furi
?)
Darkhand Vertical Swing (Racing Shock Wave) (ダークハンド縦振り(地走り衝撃波)
Dākuhando Tate Furi (Jibashiri Shōgekiha)
?)
Darkhand Dash Swing (ダークハンドダッシュ振り
Dākuhando Dasshu Furi
?)
Darkhand Dash Swing (Shock Wave) (ダークハンドダッシュ振り(衝撃波)
Dākuhando Dasshu Furi (Shōgekiha)
?)
Darkhand Shake Off (ダークハンド振り払い
Dākuhando Furiharai
?)
Darkhand Helm Split (ダークハンド兜割り
Dākuhando Kabuto-wari
?)
Darkhand Helm Split (Fire Pillar) (ダークハンド兜割り(火柱)
Dākuhando Kabuto-wari (Hibashira)
?)
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
Dark Aura (闇のオーラ
Yami no Ōra
?)
Ansem, Seeker of Darkness Dark Blow (ダークブロウ
Dāku Burou
?)
Ansem's guardian swipes at the party with a dark fist.
Shock Slash (衝撃斬
Shōgekizan
?)
Ansem fires a series of energy disks at the party. Can be deflected back at him.
Possession (Possession Damage) (憑依(憑依ダメージ)
Hyōi (Hyōi Damēji)
?)
Rush (突進
Tosshin
?)
Ansem and the guardian charge at Sora, cloaked by a dark aura.
Racing Shock Wave (Shock Wave) (地走り衝撃(衝撃波)
Jibashiri Shōgekiha (Shōgekiha)
?)
Ansem fires a dark shockwave at Sora.
Aura of Darkness (Appearance) (暗黒のオーラ(出現技)
Ankoku no Ōra (Shutsugen-waza)
?)
[3]
Aura of Darkness (Ultimate Run) (暗黒のオーラ(究極地走り)
Ankoku no Ōra (Kyūkyoku Jibashiri)
?)
World of Chaos Barrier (結界
Kekkai
?)
Ansem shrouds his body in violet light.
Dark Laser (ダークレーザー
Dāku Rēzā
?)
Generates violet spheres, then fires them at Sora as beams.
Great Darkness (Sphere Form) (大いなる闇(球本体)
Ōinaru Yami (Kyū Hontai)
?)
[4]
Draws the party in with a black hole, then detonates it.
Great Darkness (Emission Beam) (大いなる闇(放出ビーム)
Ōinaru Yami (Hōshutsu Bīmu)
?)
Pot Scorpion[KH I FM] Venom Scatter (毒液散布
Dokueki Sanpu
?)
Venom Eruption (毒液噴火
Dokueki Funka
?)
Sephiroth Rapid Mow Down (During Dark Aura) (高速なぎ払い(ダークオーラ中)
Kōsoku Nagiharai (Dāku Ōra-chū)
?)
Swings the Masamune from left to right.
Step Mow Down (During Dark Aura) (ステップなぎ払い(ダークオーラ中)
Suteppu Nagiharai (Dāku Ōra-chū)
?)
Leaps forward swinging the Masamune, then springs back to his original location.
Wild Dance (Final Blow) (乱舞(最後の一撃)
Ranbu (Saigo no Ichigeki)
?)
[5]
Supernova (Meteor) (スーパーノヴァ(メテオ)
Sūpānova (Meteo)
?)
Supernova (Main Explosion) (スーパーノヴァ(本体爆発)
Sūpānova (Hontai Bakuhatsu)
?)
Shadow Flare (シャドウフレア
Shadou Furea
?)
Summons pale spheres in midair which home in on Sora.
Unknown[KH I FM] Invitation to Nothingness (無へのいざない
Mu e no Izanai
?)
Xemnas grabs the opponent with lightning, lifting them in the air.
Invitation to Nothingness (when using "Shock") (無へのいざない(「ショック」実行時)
Mu e no Izanai ("Shokku" Jikkō-ji)
?)
An orb that revolves around the opponent releases an electric shock.

Weakness and Resistance

Party members

Several accessories provide Dark Resistance when equipped.

