Trinity
Oh no! The water! I'm in big trouble if I don't fetch it!
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Trinity is a special ability introduced in Kingdom Hearts. The ability is represented by a symbol composed of three hearts connected by a circle.
Mechanics
In Kingdom Hearts, Sora can activate the "Trinity" ability while standing on a Trinity Mark while Donald and Goofy are in the party. This will cause the trio to perform an action respective to the mark's color, which usually results in opening a new path or revealing a rare treasure. The friends learn five different Trinity commands throughout their journey, each with a different color, as well as the combat ability "Trinity Limit". Certain Trinity Marks must be activated to progress through the story, but most are optional and only required for completing Jiminy's Journal. Almost all Trinity Marks can be activated at any point in the game, with the exclusion of a single Red Trinity Mark in Oogie's Manor in the original Kingdom Hearts. In that version of the game, the mark causes a small storage shed to disappear when activated, but the mark disappears once the manor is destroyed in the battle against Oogie Boogie. In Kingdom Hearts Final Mix, this Mark is moved under the arch below the manor, so that it is still accessible after the battle, but it will still cause the shed to disappear when activated.
Trinity Abilities
Trinity Jump
The first obtained in the game and by far the most common, Trinity Jump (トリニティジャンプ Toriniti Janpu ) is learned after defeating the Guard Armor boss in Traverse Town. The blue marks represent the ability Trinity Jump; Sora, Donald and Goofy bounce on the floor, shaking treasure loose from somewhere above them, or accessing higher levels. Although this is the first mark to be learned, activating blue Trinities are not required to complete the game.
Trinity Charge
Second to be discovered, Trinity Charge (トリニティスマッシュ Toriniti Sumasshu , lit. "Trinity Smash") is learned after sealing the Keyhole at Deep Jungle. Sora, Donald and Goofy will charge at a wall or barrier and break it, revealing a new path. Trinity Charge is required at some points in the game to progress the story, especially in Traverse Town.
Trinity Ladder
The third Trinity ability, Trinity Ladder (トリニティスタワー Toriniti Tawā , lit. "Trinity Tower") is learned after Agrabah is locked. They represent Trinity Ladder, where Sora, Donald, and Goofy climb on top of each other to reach something up high. The green Trinity is required at one point in Neverland; it must also be used to access the Moogle shop above Cid's store in Traverse Town and activate item synthesis.
Trinity Push
The fourth Trinity ability to be learned and the rarest of them with only a total of four in the game, Trinity Push (トリニティスショヴ Toriniti Shovu , lit. "Trinity Shove") allows Sora, Donald and Goofy push a heavy object around. In order to obtain this mark, Sora must win the Hercules Cup in Olympus Coliseum; he promptly puts it to good use by using it to reveal the Coliseum's Keyhole.
Trinity Detect
The fifth and final ability that Sora, Donald, and Goofy learn is Trinity Detect (トリニティスディテクト Torinity Ditekuto ); the trio raise and point their weapons, summoning a treasure chest. It is learned after Riku is defeated for the first time in Hollow Bastion. This Trinity is not required to complete the game, but does net some useful things, especially the Lady Luck Keyblade and the Violetta staff for Donald.
Trinity Limit
The strongest Trinity ability is actually an attack, and is the only Trinity ability to reappear in later games. The technique consists of Sora creating an intricate Trinity mark on the ground and activating it with his Keyblade. It consumes all of the party's MP, but deals enough damage to wipe out any minor enemies within its area of effect, unless they are temporarily invulnerable, like the Shadow, Neoshadow, or Black Fungus. It is learned after completing the Hades Cup.
