Kingdom Hearts 358/2 Days

Pseudo Silene

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Kingdom Hearts 358/2 Days
Pseudo Silene
Pseudo Silene
"A weapon that possesses very high Strength. Effective against tough enemies."
Japanese いつわりのシレネ
Rōmaji Itsuwari no Shirene
Stats
Strength Magic
Base Unit Ultima Base Unit
+61 +2 +39 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +4 +1 +5 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Striker
2: Vitality Surge
Obtained
Lift Gear ③ (Marluxia)
Kingdom Hearts 358/2 Days
Pseudo Silene+
Pseudo Silene
"An upgraded Pseudo Silene.
Possesses very high Strength.
Effective against tough enemies."
Japanese いつわりのシレネ+
Rōmaji Itswari no Shirene+
Stats
Strength Magic
Base Unit Ultima Base Unit
+68 +2 +32 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+2 +1 +0 +1 +4 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Defender
2: Vitality Barrier
Obtained
Lift Gear+ ③ (Marluxia)

The Pseudo Silene is a Scythe that can be wielded by Marluxia in Kingdom Hearts 358/2 Days. It can be upgraded to the Pseudo Silene+.

DesignEdit

The Pseudo Silene has a curved, green handle with a small, gold section toward its base and a flat, black pommel. The back blade is short and has a flat tip. The main blade has an odd, vaguely rectangular shape with two indentations in the underside of the blade and a flat tip. The shaft of the blade is black. The blade is purple and there is a yellow, arrowhead-shaped symbol on it near the shaft. The tip of the back blade is also yellow, and the entire blade has silver edges.

Silene is a genus of flowers, also known by the common name of "catchfly". Red catchfly flowers represent "falling victim" to youthful love. "Pseudo" can mean "insincere" or "false".

GameplayEdit

Pseudo Silene's ground combo consists of a swing to the left, then right, a slash upward, and finishes with a downward swing. Its aerial combo simply consists of one swing down and to the left, Marluxia does a 360.

Combos
Ground
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Ground) Left Swing
Hit 1 0.63 X X X
 
 
(Ground) Right Swing
Hit 1 0.63 X X X
 
 
(Ground) Rush Launch
Hit 1 0.75 X
 
 
(Ground) Forward Jump Downswing
Hit 1 1.5 X


Air
Attack Power Critical? Flinch? Counter? Attack Power Critical? Flinch? Counter?
(Air) Diagonal Spin Downswing
Hit 1 1.5