Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
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File:REC Sleight Screen.png The ability screen is replaced with a list of sleights in Kingdom Hearts: Chain of Memories and Kingdom Hearts Re:Chain of Memories.
In Kingdom Hearts: Chain of Memories, the ability systems from other games in the series are replaced by the Sleight and enemy card systems. Sleights serve as the game's action abilities, and are activated by playing card combos. The enemy cards serve as the game's support abilities, and must be played to activate temporary status changes.
However, there are a number of action abilities that can be used in their own right, outside of combat. Most are only available in the remake, Kingdom Hearts Re:Chain of Memories.
Dodge Roll
High Jump
Glide
Super Glide
Super Glide is an ability that can only be obtained by Sora on the 13th Floor: Castle Oblivion. It is in a chest in the level's Key to Rewards room.
Super Glide is an upgrade from Sora's original Glide ability. By pressing the button, Sora can now glide at a faster pace. His form in doing so has changed as well. While using Glide, Sora's arms were stretched to his sides, with his feet straight as well. While using Super Glide, Sora's arms are close to his sides, while his legs are close as well, one of them being slightly bent at the knee.
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Game mechanics
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General mechanics
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Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
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Special combat and play mechanics
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Commands
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Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
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Alternate action systems
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Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
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Alternate level systems
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Mission Mode | Questploration | Quests | Music Stage
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Character and stats mechanics
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Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
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Movement mechanics
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Lock-On | Swimming | Flowmotion | Free Running
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Technique and action mechanics
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Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
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Rewards
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Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
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Enemy mechanics
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Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
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Game elements
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Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
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