Kingdom Hearts (game)
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Game:Captain Hook

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Captain Hook

Captain Hook KHBBS.png

Japanese フック
Rōmaji Fukku
Origin Peter Pan (1953)
Games Kingdom Hearts
Kingdom Hearts Chain of Memories
Kingdom Hearts Birth by Sleep
Themes Header.png

KH tracks
Battle theme - Squirming Evil
KHCOM tracks
Battle theme - The Fight for my Friends
KHBBS tracks
Battle theme - The Encounter

HP STR DEF MP rec EXP
Before rescue 900 27 21 42 3400
After rescue N/A N/A N/A N/A N/A
Weapon Fire Blizzard Thunder
x1.0 x0.49 x0.5 x0
Percentage Stop Stun Other
x0.04 x0.3 x0.25 x0.5
Rewards
Ars Arcanum
Ansem's Report 9
World(s)
Neverland
Floor HP AP EXP
Sora Riku

2F B11F 439 4 432
3F B10F 478 5 692
4F B9F 517 6 951
5F B8F 556 7 1211
7F B6F 634 10 1730
8F B5F 673 11 1989
9F B4F 712 12 2249
10F B3F 751 13 2508
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x0.5 x0 x0.5
Stun Percentage Stop
x0.5 x0 x0
Warp Bind Confuse Terror
x0 x1.0 x0 x0
World(s)
Neverland
Enemy Card
Captain Hook (card) KHCOM.png
Ability Duration Cost
Second Chance 3 uses 35 CP
Description
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Floor HP AP EXP
Sora Riku Regular Beginner

2F B11F 509 382 5 232
3F B10F 568 426 6 392
4F B9F 617 463 7 551
5F B8F 697 523 8 611
7F B6F 744 558 13 1630
8F B5F 809 607 14 1789
9F B4F 874 656 15 1849
10F B3F 939 704 16 2008
Physical Fire Ice Lightning Neutral
x1.0 x1.0 x0.5 x0 x0.5
Stun Percentage Stop Warp
x0.5 x0 x0 x0
Bind Confuse Terror Magnet Freeze
x1.0 x0 x0 x1.0 x1.0
Duel Stats No. of Cards Time
7 cards 8 s
World(s)
Neverland
Enemy Card
Captain Hook (card).png
Ability Duration Cost
Second Chance 3 uses 35 CP
Description
Retains 1 HP after a critical hit, provided you have 2 or more HP left.
Resistant to lightning, but stunned by fire.
Location HP EXP Strength Defense
Never Land 700 0 23 14
Physical Fire Blizzard Thunder Dark Other
x1.0 x1.0 x1.0 x1.0 x1.0 x1.0
Stun Freeze Mini Blind Ignite Confuse
x1.0 x1.0 x0 x1.0 x1.0 x1.0
Bind Poison Slow Stop Sleep Death
x1.0 x1.0 x1.0 x1.0 x1.0 x0
Zero Gravity Magnet Warp
x1.0 x0 x0

Rewards
Pixie Petal, Peter Pan (D-Link), Skull Board
World(s)
Never Land

Captain Hook is a boss in Kingdom Hearts, Kingdom Hearts Chain of Memories, and Kingdom Hearts Birth by Sleep. He is fought in Neverland.

Strategy

Kingdom Hearts Birth by Sleep

Captain Hook appears as a boss for Ventus. He retains the same moveset as in Kingdom Hearts, but the fight is easier as Hook cannot summon any allies. Hook's attacks can be quite damaging, so it is best to use the Guard or Dodge Roll ability. Hook can guard attacks, so attack him from behind. Hook also has an attack where he charges at Ventus while slashing wildly; this can be avoided by gliding around the island. Another attack consists of throwing present-shaped bombs.

The battle takes place near water with the Crocodile swimming around, so Ven must careful not to land in the water near the Crocodile, as it can damage him. Ventus can also throw Captain Hook in the water, allowing the Crocodile to deal damage to him. If he is hit with any fire-based attacks or the Firestorm Command Style, he will catch on fire, leaving him open for a few hits. Reversal and Reversal Slash are quite useful in this fight as Hook can occasionally block attacks. Another exploitable weakness is that Hook is weak against Zero Gravity spells. The Wingblade Command Style is quite useful in this fight.

Kingdom Hearts

If Sora is flying when the battle starts, descend to the ground and land on the deck. Lock onto Captain Hook and make sure not to lose him. Ignore the Battleship Heartless, because if one is destroyed another will replace it immediately.

