Kingdom Hearts 358/2 Days
Overture
Overture
"A weapon that lets you string together faster, longer ground combos."
Japanese オーヴァーテュア
Rōmaji Ōvātyua
Stats
Strength Magic
Base Unit Ultima Base Unit
+27 +73 +0
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +3 +3
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Obtained
Loaded Gear (Demyx)
Kingdom Hearts 358/2 Days
Overture+
Overture
"An upgraded Overture.
Lets you string together faster, longer ground combos."
Japanese オーヴァーテュア+
Rōmaji Ōvātyua+
Stats
Strength Magic
Base Unit Ultima Base Unit
+35 +1 +65 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.1 1.0 1.0
Abilities
1: Chain Time
Obtained
Loaded Gear+ ② (Demyx)

The Overture is a Sitar that can be wielded by Demyx in Kingdom Hearts 358/2 Days. It can be upgraded to the Overture+.

DesignEdit

The Overture's headstock is a featureless, yellow triangle. The neck of the sitar is black at its top, but is otherwise thin and yellow. The body of the sitar is wide and oval-shaped, with two indentations at its top. Like the headstock, the body is rather simple in design, being mainly yellow with black edges. It seems to have two white strings, which are anchored to the body by an arrangement of three silver diamonds near the base of the sitar.

In music, an overture is the instrumental introduction to a choral, instrumental composition, or dramatic piece of music.

GameplayEdit

Overture's ground combo starts with a quick leap forwards, thrusting the sitar diagonally upward, followed by Demyx performing a 360° spinning diagonal slash with the tip of the sitar, and ends with a 360° spinning attack, after which, Demyx strums the sitar, emitting a yellow shockwave which damages any enemies around him.

The aerial combo consists of a downward diagonal slash with the tip of the sitar, followed by a thrust upward, and ends with a blast of three yellow shockwaves forwards.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Thrust Away
Hit 1 0.88 X X X
 
 
(Ground) Right Spin Swing
Hit 1 0.5 X X X
Hit 2 0.5 X X X
 
 
(Ground) V-Swing Omnidirectional Sound Wave
Hit 1 0.63 X X
Hit 2 1.13[1]
0.75[2]
0.63[3]
[1]
[2]
X[3]
[1]
[2]
X[3]


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Downswing
Hit 1 0.63 X X X
 
 
(Air) Upswing
Hit 1 0.63 X X X
 
 
(Air) Front Sound Wave
Hit 1 1.0

Notes and referencesEdit

  1. ^ a b c When close to the enemy.
  2. ^ a b c Outside soundwave.
  3. ^ a b c Edge of soundwave.