Kingdom Hearts 358/2 Days
Hard Winter
Hard Winter
"A weapon that performs very well in midair.
Excellent for taking on fliers."
Japanese 豪雪
Rōmaji Gōsetsu
Translation Heavy Snowfall
Stats
Strength Magic
Base Unit Ultima Base Unit
+36 +1 +64 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +4 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Power
2: Combo-Jump
Obtained
Wild Gear ③ (Lexaeus)
Kingdom Hearts 358/2 Days
Hard Winter+
Hard Winter
"An upgraded Hard Winter.
Performs very well in midair.
Excellent for taking on fliers."
Japanese 豪雪+
Rōmaji Gōsetsu+
Translation Heavy Snowfall+
Stats
Strength Magic
Base Unit Ultima Base Unit
+49 +1 +51 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +1 +4 +1 +3 +2
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Chain Time
2: Combo-Jump
Obtained
Wild Gear+ ③ (Lexaeus)

The Hard Winter is an Axe Sword available to Lexaeus in Kingdom Hearts 358/2 Days. It can be upgraded to Hard Winter+.

DesignEdit

The Hard Winter's handle is red and has a pale yellow spike set in its pommel. Its blade is comprised of a wide, curved, sky blue piece of metal and two smaller, silver ones, all folded over each other. The counterweight has a similar design, being comprised of two pieces of metal that curve in the same direction as the blade, one sky blue and one silver, folded over each other. Because of the way the blade and counterweight curve, there is a circular gap in the middle of the weapon, just above the handle.

A "hard" winter is particularly cold and difficult to endure. In Japan, a "heavy snowfall area" is a place with long, heavy snowfalls. It is more poetically referred to as a "snow country".

GameplayEdit

The Hard Winter's ground combo starts with a slow, one-handed upward slash, followed by an identical, but much quicker upward slash. Lexaeus then leaps into the air while performing a two-handed upward slash, and the combo ends with a powerful, two-handed downward slam.

The aerial combo consists of a two-handed upward slash followed by a powerful, two-handed downward slam.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Rush Launch
Hit 1 0.75 X
 
 
(Ground) Launch
Hit 1 0.75 X
 
 
(Air) Rising Both Hands Upswing
Hit 1 0.38 X X [1]
Hit 2 0.28 X X [1]
 
 
(Air) Both Hands Downswing
Hit 1 2.0 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Both Hands Upswing
Hit 1 0.88 X X X
 
 
(Air) Both Hands Downswing
Hit 1 2.0


Notes and referencesEdit

  1. ^ a b The attack will not hit when used with Block-Counter or Aerial Payback.