Kingdom Hearts Birth by Sleep

User:One-Winged Angel/Game Data/BbS

                Congratulations Me! I have cleared the whole game on Critical Mode!

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Kingdom Hearts Birth by Sleep
File:Kingdomheartsbbsenglogo.jpg
キングダム ハーツ バース バイ スリープ
Kingudamu Hātsu Bāsu Bai Surīpu
Developer(s) Square Enix
Publisher(s) Japan Square Enix
United States/Canada Square Enix
Europe/Australia Square Enix
Release date(s) Japan January 9, 2010
United States/Canada September 7, 2010

Australia September 9, 2010
Europe September 10, 2010

Genre Action RPG
Game modes Single player, multiplayer
Ratings CERO: A
ESRB: E10+
PEGI: 12+
USK: 6+
OFLC:PG
Platform(s) PlayStation Portable

Unlike all my other Game Data (Reviews), I am designing the data for Kingdom Hearts Birth by Sleep to be both a review and somewhat of a guide.

ICON0.png Data Install:

  • [ ]200 MB
  • [ ]400 MB
  • [X]624 MB

File:TERRA.pngTerraCharm.pngTerraTerraCharm.png

 
Earthshaker (Default)

Critical Mode is new to me like most people, so even though I like a good challenge, some points were unbelievable. In Enchanted Dominion, I had to use all 6 or so of my potions on the bridge before dying in throne room once I got in there. If I recall correctly, My level was in the double digits before I was able to defeat Wheel Master. Getting onto a tangent, the Crown Stickers are in the most impossible of places. In Castle of Dreams, I failed the first time around escorting Cinderella to the ball. Nothing notable about Dwarf Woodlands. In Radiant Garden, The battle with Trinity Armor was smooth. I took caution in the battle with Braig causing it to be much longer than average. Disney Town was..."interesting". It took me forever to get the machine room going. Pete's Rec Room seemed kinda pointless yet fun. In Olympus Coliseum, it took me forever to defeat Dark Zack. In Deep Space, the Expirement 221 battle was annoying. The last Disney world and last nothing-notable-about world: Neverland. Then, the battle with Master Eraqus was fairly quick and easy. Keyblade Graveyard: The tornadoes were annoying. Master Xehanort was way too easy. It's hilarious how easy it was to Shotlock and Combo him a few times before victory. He dare call himself a Master!? Anyway, Terra-Xehanort was a worthy opponent. I spent around 3-4 hours training before I could beat him.

File:VENTUS.pngVenCharm.pngVentusVenCharm.png

 
Wayward Wind (Default)

In Dwarf Woodlands, it was annoying trying to find the dwarfs and escorting Snow White was worse than escorting Cinderella in Terra's story. Then Castle of Dreams was so-so. I racked up a lot of EXP but finding dress items was annoying. The one thing more annoying then dwarfs or a dress, was the warp holes (reminiscent of Saffron City in Poke'mon) in Enchanted Dominion. I don't appreciate Square Enix Teasing me with treasure chests because I'm being warped from one dead end to the next. I had a little trouble (Mandrakes) when starting out in Radiant Garden. Olympus Coliseum went quick and then the first battle with Metamorphosis got on my nerves. When in Deep Space, I had trouble realizing where to find it for it's second showdown. In Neverland I had trouble (Mandrakes) in the Indian Village. Then more trouble (Mandrakes) befell me when in the Keyblade Graveyard. The final battle with Vanitas was just about as easy as Marluxia's second form.

File:AQUA.pngAquaCharm.pngAquaAquaCharm.png

 
Rainfell (Default)

A common thing between the three stories is that the first world is the hardest because since it is the start, almost no abilities and every stat including HP is the lowest (well DUH!). In addition to the obviousness, you have very little variety of Deck Commands. I had this trouble with Terra and Ventus, but with Aqua it was unbelievable. It took me a few hours to get past Castle of Dreams. Dwarf Woodlands wasn't bad but when I got to Enchanted Dominion, Maleficent's goons gave me a run for my money. I had to restart the save file to right before entering so I could train in the other worlds. There was nothing notable about Radiant Garden, Disney Town, or Olympus Coliseum. Deep Space was annoying because I kept going back and forth in an odd confusion of not knowing where to go. Then in Neverland the Rainbow Falls were annoying. I kept falling off because of the stupid Unversed. Both Vanitas battles weren't much of a challenge, but Braig and Ventus-Vanitas were.


File:LE.png Final Episode 

 
Brightcrest (Obtained at Start)

The first Terra-Xehanort battle took me a few tries, but when I FINALly got to the FINAL boss of the FINAL episode, I stubbornly refused to level up and retry no matter how many dozen times I was KO'd. When I FINALly beat the FINAL episode, the battle took me just about an hour (Me and my over-exaggerated carefulness Xp). The new unorganized strategy of mine was only go on the offense right after the Guardian returned from the ground. Well, not only that but a couple times I used shotlock right as the Guardian sinks into the ground. Then I realized I would get a lot more damage in by using Mine Seeker "right as..." just like the shotlock which I could use again after enough of the gauge was restored by the other attacks. After I got him down to his last HP bar I was "dodge-waiting" 10-20 minutes for the Guardian to sink into the ground again before it hit me: "Wait. Maybe he doesn't use that attack anymore." It was then that I went back to "Blizzard-ing" but now was happening between the Guardians attacks. Most of the time he was dodging so damage was still rare. When a little less then a quarter of his last HP bar was left, I was expecting to go into the light part but it never happened. I actually beat him without going into the light, but Aqua went into the darkness.

