Kingdom Hearts (game)
Kingdom Hearts Final Mix
Kingdom Hearts II
Kingdom Hearts II Final Mix
Kingdom Hearts 358/2 Days
Kingdom Hearts coded
Kingdom Hearts Re:coded
Kingdom Hearts Birth by Sleep
Kingdom Hearts Birth by Sleep Final Mix
Kingdom Hearts 3D: Dream Drop Distance
Kingdom Hearts HD 1.5 ReMIX
Kingdom Hearts HD 2.5 ReMIX

Attack

From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Revision as of 23:36, 24 February 2015 by Neumannz (talk | contribs) (→‎Special Attacks: i half feel like i'm just trying to get all the information in here as quickly as i can...)
Jump to navigationJump to search
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Gawrsh, aren't we here because of the picture?
Goofy B 6★ KHUX.png
This article needs some images!

Please upload a picture or two.

Attack (たたかう Tatakau?) is a recurring command in the Kingdom Hearts series. It is the most basic method of attacking, allowing the user to execute a basic attack with their equipped weapon.

Basic Mechanics

In Kingdom Hearts, Kingdom Hearts II, and Kingdom Hearts 358/2 Days, Attack is set at the top, default position on the command menu.

In Kingdom Hearts Birth by Sleep, Attack is assigned to X (Circle in the Japanese versions of the game), and in Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance, it is assigned to A. In these games, Attack may be replaced with Finish Commands, Reaction Commands, or, in the case of Kingdom Hearts 3D, Flowmotion Attacks.

If the initial attack connects with an enemy or other target, Attack can be used repeatedly to execute an attack combo. In most games, a basic combo consists of three strikes, the last of which is a stronger, finishing strike. The number of attacks before the combo finisher can be changed with certain abilities, as can the types of attacks used during the combo or the combo finisher. If any attacks in the combo aside from a finisher do not connect with a target, the combo will end prematurely, unless Combo Master is equipped.

In Kingdom Hearts 358/2 Days, attack combos and combo finishers are dependant on the equipped weapon. Additionally, a combo will not end if an attack misses. However, a combo may be altered if Y is pressed when prompted during the course of the combo.

Attack deals physical damage to enemies.

Template:Section-stub

Basic combos

In Kingdom Hearts, Sora's basic ground-based weapon combo consists of an overhead strike, a forward thrust, and a spinning, horizontal strike as the combo finisher. His aerial combo consists of an upward strike, a downward strike, and a spinning attack.

Special Attacks

Under certain circumstances in battle, Attack will change to a special attack command.

When using a Limit attack in Kingdom Hearts, the Attack command will be used for extra strikes, specifically Rave and Blast for Sonic Blade; Raid and Judgment for Strike Raid; Impact for Ragnarok; and Bash and Finish for Ars Arcanum. In the Kingdom Hearts HD 1.5 ReMIX release of Kingdom Hearts Final Mix, these commands are implemented as Reaction Commands instead.

While in Wisdom Form in Kingdom Hearts II, the Wisdom Shot ability replaces the Attack command with Shoot (ショット Shotto?, lit. "Shot"), which fires volleys of magic bullets from the Keyblade.

After using the Learn reaction command against a Dragoon or Xaldin, the Attack command changes to Jump (ジャンプ Janpu?). Jump allows Sora to warp to just above an enemy and execute a one-time, guard-breaking, downward strike. Learn can be used successively to stock multiple Jumps, up to nine, indicated on the right side of the command in the menu.

While using a Level 1 Command Style in Kingdom Hearts Birth by Sleep, the Attack command changes to Surge (ブリッツ Burittsu?, lit. "Blitz"). In a Level 2 Command Style, it changes to Storm (バラージュ Barāju?, lit. "Barrage"). While using Frozen Fortune, it changes to Ice Surge (アイスブリッツ Aisu Burittsu?, lit. "Ice Blitz") instead.

Finish commands

In Kingdom Hearts Birth by Sleep, filling the Command gauge with attacks on enemies allows the user to execute a special Finish command that replaces the Attack command. Each Command Style has a unique Finish command, and each Dimension Link has two available Finish commands, with the exception of the Template:Dlink, which has one.

In Kingdom Hearts Re:coded, Data-Sora can equip a Finish command chip in the Gear Matrix. Filling the Clock gauge with attacks on enemies allows him to use the equipped Finish command, which replaces the Attack command. The level of the Finish command depends on the selected path through the Clock Ability Tree.


Ask for Help

In Kingdom Hearts Re:coded, Ask for Help replaces the Attack command while having party members in Hollow Bastion I. It cycles Donald and Goofy's focus between following you, attacking enemies and destroying blox. Donald and Goofy's current focus is displayed using icons, above the Clock Gauge.

Rescue

In Kingdom Hearts Re:coded and Kingdom Hearts 3D: Dream Drop Distance, Rescue replaces the Attack command to revive fallen party members. In Kingdom Hearts Re:coded, at Hollow Bastion I, Data-Sora can revive a defeated Donald or Goofy instantly with A. In Kingdom Hearts 3D: Dream Drop Distance, Sora and Riku have a 30 second time limit to revive a fallen Dream Eater by pressing A repeatedly. If they fail to use Rescue in the time limit, the Dream Eater reverts into a Dream Piece.


Other actions

In Kingdom Hearts, the Attack command is sometimes replaced with other actions that can be used in the field:

  • Talk (はなす Hanasu?): Appears when Sora approaches another character in the field. It allows Sora to converse with the other character. Talk is a reaction command in the Kingdom Hearts HD 1.5 ReMIX release of Kingdom Hearts Final Mix, as well as all games from Kingdom Hearts II onward.
  • Throw (なげる Nageru?): Appears when Sora has used Lift to pick up an object. It allows Sora to toss the object he is holding.
  • Jump Next (とびうつる Tobiutsuru?): Appears while Sora is Vine Swinging. It allows Sora to jump from one vine to the next.
  • Jump Off (とびおりる Tobioriru?): Appears while Sora is Vine Swinging. It allows Sora to jump off a vine.
  • Hit (たたく Tataku?): Appears during mini-games in 100 Acre Wood. Identical to Attack.
  • Counter (カウンター Kauntā?): Appears when the Counterattack ability is triggered.

Template:BoxTop