Equipment Dark Resistance Description
Chaos Ring +20% Reduces dark damage by 20% and slightly raises Defense. Equip more to boost effect.
Dark Ring +20% Reduces dark damage by 20% and raises Defense. Equip more to boost effect.
Inferno Band +20% Reduces fire and dark damage by 20%. Also raises Defense.
Raven's Claw +20% Reduces dark damage by 20%. Also raises Strength and Defense.
Heartguard +20% Raises max HP and Defense, and reduces dark damage by 20%. Equip more to boost effect.
Ribbon +20% Reduces all elemental damage by 20%. Equip more to boost effect.
Obsidian Ring[KH I FM] +20% Reduces dark damage by 20%, and slightly raises Strength. Equip more to boost effect.

Kingdom Hearts II

Attacks and abilities

Party members

Attack Type Description
Antiform: Side Spin (Spin) Attack Ground combo move. Pressing Square during a combo on the ground, Sora blazes in a circle around the enemy, slashing with claws and dark magic.
Antiform: Wild Dance (Swoop) Attack Ground combo finisher. Sora moves around the enemy and scratches repeatedly, finishing with a diving attack.
Antiform: Air Wild Dance (Swoop) Attack Air combo finisher. Sora scratches an enemy and finishes with a diving attack.
Antiform: Midair Doom Attack Air combo finisher. Sora launches a blast of dark magic below him, hitting all enemies around.

Enemies

Enemy Attack Description
Trick Ghost Shot (ショット
Shotto
?)
Shoots a dark orb from its mouth.
Triple Shot (3連ショット
3-ren Shotto
?)
Shoots three dark orbs from its mouth simultaneously.
Thresholder Homing Bomb (追尾弾
Tsuibi-dan
?)
Fires five homing orbs from the larger black light orb.
Shadow Stalker Darkness Surge (闇の波動
Yami no Hādo
?)
Waves surge forward from the hidden windows.
Dark Thorn Dark Servant (暗黒のしもべ
Ankoku no Shimobe
?)
Brings forth demon-like orbs from the floor.
Cerberus Dark Breath (ダークブレス
Dāku Buresu
?)
[6]
Cerberus shoots fireballs while biting.
Hydra Dark Servant (暗黒のしもべ
Ankoku no Shimobe
?)
Brings forth demon-like orbs from the floor. Used in the first and third phases.
Prison Keeper Claw Attack (ツメ攻撃
Tsume Kōgeki
?)
Slashes upwards with both claws.
Carpet Bomb (じゅうたん爆撃
Jūtan Bakugeki
?)
Spins sideways and rains down orbs from its fingertips.
Mysterious Man Helm Split (兜割り
Kabuto-wari
?)
[7]
Slams his sword into the ground, emitting a shockwave stretching ahead of himself.
Dark Firaga (ダークファイガ
Dāku Faiga
?, lit. "Dark Figa")
[8]
Rips with a sword and aura while turning horizontally, continuously, then fires shots over a wide range from his left hand.
Hades Smoke (スモーク
Sumōku
?)
Hades creates smoke between his hands and sends it forward.
Sephiroth Shadow Flare (シャドウフレア
Shadou Furea
?)
Deploys orbs of pale light to surround Sora, then has them suddenly strike him.
Xemnas (Final battle) Spark Bomb (スパークボム
Supāku Bomu
?)
[KH II]
Fires two light spheres that explode.
Magic Phantom[KH II FM] Shot (ショット
Shotto
?)
Shoots a dark orb from its mouth.
Zexion[KH II FM] Haunting Illusion (つきまとう幻影
Tsukimatō Gen'ei
?)
[9]
Emits a green light that traps the opponent in a book and deals damage 25 times.
Invisibility (インビジビリティ
Inbijibiriti
?)
Zexion moves near Sora, and creates a cross-shaped explosion.
Mirage Circle (ミラージュサークル
Mirāju Sākuru
?)
Switches to a dark area, uses a spotlight to disorient, and then attacks with a rain of meteorites.
Clone Sora[KH II FM] Ground Giant Swing (地上大車輪
Chijō Daisharin
?)
[10]
The Clone Sora kicks up, then spins around in a circle while scratching.
Ground Wild Dance (地上乱舞
Chijō Ranbu
?)
[11]
The Clone Sora attacks in all directions at high speed, then dives down.
Aerial Wild Dance (空中乱舞
Kūchū Ranbu
?)
[11]
The Clone Sora attacks rapidly while floating, then dives down.
Aerial Dome (空中ドーム
Kūchū Dōmu
?)
The Clone Sora unleashes a blade of darkness in the form of a giant sphere.
Marluxia[KH II FM] Flower Wreath (花まとい
Hana Matoi
?)
Marluxia envelops the party in light, which explodes after 3 seconds.
Disturbed Bloom (乱れ咲き
Midare Saki
?)
Marluxia hits the ground with the scythe's hilt, generating three huge red circles that cover most of the field.
Final Judgment (最後の審判
Saigo no Shinpan
?)
The light dims and petals fall. Marluxia follows Sora around, summoning red light from the floor 15 times, before throwing his scythe, and ends with a plunging attack.