List of Trinity Marks
World | Location | Notes | Reward |
---|---|---|---|
Traverse Town | First District | In front of the restaurant tables. | Transported to balcony with Postcard in chest. |
First District | In the left corner near the world exit. | 120 munny | |
Third District | In the alley running behind the Lady and the Tramp fountain. | Camping Set and 60 munny | |
Magician's Study | On the floor near the main entrance. | Mega-Ether and 50 munny | |
Wonderland | Lotus Forest | In the alcove to the right where you can give the flower a Potion. | Potion, Ether, Tent, and MP balls |
Lotus Forest | After the boulder comes out of the flower, grow big and move the boulder into the water, shrink back down and then jump up the Lilly Pads into the hidden area. | Camping Set and MP balls | |
Olympus Coliseum | Coliseum Gates | Under the right hand statue. | Dalmatians 22, 23, & 24 |
Coliseum Gates | Under the left hand statue. | Mythril Shard | |
Deep Jungle | Camp | Near the Lab Equipment. | Dalmatians 34, 35 & 36 |
Climbing Trees | On the topmost ledge, near the Tree House entrance. | Dalmatians 31, 32 & 33[KH I]/Thundara-G[KH I HD] | |
Agrabah | Bazaar | In the middle of the floor. | Mega-Ether and 200 munny |
Cave of Wonders | Silent Chamber, right in front of the steps. | Thunder-G | |
Monstro | Mouth | On the platform on top of the tall rock in the center of the Mouth. | Potion x2, Cottage, and munny |
Chamber 5 | On the ground right in front of the lower entrance from Chamber 6. | Cottage and munny | |
Throat | In the center of the floor of the room. | Mythril Shard and munny | |
Hollow Bastion | Dungeon | Center of the room. | Mega-Potion, Mega-Ether, Cottage, and HP balls |
Great Crest | Right-hand lower balcony, near the landing point for the large magic lift. | Megalixir, Cottage x2, and MP balls |
World | Location | Notes | Reward |
---|---|---|---|
Traverse Town | First District | At the end of the short alley behind the Item Shop. | Opens access to Alleyway and 99 Puppies chest. |
Alleyway | On the drainage grate on the end of the alley near the Dalmatians' House. | Access to Secret Waterway | |
Second District | On top of the Gizmo Shop roof in Second District, along the back wall. | Access to bell which reveals Keyhole. | |
Agrabah | Cave of Wonders | Treasure Room, in front of statue. | Mythril Shard and munny |
Halloween Town | Oogie's Manor | In the first room after crossing the bridge. (In Kingdom Hearts, this trinity cannot be reached after Oogie's Manor is defeated). In Kingdom Hearts Final Mix, the location is the arch below the manor. |
Mythril Shard |
Hollow Bastion | Entrance Hall | Second floor, in front of the tusked stone statue. | Emblem Piece |
World | Location | Notes | Reward |
---|---|---|---|
Traverse Town | Accessory Shop | In the middle of the floor. | Lowers ladder to Synthesis Shop. |
Wonderland | Rabbit Hole | Where Sora and the party enter at the beginning of the world. | Elixir |
Bizarre Room | In the fireplace. | Mythril Shard | |
Olympus Coliseum | Coliseum Gates | To the left of the main entrance in front of the Tournament Rankings | Mythril |
Deep Jungle | Treetop | Right in the center of the area. Hard to see because of the foliage on the ground. | Mythril Shard and HP Balls |
Agrabah | Storage Room | In front of the shelf. | Power Up[KH I]/AP Up[KH I FM] |
Monstro | Mouth | On the roof of Gepetto's ship; requires High Jump. | Mythril Shard |
Neverland | Cabin | In the middle of the floor. | Access to Captain's Cabin |
Hollow Bastion | Library | Second floor, same area as the table and save point. | Reach book on shelf. |
World | Location | Notes | Reward |
---|---|---|---|
Traverse Town | Mystical House | In the back of the house, on the stack of crates. | Access to Power Up[KH I]/AP Up[KH I FM] |
Olympus Coliseum | Lobby | Next to the stone Phil asks you to move. | Olympus Coliseum Keyhole |
Agrabah | Cave of Wonders | Hall, in front of pillar. | Gain access to new basement chamber. |
Neverland | Hold | On the left hand door on the upper level. | Access to Orichalcum, Dispel-G[KH I]/Dark Matter[KH I FM], Aero Element and Dalmatians 85, 86 & 87 |
World | Location | Notes | Reward |
---|---|---|---|
Traverse Town | Secret Waterway | In the middle of the passage, where the short tunnel connects with the main tunnel. | Orichalcum |
Wonderland | Lotus Forest | In the closed off area that can be reached through the painting on the wall of the Bizarre Room. | Lady Luck |
Olympus Coliseum | Coliseum Gates | On the ground in the very center of the area. | Violetta |
Deep Jungle | Cavern of Hearts | In front of the Keyhole. | Orichalcum |
Agrabah | Cave: Entrance | Entrance, in the middle of floor. | Comet-G[KH I]/Ifrit Belt[KH I FM]. |
Halloween Town | Moonlight Hill | To the left of the entrance, near a broken segment of wall. | Comet-G[KH I]/Dalmatians 67, 68, & 69[KH I FM] |
Monstro | Chamber 6 | In the low-lying area behind the tallest "step". | Thundaga-G[KH I]/Dark Matter[KH I FM]. |
Atlantica | Triton's Palace | On the floor in the center of the spiral shell structure. | Orichalcum |
Neverland | On Deck | On the Poop deck of the ship. | Meteor-G[KH I]/Dalmatians 43, 44, & 45[KH I FM] |
Hollow Bastion | Rising Falls | Shallow pool where Riku takes the Keyblade. | Firaga-G[KH I]/Thundaga-G[KH I FM] |
Trivia
- A Green Trinity symbol represents friend cards at the top left corner of the screen in Kingdom Hearts Re:Chain of Memories.
- A White Trinity symbol appears next to "Button" during Trinity Limit in Kingdom Hearts II.