Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
Prime - Maleficent 6★ Medal
This article needs more information!

Improve it by adding what you know about the following issues.

Flowmotion (フリーフローアクション Furīfurō Akushon?, lit. "Freeflow Action") is a gameplay mechanic that appears in Kingdom Hearts 3D: Dream Drop Distance. It allows Sora and Riku to traverse their surrounding environments with great ease when they interact with certain environmental elements. Using Flowmotion, Sora and Riku can jump off of walls, grind rails, leap great heights, and dynamically attack opponents.

When Sora and Riku use Flowmotion, they are enveloped in a violet aura, and they are sometimes accompanied by two orbiting lights of the same color, that trail light behind them.

Flowmotion becomes available after Sora meets Neku in Traverse Town. Riku can use Flowmotion as soon as the player gains control of him.

Story

When Sora awakens in Traverse Town, Neku can be seen using Flowmotion over the rooftops, using a Wall Kick off the side of a particularly tall building. After the two of them meet, Neku heads for the Second District, executing a Pole Spin, Rail Slide, and Super Jump along the way.

In the Grid, when Rinzler attacks Riku and Sam Flynn on the Throneship, Riku uses a Wall Kick to knock Rinzler off of the ship's bridge.

Back in Traverse Town, Riku corners the Spellican in the Third District by Wall Kicking and Super Sliding in front of it, forcing it to switch to Sora's Side.

When Sora confronts the Spellican in Symphony of Sorcery, it leads him on a chase through a starry sky, as he Rail Slides along a sparkling trail.

Mechanics

Flowmotion is activated by pressing   to Dodge Roll or Air Slide into a wall or other interactive object, or by landing on certain environmental features, such as rails or fountains. Sora or Riku will perform a context-sensitive action, such as briefly sticking to and jumping off of a wall or spinning around a pole after Air Sliding into it.

Once a Flowmotion is activated, it can be chained together with additional actions. The player may press   to use a Super Slide to travel long distances or transition to another Flowmotion-compatible surface,   to perform a Super Jump that boosts the user to a great height, or   to use a Flowmotion Attack (フリーフローアタック Furīfurō Atakku?, lit. "Freeflow Attack"), which depends on the Flowmotion action the player is using.

List of Flowmotion actions

Name Description
Pole Spin (ポールスピン
Pōru Supin
?)
Slide toward vertical poles and columns with   to spin around them and knock any enemies you hit into the air.
Pole Swing (ポールスイング
Pōru Suingu
?)
Slide toward horizontal poles and columns with   to swing around them.
Rail Slide (レールスライド
Rēru Suraido
?)
Slide at high speed along ropes, rails, and more.
Kick Dive (キックダイブ
Kikku Daibu
?)
Press   after a wall kick to spin toward the enemy and generate shockwaves on the ground.
Buzz Saw (ターンカッター
Tānkattā
?)
Press   during a vertical pole spin to perform a spin attack.
Blow-off (ブロウオフ
Burouofu
?)
Press   while spinning around a large enemy to hurl it toward other foes.
Wheel Rush (ホイールラッシュ
Hoīru Rasshu
?)
Press   during a horizontal pole swing to whirl toward enemies and deal damage.
Sliding Dive (スライドダイブ
Suraido Daibu
?, lit. "Slide Dive")
Press   during a rail slide to warp next to an enemy and perform a slash.
Shock Dive (ショックダイブ
Shokku Daibu
?)
Press   after a super jump to slash groundward and generate shockwaves on impact.