Weakness and Resistance

Party members

Several pieces of armor provide Dark Resistance when equipped.

Equipment Dark Resistance Description
Gaia Belt +20% Greatly increases defense as well as thunder and dark resistance.
Shadow Anklet +20% Increases dark resistance and slightly increases defense.
Dark Anklet +20% Increases dark resistance and increases defense.
Midnight Anklet +20% Increases dark resistance and greatly increases defense.
Chaos Anklet +25% Highly increases dark resistance and greatly increases defense.
Petite Ribbon +10% Slightly increases all resistances and extremely increases defense.
Ribbon +20%[KH II]
+15%[KH II FM]
Increases all resistances and extremely increases defense.
Grand Ribbon[KH II FM] +25% Highly increases all resistances and extremely increases defense.

Enemies

In Kingdom Hearts II Final Mix, the Organization XIII Replica Data has the same resistance as the regular battle or Absent Silhouette unless specified.
Resistance
Enemy Resistance
Silver Rock x0.50
Emerald Blues x0.50
Crimson Jazz x0.50
Fiery Globe x0.50
Icy Cube x0.50
Shaman x0.50
Twilight Thorn x0.50
Axel x0.50
Shan-Yu x0.50
Thresholder & Possessor x0.50
Shadow Stalker x0.50
Dark Thorn x0.50
Cerberus x0.50
Hydra x0.50
Pete? x0.50
Pete x0.50
Captain Barbossa x0.75
Illuminator x0.50
Volcanic Lord x0.50
Blizzard Lord x0.50
Prison Keeper x0.50
Oogie Boogie x0.25
Shenzi, Banzai, and Ed x0.50
Scar x0.50
Hostile Program x0.50
Demyx x0.50
Mysterious Man x0.50
Storm Rider x0.50
Xaldin x0.50
Hades x0.50
Grim Reaper x0.75
Jafar (Genie) x0.50
Lock, Shock, and Barrel x0.50
The Experiment x0.50
Groundshaker x0.50
Sark x0.50
MCP x0.50
Leon x0.50
Yuffie x0.50
Tifa x0.50
Hercules x0.50
Hercules x0.50
Xigbar x0.25
Luxord x0.50
Saïx x0.50
Xemnas (First battle) x0.50
Energy Core x0.50
Xemnas (Armored) x0.50
Xemnas (Final battle) x0.50
Spring Metal[KH II FM] x0.50
Necromancer[KH II FM] x0.50
Larxene[KH II FM] x0.50
Lexaeus[KH II FM] x0.50
Vexen[KH II FM] x0.50
Clone Sora[KH II FM] x0.50
Marluxia[KH II FM] x0.50
Roxas[KH II FM] x0.25
Luxord's Replica Data[KH II FM] x0.15
Lingering Will[KH II FM] x0.50
Immunity
Enemy Resistance
Bookmaster x0
Gargoyle Knight x0
Gargoyle Warrior x0
Sorcerer x0
Sephiroth x0
Runemaster[KH II FM] x0
Zexion[KH II FM] x0
Vexen's Shield[KH II FM] x0

Origin

Dark is a recurring element in the Final Fantasy series. It is the opposing element of Holy. While Dark-element spells appear rarely in the series, there are a number of abilities and weapons that inflict Dark damage.

Notes and references

  1. ^ a b c Only the spheres deal Dark damage.
  2. ^ Only the shadow deals Dark damage.
  3. ^ Only the shock waves deal Dark damage.
  4. ^ Only the black hole deals Dark damage.
  5. ^ Only the final shock wave deals Dark damage.
  6. ^ Only the fireballs deal Dark damage.
  7. ^ Only the shock wave deals Dark damage.
  8. ^ Only the dark aura and shots deal Dark damage.
  9. ^ All hits except the final hit deal Dark damage.
  10. ^ Only the spin deals Dark damage.
  11. ^ a b Only the dive deals Dark damage.