Hercules

Hercules KHREC.png

Japanese ヘラクレス
Rōmaji Herakuresu
Translation Herakles
Origin Hercules (1997)
Games Kingdom Hearts
Kingdom Hearts II
Themes Header.png

KH tracks
Battle theme - Go for It!
KHII tracks
Battle theme - Beneath the Ground
HP STR DEF MP rec EXP
Before rescue 450 29 23 44 700[1]
After rescue 750 35 27 53 1000[1]
Weapon Fire Blizzard Thunder
x1.0 x0.01 x0.01 x0.01
Percentage Stop Stun Other
x0.04[2] x0.3[3] x0.5 x0.5
Seed(s)

Hercules Cup

Seed 1: Hercules

HP STR DEF MP rec EXP
Before rescue 450 27 20 48 700[1]
After rescue 750 31 20 56 1000[1]
Weapon Fire Blizzard Thunder
x1.0 x0.01 x0.01 x0.01
Percentage Stop Stun Other
x0.02 x0.2 x0.5 x0.5
Seed(s)

Hercules Cup

Seed 1: Hercules

HP STR DEF MP rec EXP
Before rescue 450 29 23 44 700
After rescue 750 35 27 53 1000
Weapon Fire Blizzard Thunder
x1.0 x0.01 x0.01 x0.01
Percentage Stop Stun Other
x0.04[2] x0.3[3] x0.5 x0.5
Seed(s)

Hercules Cup

Seed 1: Hercules

Cup HP Strength Defense
Titan Cup

Match 10: Hercules

1290 39 22
Titan Paradox Cup

Match 10: Hercules

2250 70 41
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×0.5
Cup HP Strength Defense
Titan Cup

Match 10: Hercules

1290 42 24
Titan Paradox Cup

Match 10: Hercules

2250 70 41
Physical Fire Blizzard
×1.0 ×0.5 ×0.5
Thunder Dark Neutral
×0.5 ×0.5 ×1.0

Hercules is a boss who can be fought in the Hercules Cup of Olympus Coliseum in Kingdom Hearts. For this battle, Sora asks Hercules to fight him one-on-one, in a friendly competition. He is also fought in the Titan Cup and Titan Paradox Cup in Kingdom Hearts II.

StrategyEdit

Kingdom HeartsEdit

In all modes, Sora battles Hercules one-on-one. Hercules spends most of the battle covered in a golden aura, which makes him invincible. Barrels will frequently spawn in the arena; Hercules will lose his aura if struck by a barrel. The best time to throw a barrel at him is when he pauses to taunt; while it isn't necessary to wait for him to stop, it is more likely to hit him when he does. Sora should throw the barrel at close-range to attack him directly afterwards. Alternately another good method to deal damage to Hercules is to cast Stop magic, followed up by a special attack such as Ars Arcanum or Strike Raid. Use Dodge Roll to evade his punches, and jump to safety when he punches the ground to regain his glow.

When Hercules is back on his feet, watch out for his counterattacks. Note that almost all the time, when he is made vulnerable by a barrel, he counters with a punch. Evade it, and then hit him. Occasionally, when Sora throws a barrel at him, he will be stunned. Take advantage and land a few blows on him. Use Glide to float around and dodge his charging attack, or use Guard to stop him and leave him vulnerable. Periodically, Hercules will do a spinning tornado attack, which destroys all barrels on the field, which will reappear seconds later. After Hercules finishes his attack, he'll get dizzy and if he isn't glowing, vulnerable to attacks.

If he isn't glowing when he uses these attacks, Sora can stop him by counterattacking, however, it would probably be wiser to wait for him to stop moving, and then repeat the strategy all over again. After defeating Hercules once during the Hercules Cup, Sora will gain 100 EXP from then on for defeating him.

Technique Element Tech Power Bonus Guard?
Punch (パンチ
Panchi
?)
None x0 6 Repellable
(Recoil: 100)
Punches while moving forward.
Spinning Sword Technique (回転剣技
Kaiten Kengi
?)
None x0 4 Repellable
(Recoil: 100)
Swings his sword while spinning sideways.
Headbutt Rush (頭突き突進
Zudzuki Tosshin
?)
None x0.02 4 Repellable
(Recoil: 50)
Headbutts while running around.
Detonation Attack (起爆アタック
Kibaku Atakku
?)
Fist None x0 8 Repellable
(Recoil: 100)

Shock wave None 6
Jumps and hits the ground, creating a shock wave.
Starts glowing yellow when using the attack.
Burst of Energy (エナジーバースト
Enajī Bāsuto
?, lit. "Energy Burst")
None 8
Forcefully emits light around him.
Starts glowing yellow when using the attack.
Guard: Repellable = Can be blocked and interrupted ; Returnable = Can be blocked and deflected back ; Preventable = Blockable by Goofy's shield only.

Kingdom Hearts IIEdit

Hercules uses almost the same moves from Kingdom Hearts (except for the spinning tornado attack), and this time there is no yellow glow around his body, making him open to attacks. The only time a yellow glow is seen is when he is about to charge up for a powerful punch.

Evade the attacks he makes—use Dodge Roll and Glide as best as possible, and do not be shy about using physical attacks. Reflect magic works very well for almost every attack he does. It is also possible to block an attack with Guard, then use Counterguard (if available).

Hercules is unarguably a much easier opponent than in Kingdom Hearts, and constant attacking should enable an quick victory.

Technique Element Power Guard?
Punch (パンチ
Panchi
?)
Physical x2.0
Swings his arm around, and punches while stepping forward.
Charge Punch (チャージパンチ
Chāji Panchi
?)
Physical x3.0 X
Gathers fighting spirit in his fist, and punches while stepping forward.
Headbutt Rush (頭突き突進
Zudzuki Tosshin
?)
Physical x4.0
Hit 2+: x1.0
Runs around head-first.
Detonation Attack (起爆アタック
Kibaku Atakku
?)
None x2.0 X
Jumps and hits the floor, creating a shock wave.
Guard/Block: △ = Can be blocked; O = Can be blocked and interrupted (melee) or deflected back (projectile); X = Cannot be blocked.

VideosEdit

Hercules – Kingdom Hearts Hercules – Kingdom Hearts II

Notes and referencesEdit

  1. ^ a b Hercules gives 100 EXP after beating the Hercules Cup once.
  2. ^ x0.03 after rescue.
  3. ^ x0.2 after rescue.