Focus on Captain Hook, and make sure to have Aero cast on Sora while doing so. If Sora's HP falls too low, fly away and heal before continuing. Try evading or guarding Hook's rapier—for it can deal substantial damage. If Sora casts a Fire spell on Captain Hook, his pants will catch fire and he will run around the deck. If he runs into Sora while on fire, it can deal damage, so fly into the air to avoid this.

Also, if Sora uses a combo on him and knocks him into the air, he has a chance of falling into the water—after which, he will jump up back up and run away. He lets his guard down at this point, so attack him immediately. Be sure not to use Thunder as he can guard against it. Be sure to keep up Aero and heal when necessary. If Sora gets too far for Hook to reach, he will throw present-bombs. Sometimes, Hook will turn red and follow Sora around for a short time. If he gets close, he'll unleash a quick and aggressive flurry of attacks. Eventually, he'll tire and breathe heavily, giving Sora a chance to strike. Before he starts to go into this "berserk" mode, a whistle sound will be heard.

If having difficulty, a good trick to recognize is that Sora can leave the boss battle at anytime by walking into one of the two doors on the ship. Upon returning, Hook will not restore his HP. This can give Sora the chance to heal and restock any used items before going back to the battle. The rewards for winning are Ansem's Report 9 and the Ars Arcanum ability.

Kingdom Hearts Chain of Memories

Attacks and Sleights

Attack Power Element Description Card
Cross Swing (×の字振り Kurosu no Ji Furi?) x1.0 Physical
Captain Hook - A1 (card).png
Rushing Stab (突進突き Tosshin Tsuki?) x0.8 Physical
Captain Hook - A3 (card).png
Random Stab (乱れ突き Midare Tsuki?) x1.5 Physical
Captain Hook - A3 (card).png
Continuous Shock Off (連続振り払い Renzoku Furiharai?) x1.2 Physical
Captain Hook - A2 (card).png
Present Bomb (プレゼント爆弾 Purezento Bakudan?) x2.0 Fire
Captain Hook - M (card).png
Sleight Power Element Description Requirements
Barrel Blast (バレルブラスト?) x2.0 (barrel)
x1.5 (sword)
Fire (barrel)
Physical (sword)
Captain Hook leaps out of attack range, launching several explosive barrels to trample Sora/Riku. Captain Hook - A1 (card).png + Captain Hook - A1 (card).png + Captain Hook - A3 (card).png
Rush & Present (ラッシュ&プレゼント?)[KH CoM] x2.0 (sword)
x3.0 (present)
Physical (sword)
Fire (present)
Captain Hook throws homing explosive presents at Sora/Riku. Captain Hook - A2 (card).png + Captain Hook - A2 (card).png + Captain Hook - A2 (card).png
Combo & Present (コンボ&プレゼント?) x1.5 (sword)
x2.0 (present)
Physical (sword)
Fire (present)
Captain Hook performs a multi-hit physical combo, launching several explosive presents at Sora/Riku. Captain Hook - A2 (card).png + Captain Hook - A2 (card).png + Captain Hook - A3 (card).png

Captain Hook uses almost the same moves as he does in Kingdom Hearts. He can no longer summon any Heartless. When his HP bar is depleted by half, he has a tendency to go towards the hold of the ship and kick barrels of gunpowder towards Sora/Riku. These barrels are best evaded. He normally attacks from a short distance, with several slashes, and if not broken with a 0 or a Sleight, these attacks can badly damage Sora/Riku.

While playing as Sora, be sure to have enough Card Points, 0 cards and Cure cards stocked in the deck. If using Friend cards, only use the Goofy card when Hook is in close range. Like all other boss battles, heal when necessary. He is immune to lightning spells, so do not use them against him. However, he is vulnerable to fire.

The same strategy can be used while playing as Riku in Reverse/Rebirth. Keep the Mickey card for emergency, or if intending to use Holy Burst/Inverse Burst, do so only when Hook is within close range.

Deck construction

Card 0 1 2 3 4 5 6 7 8 9 Total

Captain Hook Attack Card A 2 1 1 1 1 1 1 1 1 2 12
Captain Hook Attack Card B 1 1 1 1 1 1 1 1 1 2 11
Captain Hook Attack Card C 2 0 0 0 0 0 0 1 2 1 6
Captain Hook Magic Card 1 1 1 1 1 1 1 1 1 2 11
Captain Hook Enemy Card A
Sea Neon Enemy Card B
Pirate Enemy Card C

Videos

Captain Hook – Kingdom Hearts Captain Hook – Kingdom Hearts Chain of Memories Captain Hook – Kingdom Hearts Chain of Memories (R/R)
Captain Hook – Kingdom Hearts Re:Chain of Memories Captain Hook – Kingdom Hearts Re:Chain of Memories (R/R) Captain Hook – Kingdom Hearts Birth by Sleep (Ventus)