My tentative statement is that TX is harder than VR.




Mirage Arena

Match #2: Wheels Of Misfortune

Match #3: Risky Riches

Match #4: Weaver Fever

Match #6: Dead Ringer

Match #8: Treasure Tussle

Match #9: Harsh Punishment

Match #10: A Time To Chill

Match #11: Copycat Crisis

Match #12: Keepers Of The Arena

Superbosses

 Vanitas's Lingering Spirit 

File:DL TerraAvatar1.png Terra 

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File:DL VenAvatar1.png Ventus 

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File:DL AquaAvatar1.png Aqua 

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File:JokerCard.pngMysterious FigureFile:JokerCard.png

Make Designated Save File right after completing Neverland for all characters.

Strategy? - I suppose the "swiftier" Deck Commands can be pulled off, but still is a gamble. He loves to come at you from every direction, so possibly casting Mine Square and the chance he falls for it would buy you more time to use a Shotlock than if you used it directly? Also a chance of deterring his clones when they come up? If Deck Commands can be executed then Command Styles are the same. Possibly Spellweaver could deal him damage? Same as Ventus's Tornado?

File:DL TerraAvatar2.png Terra 

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File:DL VenAvatar2.png Ventus 

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File:DL AquaAvatar2.png Aqua 

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Trinity Archives

Info

Name Type Description 1 Description 2 Description 3
Terra Power Type A disciplined young man who feels

compelled to find greater strength.

He relies on brute force in combat

One of a certain Keyblade Master's three pupils.

Beneath Terra's mellow exterior lies a young man

with tremendous drive; he is wholly

devoted to his training...

He overwhelms his opponents

with powerful attacks.

Ventus Speed Type An outgoing and inquisitive

boy who holds his Keyblade backhand.

Quick attacks are his forte.

A cheerful likeable boy who studies with the

same Keyblade Master as Terra and Aqua. For

"Ven", as his friends affectionately call him, every

day is a new discovery.

He bewilders his foes with

incredible quickness.

Aqua Magic Type A kind young woman whose sense

of right and wrong never wavers.

She is nimble, and a gifted mage.

Aqua's dignified bearing belies an inner

sensitivity, and she often looks after

Terra and Ventus who study with her under the

same Keyblade Master.

Her powerful spells leave

her enemies at her mercy.

D-Links

D-Link Avatar Finishers Effects Deck Obtained
Name Description Name Description
File:DL Terra.png File:DL TerraAvatar1.png Finish A strong jumping slash blow. File:DL TerraOverdrive.png Attack power increases when HP is at less than 25%. Lv.0: Aerial Break, Slide Dash, Stun Blade
Lv.1: Aerial Break, Slide Dash, Stun Blade, Slide Dash, Zero Gravity
Lv.2: Aerial Break, Sonic Rave, Stun Blade, Sonic Rave, Zero Gravira, Bind Strike, Cure
Ventus, Aqua
File:DL TerraAvatar2.png Land Break Breaks the ground so that nearly all enemies are damaged and blown off. File:DL TerraFrontAutoGuard.png Automatic guard against enemies from the front.
File:DL Ventus.png File:DL VenAvatar1.png Finish A speedy rapid combo attack. File:DL VentusHaste.png Increase your speed and the speed of normal attack. Lv.0: Aerial Break, Strike Raid, Aero
Lv.1: Aerial Break, Strike Raid, Slide Dash, Aero
Lv.2: Final Break, Strike Raid, Slide Dash, Final Break, Freeze Raid, Slide Dash, Aerora, Curera
Terra, Aqua
File:DL VenAvatar2.png Air Drive Press  / / /  to hit enemies while flying through the air. File:DL VentusAutoCounter.png When blown away by enemies you will automatically counter attack.
File:DL Aqua.png File:DL AquaAvatar1.png Finish Shoot many magic orbs towards enemies. File:DL AquaMagicFlick.png Sometimes guard against magic automatically. Lv.0: Blizzara, Thundara, Curera
Lv.1: Blizzara, Fira, Thundara, Magnera, Fire Strike, Curera
Lv.2: Blizzara, Fira, Thundara, Detona-Square, Blizzara, Magnera, Fire Strike, Curera
Terra, Ventus
File:DL AquaAvatar2.png Magic Volley Shoot magic orbs. Sometimes there will be a chance to press  , then you can teleport and shoot more magic orbs. File:DL AquaReraise.png Auto Revive from battle once with 25% health.

File:B t.gifDeck CommandsFile:B t.gif

How I have my deck.