From the Kingdom Hearts Wiki, the Kingdom Hearts encyclopedia
Jump to navigationJump to search
Yes, the untapped power that lies within you. Now, child, it's time you awakened that power and realized your full potential.
|
|
This article needs more information!
Improve it by adding what you know about the following issues.
|
Attack is one of the most important gameplay elements in the series.
Template:BoxTop
Game mechanics
|
General mechanics
|
Attack | Magic | Items | Party member | Stats | Gauges | Prizes Synthesis | Moogle Shop | Report | Glossary | Abilities (KH, KHCOM, KHII, KHD, KHREC, KHBBS, KH3D, KHUχ, KHIII, KHDR)
|
Special combat and play mechanics
|
Commands
|
Command Menu | Command Matrix | Command Deck (KHBBS, KH3D) Reaction Command | Overlay command | Finish command | Special Command | Situation Command
|
Alternate action systems
|
Cards (Battle, Map, World) | Cards (KHχ) | Medal (KHUχ) | Cards (KHDR)
|
Alternate level systems
|
Mission Mode | Questploration | Quests | Music Stage
|
Character and stats mechanics
|
Panel System | Rank | Version Up | Stat Matrix | Gear Matrix | Command Meld | Drop System | Spirit
|
Movement mechanics
|
Lock-On | Swimming | Flowmotion | Free Running
|
Technique and action mechanics
|
Critical Hit | Summon | Sleight | Dark Mode | Drive Form | Limit | Limit Break | Debug Ability | Dimension Link | Command Style | Shotlock | Flowmotion | Reality Shift | Link System | Special Attack | Style Change | Attractions | Link Summon | Formchange
|
Rewards
|
Treasure Chest | Bonus Level | Experience | Tech Points | Munny | Moogle Point | Heart Point | VP | Medals | Rhythm Point
|
Enemy mechanics
|
Revenge Action | Reaction Endurance | Reality Endurance | Attraction Endurance | Armor Mode
|
Game elements
|
Opening Menu | The End | Difficulty Level | Tutorial | Game Over | Save Point | Game Clear Data | Theater Mode | Trophies
|