Kingdom Hearts 358/2 Days

Absolute Zero

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This article is about the shield.
You may be looking for the Shotlock.
Kingdom Hearts 358/2 Days
Absolute Zero
"A weapon that enables your attacks to reach a wide area and deal immense damage."
Japanese アブソリュート・ゼロ
Stats
Strength Magic
Base Unit Ultima Base Unit
+69 +1 +31 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+0 +2 +8 +1 +13 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
3: Vitality Barrier
Obtained
Phantom Gear ④ (Vexen)
Kingdom Hearts 358/2 Days
Absolute Zero+
"An upgraded Absolute Zero.
Enables your attacks to reach a wide area and deal immense damage."
Japanese アブソリュート・ゼロ+
Stats
Strength Magic
Base Unit Ultima Base Unit
+80 +1 +20 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +2 +3 +1 +7 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Defender
3: Combo-Block
Obtained
Phantom Gear+ ④ (Vexen)
Kingdom Hearts 358/2 Days
Absolute Zero++
"The ultimate Absolute Zero.
Enables your attacks to reach a wide area and deal immense damage."
Japanese アブソリュート・ゼロ++
Stats
Strength Magic
Base Unit Ultima Base Unit
+92 +1 +15 +0 +1
Defense Crit Rate Crit Bonus
Base Unit Base Unit Base Unit
+6 +5 +3 +1 +10 +1
Attack Speed Approach Speed
Ground Air
1.0 1.0 1.0
Abilities
1: Offensive Block
2: Vitality Barrier
3: Combo-Block
Obtained
Phantom Gear++ ⑤ (Vexen)

The Absolute Zero (アブソリュート・ゼロ Abusoryūto Zero?) is a Shield that can be wielded by Vexen in Kingdom Hearts 358/2 Days. It can be upgraded to Absolute Zero+ and Absolute Zero++.

Design

Absolute Zero is a thin shield with ridges on the sides, causing it to vaguely resemble the Nobody symbol. A thin, downward-pointing spike juts out of each side corner. These spikes and most of the main shield are colored blue-white. The upper half of the main shield is sky blue, and the lower tip is navy blue.

Absolute Zero is theoretically the coldest temperature possible, but cannot be reached. It is precisely zero on the Kelvin scale.

Gameplay

The ground combo begins with a sharp thrust to the left, followed by a jab forward. The shield flies out of Vexen's hands in a sharp thrust forward as a finisher.

The aerial combo begins with a downward thrust, followed by a sharp slash to the left, and flies out of Vexen's hands in a 360 degree slash attack as a finisher, coming to rest in front of Vexen.

See also